From: Mircea Kitsune Date: Wed, 4 Jan 2012 20:28:07 +0000 (+0200) Subject: Now that damage effects are limb based, make particles smaller and less distanced X-Git-Tag: xonotic-v0.6.0~110^2^2~64 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=d9ba706420bdb2cdc135fa9925855ed8a8783519;p=xonotic%2Fxonotic-data.pk3dir.git Now that damage effects are limb based, make particles smaller and less distanced --- diff --git a/effectinfo.txt b/effectinfo.txt index 8459e4bd6..74ff0a5c6 100644 --- a/effectinfo.txt +++ b/effectinfo.txt @@ -6539,8 +6539,6 @@ airfriction 4 color 0x4F4B46 0x000000 rotate -180 180 -20 20 -// tuba does not use the weapon damage effect - // laser damage effect // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); effect weapondamage_laser @@ -6548,11 +6546,11 @@ count 3 type smoke tex 0 8 color 0x880000 0xff4400 -size 8 16 -sizeincrease 10 +size 6 14 +sizeincrease 8 alpha 128 16 128 gravity 0 -originjitter 4 4 16 +originjitter 4 4 4 velocityjitter 0.4 0.4 0.6 velocitymultiplier 0 airfriction -0.35 @@ -6564,7 +6562,7 @@ effect weapondamage_shotgun count 0.5 type blood tex 24 32 -size 4 9 +size 2 7 alpha 256 256 64 color 0xA8FFFF 0xA8FFFFF bounce -1 @@ -6582,7 +6580,7 @@ tex 0 8 size 8 16 alpha 100 256 400 color 0x000000 0x420000 -originjitter 11 11 11 +originjitter 6 6 6 // shotgun damage effect, alien blood // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); @@ -6590,7 +6588,7 @@ effect weapondamage_shotgun_alien count 0.5 type blood tex 24 32 -size 4 9 +size 2 7 alpha 256 256 64 color 0xDC9BCD 0xDC9BCD bounce -1 @@ -6608,7 +6606,7 @@ tex 0 8 size 8 16 alpha 100 256 400 color 0x000000 0x204010 -originjitter 11 11 11 +originjitter 6 6 6 // shotgun damage effect, robot blood // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); @@ -6616,7 +6614,7 @@ effect weapondamage_shotgun_robot count 0.5 type blood tex 24 32 -size 4 9 +size 2 7 alpha 256 256 64 color 0xC0D890 0xC0D890 bounce -1 @@ -6634,7 +6632,7 @@ tex 0 8 size 8 16 alpha 100 256 400 color 0x000000 0x301860 -originjitter 11 11 11 +originjitter 6 6 6 // uzi damage effect, normal blood // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); @@ -6642,7 +6640,7 @@ effect weapondamage_uzi count 0.25 type blood tex 24 32 -size 3 8 +size 2 6 alpha 256 256 64 color 0xA8FFFF 0xA8FFFFF bounce -1 @@ -6660,7 +6658,7 @@ tex 0 8 size 6 12 alpha 100 256 400 color 0x000000 0x420000 -originjitter 11 11 11 +originjitter 6 6 6 // uzi damage effect, alien blood // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); @@ -6668,7 +6666,7 @@ effect weapondamage_uzi_alien count 0.25 type blood tex 24 32 -size 3 8 +size 2 6 alpha 256 256 64 color 0xDC9BCD 0xDC9BCD bounce -1 @@ -6686,7 +6684,7 @@ tex 0 8 size 6 12 alpha 100 256 400 color 0x000000 0x204010 -originjitter 11 11 11 +originjitter 6 6 6 // uzi damage effect, robot blood // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); @@ -6694,7 +6692,7 @@ effect weapondamage_uzi_robot count 0.25 type blood tex 24 32 -size 3 8 +size 2 6 alpha 256 256 64 color 0xC0D890 0xC0D890 bounce -1 @@ -6712,7 +6710,7 @@ tex 0 8 size 6 12 alpha 100 256 400 color 0x000000 0x301860 -originjitter 11 11 11 +originjitter 6 6 6 // minelayer damage effect // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); @@ -6721,13 +6719,13 @@ effect weapondamage_minelayer count 2 type smoke tex 48 55 -size 6 12 +size 4 8 alpha 256 16 256 gravity -0.5 color 0x8f0d00 0xff5a00 sizeincrease -10 -originoffset 0 0 10 -originjitter 6 6 8 +originoffset 0 0 5 +originjitter 4 4 4 velocityjitter 22 22 50 // smoke effect weapondamage_minelayer @@ -6740,7 +6738,7 @@ alpha 128 32 128 color 0x000000 0x111111 gravity -0.3 originoffset 0 0 10 -originjitter 6 6 8 +originjitter 4 4 4 velocityjitter 11 11 50 // light effect weapondamage_minelayer @@ -6756,13 +6754,13 @@ effect weapondamage_grenadelauncher count 2 type smoke tex 48 55 -size 6 12 +size 4 8 alpha 256 16 256 gravity -0.5 color 0x8f0d00 0xff5a00 sizeincrease -10 originoffset 0 0 10 -originjitter 6 6 8 +originjitter 4 4 4 velocityjitter 22 22 50 // smoke effect weapondamage_grenadelauncher @@ -6775,7 +6773,7 @@ alpha 128 32 128 color 0x000000 0x111111 gravity -0.3 originoffset 0 0 10 -originjitter 6 6 8 +originjitter 4 4 4 velocityjitter 11 11 50 // light effect weapondamage_grenadelauncher @@ -6791,13 +6789,13 @@ count 2 type static tex 47 47 color 0x66ffff 0x2288ff -size 10 20 +size 5 10 sizeincrease -16 alpha 48 8 48 gravity -0.0001 airfriction 0.2 liquidfriction 0.8 -originjitter 16 16 32 +originjitter 8 8 8 velocityjitter 8 8 16 velocitymultiplier 0 airfriction -0.5 @@ -6808,11 +6806,11 @@ count 4 type smoke tex 0 8 color 0x2244ff 0x002266 -size 8 16 +size 4 8 sizeincrease 10 alpha 64 16 64 gravity 0 -originjitter 4 4 16 +originjitter 4 4 4 velocityjitter 0.4 0.4 0.6 velocitymultiplier 0 airfriction -0.35 @@ -6831,13 +6829,13 @@ count 2 type static tex 38 38 color 0xff44ff 0x9966ff -size 8 16 +size 4 8 sizeincrease -8 alpha 48 16 48 gravity -0.0001 airfriction 0.6 liquidfriction 0.8 -originjitter 8 8 16 +originjitter 4 4 8 velocityjitter 10 10 20 velocitymultiplier 0 airfriction -0.5 @@ -6848,11 +6846,11 @@ count 4 type smoke tex 0 8 color 0x8844ff 0x662244 -size 10 20 +size 5 10 sizeincrease 6 alpha 64 16 64 gravity 0.001 -originjitter 6 6 12 +originjitter 4 4 6 velocityjitter 0.4 0.4 0.6 velocitymultiplier 0 airfriction -0.35 @@ -6871,11 +6869,11 @@ count 3 type smoke tex 0 8 color 0x880000 0xff4400 -size 8 16 +size 4 8 sizeincrease 10 alpha 128 16 128 gravity 0 -originjitter 4 4 16 +originjitter 4 4 4 velocityjitter 0.4 0.4 0.6 velocitymultiplier 0 airfriction -0.35 @@ -6888,13 +6886,13 @@ count 1 type static tex 47 47 color 0xffffff 0x88ffff -size 7 14 +size 5 10 sizeincrease -14 alpha 64 8 64 gravity -0.0001 airfriction 0.1 liquidfriction 0.6 -originjitter 4 4 8 +originjitter 6 6 6 velocityjitter 8 8 16 velocitymultiplier 0 airfriction -0.5 @@ -6905,11 +6903,11 @@ count 2 type smoke tex 0 8 color 0x6688ff 0x226688 -size 5 10 +size 4 8 sizeincrease 8 alpha 64 16 64 gravity 0 -originjitter 6 6 12 +originjitter 4 4 4 velocityjitter 0.5 0.5 0.8 velocitymultiplier 0 airfriction -0.35 @@ -6928,13 +6926,13 @@ count 2 type static tex 47 47 color 0xffffff 0x88ffff -size 10 20 +size 5 10 sizeincrease -14 alpha 64 8 64 gravity -0.0001 airfriction 0.1 liquidfriction 0.6 -originjitter 4 4 8 +originjitter 6 6 6 velocityjitter 8 8 16 velocitymultiplier 0 airfriction -0.5 @@ -6945,11 +6943,11 @@ count 4 type smoke tex 0 8 color 0x6688ff 0x226688 -size 8 16 +size 4 8 sizeincrease 8 alpha 64 16 64 gravity 0 -originjitter 6 6 12 +originjitter 4 4 4 velocityjitter 0.5 0.5 0.8 velocitymultiplier 0 airfriction -0.35 @@ -6967,7 +6965,7 @@ effect weapondamage_sniperrifle count 0.25 type blood tex 24 32 -size 3 8 +size 2 6 alpha 256 256 64 color 0xA8FFFF 0xA8FFFFF bounce -1 @@ -6985,7 +6983,7 @@ tex 0 8 size 6 12 alpha 100 256 400 color 0x000000 0x420000 -originjitter 11 11 11 +originjitter 6 6 6 // sniperrifle damage effect, alien blood // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); @@ -6993,7 +6991,7 @@ effect weapondamage_sniperrifle_alien count 0.25 type blood tex 24 32 -size 3 8 +size 2 6 alpha 256 256 64 color 0xDC9BCD 0xDC9BCD bounce -1 @@ -7011,7 +7009,7 @@ tex 0 8 size 6 12 alpha 100 256 400 color 0x000000 0x204010 -originjitter 11 11 11 +originjitter 6 6 6 // sniperrifle damage effect, robot blood // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); @@ -7019,7 +7017,7 @@ effect weapondamage_sniperrifle_robot count 0.25 type blood tex 24 32 -size 3 8 +size 2 6 alpha 256 256 64 color 0xC0D890 0xC0D890 bounce -1 @@ -7037,7 +7035,7 @@ tex 0 8 size 6 12 alpha 100 256 400 color 0x000000 0x301860 -originjitter 11 11 11 +originjitter 6 6 6 // seeker damage effect // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); @@ -7046,12 +7044,12 @@ effect weapondamage_seeker count 2 type smoke tex 48 55 -size 5 10 +size 3 7 alpha 256 16 256 gravity -0.5 color 0x8f0d00 0xff5a00 sizeincrease -10 -originoffset 0 0 10 +originoffset 0 0 5 originjitter 5 5 7 velocityjitter 22 22 50 // smoke @@ -7059,7 +7057,7 @@ effect weapondamage_seeker type alphastatic count 2 tex 0 8 -size 3 6 +size 2 4 sizeincrease 5 alpha 128 32 128 color 0x000000 0x111111 @@ -7081,12 +7079,12 @@ effect weapondamage_hagar count 2 type smoke tex 48 55 -size 5 10 +size 3 7 alpha 256 16 256 gravity -0.5 color 0x8f0d00 0xff5a00 sizeincrease -10 -originoffset 0 0 10 +originoffset 0 0 5 originjitter 5 5 7 velocityjitter 22 22 50 // smoke @@ -7094,7 +7092,7 @@ effect weapondamage_hagar type alphastatic count 2 tex 0 8 -size 3 6 +size 2 4 sizeincrease 5 alpha 128 32 128 color 0x000000 0x111111 @@ -7157,7 +7155,7 @@ gravity -0.5 color 0x8f0d00 0xff5a00 sizeincrease -10 originoffset 0 0 10 -originjitter 6 6 8 +originjitter 5 5 7 velocityjitter 22 22 50 // smoke effect weapondamage_rocketlauncher @@ -7170,7 +7168,7 @@ alpha 128 32 128 color 0x000000 0x111111 gravity -0.3 originoffset 0 0 10 -originjitter 6 6 8 +originjitter 5 5 7 velocityjitter 11 11 50 // light effect weapondamage_rocketlauncher @@ -7179,10 +7177,6 @@ lightradius 60 lightradiusfade 280 lightcolor 0.9 0.6 0.2 -// porto does not use the weapon damage effect - -// hook does not use the weapon damage effect - // metal impact effect // used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_metal"), self.origin, '0 0 0', 1); effect impact_metal