From: Mario Date: Sun, 18 Oct 2020 23:59:17 +0000 (+1000) Subject: Update inventory code to match master's X-Git-Tag: xonotic-v0.8.5~588^2~21 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=d9ef11e4d76f77915be740a9f9acfca17f8244ea;p=xonotic%2Fxonotic-data.pk3dir.git Update inventory code to match master's --- diff --git a/qcsrc/common/items/inventory.qh b/qcsrc/common/items/inventory.qh index cc17571ec..c47be6699 100644 --- a/qcsrc/common/items/inventory.qh +++ b/qcsrc/common/items/inventory.qh @@ -5,7 +5,7 @@ #ifdef GAMEQC CLASS(Inventory, Object) /** Stores counts of items, the id being the index */ - ATTRIBARRAY(Inventory, inv_items, int, Items_MAX); + ATTRIBARRAY(Inventory, inv_items, int, REGISTRY_MAX(Items)); ENDCLASS(Inventory) /** Player inventory */ @@ -15,9 +15,23 @@ ENDCLASS(Inventory) REGISTER_NET_LINKED(ENT_CLIENT_INVENTORY) -const int Inventory_groups_major = 16; -const int Inventory_groups_minor = 8; // ceil(Items_MAX / Inventory_groups_major) +const int Inventory_groups_minor = 8; // must be a multiple of 8 (one byte) to optimize bandwidth usage +const int Inventory_groups_major = 4; // must be >= ceil(REGISTRY_COUNT(Items) / Inventory_groups_minor) +#endif +// no need to perform these checks on both server and client +#ifdef CSQC +STATIC_INIT(Inventory) +{ + if (Inventory_groups_minor / 8 != floor(Inventory_groups_minor / 8)) + error("Inventory_groups_minor is not a multiple of 8."); + int min_major_value = ceil(REGISTRY_COUNT(Items) / Inventory_groups_minor); + if (Inventory_groups_major < min_major_value) + error(sprintf("Inventory_groups_major can not be < %d.", min_major_value)); +} +#endif + +#ifdef SVQC #define G_MAJOR(id) (floor((id) / Inventory_groups_minor)) #define G_MINOR(id) ((id) % Inventory_groups_minor) #endif @@ -28,21 +42,21 @@ NET_HANDLE(ENT_CLIENT_INVENTORY, bool isnew) { make_pure(this); g_inventory = this; - const int majorBits = ReadShort(); + const int majorBits = Readbits(Inventory_groups_major); for (int i = 0; i < Inventory_groups_major; ++i) { if (!(majorBits & BIT(i))) { continue; } - const int minorBits = ReadByte(); + const int minorBits = Readbits(Inventory_groups_minor); for (int j = 0; j < Inventory_groups_minor; ++j) { if (!(minorBits & BIT(j))) { continue; } - const GameItem it = Items_from(Inventory_groups_minor * i + j); + const GameItem it = REGISTRY_GET(Items, Inventory_groups_minor * i + j); .int fld = inv_items[it.m_id]; int prev = this.(fld); int next = this.(fld) = ReadByte(); - LOG_TRACEF("%s: %.0f -> %.0f", it.m_name, prev, next); + LOG_DEBUGF("%s: %.0f -> %.0f", it.m_name, prev, next); } } return true; @@ -73,21 +87,21 @@ void Inventory_Write(Inventory data, Inventory store) minorBitsArr[maj] = BITSET(minorBitsArr[maj], BIT(G_MINOR(it.m_id)), true); } }); - WriteShort(MSG_ENTITY, majorBits); + Writebits(MSG_ENTITY, majorBits, Inventory_groups_major); for (int i = 0; i < Inventory_groups_major; ++i) { if (!(majorBits & BIT(i))) continue; const int minorBits = minorBitsArr[i]; - WriteByte(MSG_ENTITY, minorBits); + Writebits(MSG_ENTITY, minorBits, Inventory_groups_minor); for (int j = 0; j < Inventory_groups_minor; ++j) { if (!(minorBits & BIT(j))) continue; - const entity it = Items_from(Inventory_groups_minor * i + j); + const entity it = REGISTRY_GET(Items, Inventory_groups_minor * i + j); WriteByte(MSG_ENTITY, data.inv_items[it.m_id]); } } @@ -119,7 +133,7 @@ void Inventory_new(PlayerState this) setcefc(inv, Inventory_customize); Net_LinkEntity((inv.owner = this).inventory = inv, false, 0, Inventory_Send); } -void Inventory_delete(entity e) { delete(e.inventory); } +void Inventory_delete(entity e) { delete(e.inventory.inventory); delete(e.inventory); } void Inventory_update(entity e) { e.inventory.SendFlags = 0xFFFFFF; } void InventoryStorage_attach(entity e) { e.inventory_store = NEW(Inventory); e.inventory_store.drawonlytoclient = e; }