From: Mircea Kitsune Date: Sat, 22 Jan 2011 16:33:39 +0000 (+0200) Subject: Proper weapon ordering X-Git-Tag: xonotic-v0.5.0~309^2~7^2~110 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=d9775f2f1cd54670bd7a95e5e034eb8f68026cf2;p=xonotic%2Fxonotic-data.pk3dir.git Proper weapon ordering --- diff --git a/qcsrc/server/cl_client.qc b/qcsrc/server/cl_client.qc index 0f5326425..be1cfe480 100644 --- a/qcsrc/server/cl_client.qc +++ b/qcsrc/server/cl_client.qc @@ -892,18 +892,18 @@ void PutClientInServer (void) // all weapons must be fully loaded the first time we pick them up, so set their load to maximum at respawn self.laser_load = autocvar_g_balance_laser_reload_ammo; self.shotgun_load = autocvar_g_balance_shotgun_reload_ammo; - self.sniperrifle_load = autocvar_g_balance_sniperrifle_reload_ammo; self.uzi_load = autocvar_g_balance_uzi_reload_ammo; self.grenadelauncher_load = autocvar_g_balance_grenadelauncher_reload_ammo; self.minelayer_load = autocvar_g_balance_minelayer_reload_ammo; self.electro_load = autocvar_g_balance_electro_reload_ammo; self.crylink_load = autocvar_g_balance_crylink_reload_ammo; self.hlac_load = autocvar_g_balance_hlac_reload_ammo; - self.fireball_load = autocvar_g_balance_fireball_reload_ammo; - self.seeker_load = autocvar_g_balance_fireball_reload_ammo; - self.minstanex_load = autocvar_g_balance_minstanex_reload_ammo; self.nex_load = autocvar_g_balance_nex_reload_ammo; + self.minstanex_load = autocvar_g_balance_minstanex_reload_ammo; + self.sniperrifle_load = autocvar_g_balance_sniperrifle_reload_ammo; + self.seeker_load = autocvar_g_balance_fireball_reload_ammo; self.hagar_load = autocvar_g_balance_hagar_reload_ammo; + self.fireball_load = autocvar_g_balance_fireball_reload_ammo; self.rocketlauncher_load = autocvar_g_balance_rocketlauncher_reload_ammo; if(inWarmupStage)