From: Samual Lenks Date: Sun, 24 Feb 2013 01:24:05 +0000 (-0500) Subject: Notify EVERYONE when someone picks up a powerup X-Git-Tag: xonotic-v0.7.0~62^2~23^2~143 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=d940161a6dde13fd54aaf1f08d0b40ed783014e3;p=xonotic%2Fxonotic-data.pk3dir.git Notify EVERYONE when someone picks up a powerup --- diff --git a/qcsrc/common/notifications.qh b/qcsrc/common/notifications.qh index 630bed2f2..df1c41640 100644 --- a/qcsrc/common/notifications.qh +++ b/qcsrc/common/notifications.qh @@ -161,45 +161,45 @@ void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, MULTITEAM_INFO(1, INFO_CTF_CAPTURE_UNBROKEN_, 2, 2, 2, "s1 f1p2dec s2 f2p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds\n"), "") \ MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_teamkill_%s", _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CUSTOM, 2, 1, "s1 s2 spree_lost", "s1", "notify_void", _("^BG%s^K1 %s^K1%s\n"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_GENERIC, 1, 1, "s1 spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 died%s\n"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VOID, 1, 1, "s1 spree_lost", "s1", "notify_void", _("^BG%s^K1 was in the wrong place%s\n"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SUICIDE, 1, 1, "s1 spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 couldn't take it anymore%s\n"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NOAMMO, 1, 1, "s1 spree_lost", "s1", "notify_outofammo", _("^BG%s^K1 died%s. What's the point of living without ammo?\n"), _("^BG%s^K1 ran out of ammo%s\n")) \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_ROT, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 rotted away%s\n"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CAMP, 1, 1, "s1 spree_lost", "s1", "notify_camping", _("^BG%s^K1 thought they found a nice camping ground%s\n"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_BETRAYAL, 1, 1, "s1 spree_lost", "s1", "notify_teamkill_red", _("^BG%s^K1 became enemies with the Lord of Teamplay%s\n"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_GENERIC, 1, 1, "s1 spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 died%s\n"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VOID, 1, 1, "s1 spree_lost", "s1", "notify_void", _("^BG%s^K1 was in the wrong place%s\n"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SUICIDE, 1, 1, "s1 spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 couldn't take it anymore%s\n"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NOAMMO, 1, 1, "s1 spree_lost", "s1", "notify_outofammo", _("^BG%s^K1 died%s. What's the point of living without ammo?\n"), _("^BG%s^K1 ran out of ammo%s\n")) \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_ROT, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 rotted away%s\n"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CAMP, 1, 1, "s1 spree_lost", "s1", "notify_camping", _("^BG%s^K1 thought they found a nice camping ground%s\n"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_BETRAYAL, 1, 1, "s1 spree_lost", "s1", "notify_teamkill_red", _("^BG%s^K1 became enemies with the Lord of Teamplay%s\n"), "") \ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TEAMCHANGE, 1, 1, "s1 death_team", "", "", _("^BG%s^K1 switched to the %s\n"), "") \ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_AUTOTEAMCHANGE, 1, 1, "s1 death_team", "", "", _("^BG%s^K1 was moved into the %s\n"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FALL, 1, 1, "s1 spree_lost", "s1", "notify_fall", _("^BG%s^K1 hit the ground with a crunch%s\n"), _("^BG%s^K1 hit the ground with a bit too much force%s\n")) \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_DROWN, 1, 1, "s1 spree_lost", "s1", "notify_water", _("^BG%s^K1 couldn't catch their breath%s\n"), _("^BG%s^K1 was in the water for too long%s\n")) \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FIRE, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 became a bit too crispy%s\n"), _("^BG%s^K1 felt a little hot%s\n")) \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_LAVA, 1, 1, "s1 spree_lost", "s1", "notify_lava", _("^BG%s^K1 turned into hot slag%s\n"), _("^BG%s^K1 found a hot place%s\n")) \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SLIME, 1, 1, "s1 spree_lost", "s1", "notify_slime", _("^BG%s^K1 was slimed%s\n"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SHOOTING_STAR, 1, 1, "s1 spree_lost", "s1", "notify_shootingstar", _("^BG%s^K1 became a shooting star%s\n"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SWAMP, 1, 1, "s1 spree_lost", "s1", "notify_slime", _("^BG%s^K1 is now preserved for centuries to come%s\n"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CHEAT, 1, 1, "s1 spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 unfairly eliminated themself%s\n"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TOUCHEXPLODE, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 died in an accident%s\n"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 ran into a turret%s\n"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_EWHEEL, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by an eWheel turret%s\n"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_FLAC, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught up in the FLAC turret fire%s\n"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MACHINEGUN, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s\n"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_GUN, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 got served a lead enrichment by a Walker turret%s\n"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_MEELE, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 was impaled by a Walker turret%s\n"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_ROCKET, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by a Walker turret%s\n"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HELLION, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by a Hellion turret%s\n"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HK, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 could not hide from the Hunter turret%s\n"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MLRS, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s\n"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PLASMA, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 got served some superheated plasma from a turret%s\n"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PHASER, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 was phased out by a turret%s\n"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_TESLA, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 was electrocuted by a Tesla turret%s\n"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_CRUSH, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 was crushed by a vehicle%s\n"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_ROCKET, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted to bits by a Spiderbot rocket%s\n"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_DEATH, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Spiderbot explosion%s\n"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_ROCKET, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 couldn't find shelter from a Racer rocket%s\n"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_DEATH, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Racer explosion%s\n"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_BOMB, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 was caught in a Raptor cluster bomb%s\n"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_DEATH, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Raptor explosion%s\n"), "") \ - MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_BUMB_DEATH, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Bumblebee explosion%s\n"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FALL, 1, 1, "s1 spree_lost", "s1", "notify_fall", _("^BG%s^K1 hit the ground with a crunch%s\n"), _("^BG%s^K1 hit the ground with a bit too much force%s\n")) \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_DROWN, 1, 1, "s1 spree_lost", "s1", "notify_water", _("^BG%s^K1 couldn't catch their breath%s\n"), _("^BG%s^K1 was in the water for too long%s\n")) \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FIRE, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 became a bit too crispy%s\n"), _("^BG%s^K1 felt a little hot%s\n")) \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_LAVA, 1, 1, "s1 spree_lost", "s1", "notify_lava", _("^BG%s^K1 turned into hot slag%s\n"), _("^BG%s^K1 found a hot place%s\n")) \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SLIME, 1, 1, "s1 spree_lost", "s1", "notify_slime", _("^BG%s^K1 was slimed%s\n"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SHOOTING_STAR, 1, 1, "s1 spree_lost", "s1", "notify_shootingstar", _("^BG%s^K1 became a shooting star%s\n"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SWAMP, 1, 1, "s1 spree_lost", "s1", "notify_slime", _("^BG%s^K1 is now preserved for centuries to come%s\n"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CHEAT, 1, 1, "s1 spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 unfairly eliminated themself%s\n"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TOUCHEXPLODE, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 died in an accident%s\n"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 ran into a turret%s\n"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_EWHEEL, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by an eWheel turret%s\n"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_FLAC, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught up in the FLAC turret fire%s\n"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MACHINEGUN, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s\n"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_GUN, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 got served a lead enrichment by a Walker turret%s\n"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_MEELE, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 was impaled by a Walker turret%s\n"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_ROCKET, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by a Walker turret%s\n"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HELLION, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by a Hellion turret%s\n"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HK, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 could not hide from the Hunter turret%s\n"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MLRS, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s\n"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PLASMA, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 got served some superheated plasma from a turret%s\n"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PHASER, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 was phased out by a turret%s\n"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_TESLA, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 was electrocuted by a Tesla turret%s\n"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_CRUSH, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 was crushed by a vehicle%s\n"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_ROCKET, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted to bits by a Spiderbot rocket%s\n"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_DEATH, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Spiderbot explosion%s\n"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_ROCKET, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 couldn't find shelter from a Racer rocket%s\n"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_DEATH, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Racer explosion%s\n"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_BOMB, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 was caught in a Raptor cluster bomb%s\n"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_DEATH, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Raptor explosion%s\n"), "") \ + MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_BUMB_DEATH, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Bumblebee explosion%s\n"), "") \ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TELEFRAG, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "notify_telefrag", _("^BG%s%s^K1 was telefragged by ^BG%s^K1%s\n"), _("^BG%s^K1 tried to occupy ^BG%s^K1's teleport destination space\n")) \ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FALL, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "notify_fall", _("^BG%s%s^K1 was grounded by ^BG%s^K1%s\n"), "") \ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_DROWN, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "notify_water", _("^BG%s%s^K1 was drowned by ^BG%s^K1%s\n"), "") \ @@ -236,14 +236,10 @@ void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, MSG_INFO_NOTIF(1, INFO_KEEPAWAY_PICKUP, 1, 0, "s1", "s1", "notify_ballpickedup", _("^BG%s^BG has picked up the ball!\n"), "") \ MSG_INFO_NOTIF(1, INFO_LMS_NOLIVES, 1, 0, "s1", "s1", "", _("^BG%s^F3 has no more lives left\n"), "") \ MSG_INFO_NOTIF(1, INFO_LMS_FORFEIT, 1, 0, "s1", "s1", "", _("^BG%s^F3 forfeited\n"), "") \ - MSG_INFO_NOTIF(1, INFO_POWERDOWN_INVISIBILITY, 0, 0, "", "", "", _("^F2Invisibility has worn off\n"), "") \ - MSG_INFO_NOTIF(1, INFO_POWERDOWN_SHIELD, 0, 0, "", "", "", _("^F2Shield has worn off\n"), "") \ - MSG_INFO_NOTIF(1, INFO_POWERDOWN_SPEED, 0, 0, "", "", "", _("^F2Speed has worn off\n"), "") \ - MSG_INFO_NOTIF(1, INFO_POWERDOWN_STRENGTH, 0, 0, "", "", "", _("^F2Strength has worn off\n"), "") \ - MSG_INFO_NOTIF(1, INFO_POWERUP_INVISIBILITY, 0, 0, "", "", "", _("^F2You are invisible\n"), "") \ - MSG_INFO_NOTIF(1, INFO_POWERUP_SHIELD, 0, 0, "", "", "", _("^F2Shield surrounds you\n"), "") \ - MSG_INFO_NOTIF(1, INFO_POWERUP_SPEED, 0, 0, "", "", "", _("^F2You are on speed\n"), "") \ - MSG_INFO_NOTIF(1, INFO_POWERUP_STRENGTH, 0, 0, "", "", "", _("^F2Strength infuses your weapons with devastating power\n"), "") \ + MSG_INFO_NOTIF(1, INFO_POWERUP_INVISIBILITY, 1, 0, "s1", "s1", "strength", _("^BG%s^K1 picked up the Invisibility powerup\n"), "") \ + MSG_INFO_NOTIF(1, INFO_POWERUP_SHIELD, 1, 0, "s1", "s1", "shield", _("^BG%s^K1 picked up the Shield powerup\n"), "") \ + MSG_INFO_NOTIF(1, INFO_POWERUP_SPEED, 1, 0, "s1", "s1", "shield", _("^BG%s^K1 picked up the Speed powerup\n"), "") \ + MSG_INFO_NOTIF(1, INFO_POWERUP_STRENGTH, 1, 0, "s1", "s1", "strength", _("^BG%s^K1 picked up the Strength powerup\n"), "") \ MSG_INFO_NOTIF(2, INFO_QUIT_DISCONNECT, 1, 0, "s1", "s1", "", _("^BG%s^F3 disconnected\n"), "") \ MSG_INFO_NOTIF(2, INFO_QUIT_KICK_IDLING, 1, 0, "s1", "s1", "", _("^BG%s^F3 was kicked for idling\n"), "") \ MSG_INFO_NOTIF(1, INFO_QUIT_KICK_SPECTATING, 0, 0, "", "", "", _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment.\n"), "") \ @@ -254,9 +250,7 @@ void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, MSG_INFO_NOTIF(1, INFO_RACE_NEW_RANK, 2, 0, "s1 s2", "s1", "race_newrankyellow", "TODO\n", "") \ MULTITEAM_INFO(1, INFO_SCORES_, 4, 0, 0, "", "", "", _("^TC^TT ^BGteam scores!\n"), "") \ MSG_INFO_NOTIF(1, INFO_SPECTATE_WARNING, 0, 1, "f1", "", "", _("^F2You have to become a player within the next %s seconds, otherwise you will be kicked, because spectating isn't allowed at this time!\n"), "") \ - MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_BROKEN, 0, 0, "", "", "", _("^F2Superweapons have broken down\n"), "") \ - MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_PICKUP, 0, 0, "", "", "", _("^F2You now have a superweapon\n"), "") \ - MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_LOST, 0, 0, "", "", "", _("^F2Superweapons have been lost\n"), "") \ + MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_PICKUP, 0, 0, "s1", "s1", "strength", _("^BG%s^K1 picked up a Superweapon\n"), "") \ MSG_INFO_NOTIF(2, INFO_VERSION_BETA, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s\n"), "") \ MSG_INFO_NOTIF(2, INFO_VERSION_OLD, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s\n"), "") \ MSG_INFO_NOTIF(2, INFO_VERSION_OUTDATED, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!\n"), "") \ @@ -397,7 +391,18 @@ void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, MSG_CENTER_NOTIF(1, CENTER_JOIN_PREVENT, 0, 0, "", CPID_PREVENT_JOIN, XPD(0, 0), _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "") \ MSG_CENTER_NOTIF(1, CENTER_OVERTIME_TIME, 0, 1, "f1", CPID_OVERTIME, XPD(0, 0), _("^F2Now playing ^F4OVERTIME^F2!\nAdded ^F4%s ^F2minute(s) to the game!"), "") \ MSG_CENTER_NOTIF(1, CENTER_OVERTIME_FRAG, 0, 0, "", CPID_OVERTIME, XPD(0, 0), _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!")) \ + MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_INVISIBILITY, 0, 0, "", CPID_POWERUP, XPD(0, 0), _("^F2Invisibility has worn off"), "") \ + MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SHIELD, 0, 0, "", CPID_POWERUP, XPD(0, 0), _("^F2Shield has worn off"), "") \ + MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SPEED, 0, 0, "", CPID_POWERUP, XPD(0, 0), _("^F2Speed has worn off"), "") \ + MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_STRENGTH, 0, 0, "", CPID_POWERUP, XPD(0, 0), _("^F2Strength has worn off"), "") \ + MSG_CENTER_NOTIF(1, CENTER_POWERUP_INVISIBILITY, 0, 0, "", CPID_POWERUP, XPD(0, 0), _("^F2You are invisible"), "") \ + MSG_CENTER_NOTIF(1, CENTER_POWERUP_SHIELD, 0, 0, "", CPID_POWERUP, XPD(0, 0), _("^F2Shield surrounds you"), "") \ + MSG_CENTER_NOTIF(1, CENTER_POWERUP_SPEED, 0, 0, "", CPID_POWERUP, XPD(0, 0), _("^F2You are on speed"), "") \ + MSG_CENTER_NOTIF(1, CENTER_POWERUP_STRENGTH, 0, 0, "", CPID_POWERUP, XPD(0, 0), _("^F2Strength infuses your weapons with devastating power"), "") \ MSG_CENTER_NOTIF(1, CENTER_RACE_FINISHLAP, 0, 0, "", CPID_RACE_FINISHLAP, XPD(0, 0), _("^F2The race is over, finish your lap!"), "") \ + MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_BROKEN, 0, 0, "", CPID_POWERUP, XPD(0, 0), _("^F2Superweapons have broken down"), "") \ + MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_PICKUP, 0, 0, "", CPID_POWERUP, XPD(0, 0), _("^F2You now have a superweapon"), "") \ + MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_LOST, 0, 0, "", CPID_POWERUP, XPD(0, 0), _("^F2Superweapons have been lost"), "") \ MULTITEAM_CENTER(1, CENTER_TEAMCHANGE_, 4, 0, 1, "", CPID_TEAMCHANGE, XPD(0, f1), _("^BGChanging to ^TC^TT^BG in ^COUNT"), "") \ MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SPECTATE, 0, 1, "", CPID_TEAMCHANGE, XPD(0, f1), _("^BGSpectating in ^COUNT"), "") \ MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_AUTO, 0, 1, "", CPID_TEAMCHANGE, XPD(0, f1), _("^BGChanging team in ^COUNT"), "") \ diff --git a/qcsrc/server/cl_client.qc b/qcsrc/server/cl_client.qc index d12a704de..a4d3c28c2 100644 --- a/qcsrc/server/cl_client.qc +++ b/qcsrc/server/cl_client.qc @@ -1813,7 +1813,8 @@ void player_powerups (void) self.alpha = default_player_alpha; self.exteriorweaponentity.alpha = default_weapon_alpha; self.items &~= IT_STRENGTH; - Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_POWERDOWN_INVISIBILITY); + //Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_POWERDOWN_INVISIBILITY, self.netname); + Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_INVISIBILITY); } } else @@ -1823,7 +1824,8 @@ void player_powerups (void) self.alpha = g_minstagib_invis_alpha; self.exteriorweaponentity.alpha = g_minstagib_invis_alpha; self.items |= IT_STRENGTH; - Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_POWERUP_INVISIBILITY); + Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_POWERUP_INVISIBILITY, self.netname); + Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_INVISIBILITY); } } @@ -1833,7 +1835,8 @@ void player_powerups (void) if (time > self.invincible_finished) { self.items = self.items - (self.items & IT_INVINCIBLE); - Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_POWERDOWN_SPEED); + //Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_POWERDOWN_SPEED, self.netname); + Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SPEED); } } else @@ -1841,7 +1844,8 @@ void player_powerups (void) if (time < self.invincible_finished) { self.items = self.items | IT_INVINCIBLE; - Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_POWERUP_SPEED); + Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_POWERUP_SPEED, self.netname); + Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SPEED); } } } @@ -1854,7 +1858,8 @@ void player_powerups (void) if (time > self.strength_finished) { self.items = self.items - (self.items & IT_STRENGTH); - Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_POWERDOWN_STRENGTH); + //Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_POWERDOWN_STRENGTH, self.netname); + Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_STRENGTH); } } else @@ -1862,7 +1867,8 @@ void player_powerups (void) if (time < self.strength_finished) { self.items = self.items | IT_STRENGTH; - Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_POWERUP_STRENGTH); + Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_POWERUP_STRENGTH, self.netname); + Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_STRENGTH); } } if (self.items & IT_INVINCIBLE) @@ -1872,7 +1878,8 @@ void player_powerups (void) if (time > self.invincible_finished) { self.items = self.items - (self.items & IT_INVINCIBLE); - Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_POWERDOWN_SHIELD); + //Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_POWERDOWN_SHIELD, self.netname); + Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SHIELD); } } else @@ -1880,7 +1887,8 @@ void player_powerups (void) if (time < self.invincible_finished) { self.items = self.items | IT_INVINCIBLE; - Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_POWERUP_SHIELD); + Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_POWERUP_SHIELD, self.netname); + Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SHIELD); } } if (self.items & IT_SUPERWEAPON) @@ -1889,7 +1897,8 @@ void player_powerups (void) { self.superweapons_finished = 0; self.items = self.items - (self.items & IT_SUPERWEAPON); - Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_SUPERWEAPON_LOST); + //Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_SUPERWEAPON_LOST, self.netname); + Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_LOST); } else if (self.items & IT_UNLIMITED_SUPERWEAPONS) { @@ -1902,7 +1911,8 @@ void player_powerups (void) { self.items = self.items - (self.items & IT_SUPERWEAPON); WEPSET_ANDNOT_EA(self, WEPBIT_SUPERWEAPONS); - Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_SUPERWEAPON_BROKEN); + //Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_SUPERWEAPON_BROKEN, self.netname); + Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_BROKEN); } } } @@ -1911,7 +1921,8 @@ void player_powerups (void) if (time < self.superweapons_finished || (self.items & IT_UNLIMITED_SUPERWEAPONS)) { self.items = self.items | IT_SUPERWEAPON; - Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_SUPERWEAPON_PICKUP); + Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_SUPERWEAPON_PICKUP, self.netname); + Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_PICKUP); } else {