From: eihrul Date: Sun, 11 Sep 2011 18:44:47 +0000 (+0000) Subject: fix sampling of shadow2D results X-Git-Tag: xonotic-v0.6.0~163^2~211 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=db598bd1694ad7703502fa73c509beba710fbd0e;p=xonotic%2Fdarkplaces.git fix sampling of shadow2D results git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11341 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/shader_glsl.h b/shader_glsl.h index b09cb80f..9781b5a2 100644 --- a/shader_glsl.h +++ b/shader_glsl.h @@ -32,7 +32,7 @@ "# define dp_texture2D texture2D\n" "# define dp_texture3D texture3D\n" "# define dp_textureCube textureCube\n" -"# define dp_shadow2D(a,b) float(shadow2D(a,b))\n" +"# define dp_shadow2D(a,b) (shadow2D(a,b).r)\n" "#endif\n" "\n" "// GL ES and GLSL130 shaders use precision modifiers, standard GL does not\n"