From: Mario Date: Sun, 27 Jan 2013 11:14:15 +0000 (+1100) Subject: Remove some more unused counters X-Git-Tag: xonotic-v0.8.0~241^2^2~554 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=d8dd49728a2dd780017fbd84c5e011a1b8cc68ee;p=xonotic%2Fxonotic-data.pk3dir.git Remove some more unused counters --- diff --git a/qcsrc/server/mutators/gamemode_td.qc b/qcsrc/server/mutators/gamemode_td.qc index e9e5c878c..0958b9c41 100644 --- a/qcsrc/server/mutators/gamemode_td.qc +++ b/qcsrc/server/mutators/gamemode_td.qc @@ -69,7 +69,6 @@ void td_generator_damage(entity inflictor, entity attacker, float damage, float FOR_EACH_PLAYER(tail) { Send_CSQC_Centerprint_Generic(tail, CPID_KH_MSG, "The generator is under attack!", 0, 0); - gendmg += damage; } self.health -= damage; @@ -472,7 +471,6 @@ void combat_phase_announce() // TODO: clean up these fail nextthinks... else if(cphase_updates == 6) { Announce("begin"); - oldrespawncvar = cvar("g_td_respawn_delay"); combat_phase_begin(); } @@ -491,8 +489,6 @@ void build_phase() current_phase = PHASE_BUILD; - cvar_set("g_td_respawn_delay", ftos(oldrespawncvar)); - for(head = world;(head = find(head, classname, "td_generator")); ) { if(head.health <= 5 && head.max_health > 10) @@ -539,8 +535,6 @@ void build_phase() Send_CSQC_Centerprint_Generic(head, CPID_KH_MSG, strcat(buildmsg, healmsg, countmsg, startmsg), 5, 0); } - - gendmg = 0; FOR_EACH_MONSTER(head) { @@ -776,8 +770,6 @@ MUTATOR_HOOKFUNCTION(td_MonsterSpawn) self.spawnshieldtime = time + autocvar_g_td_monsters_spawnshield_time; - self.lastcheck = time; - self.drop_size = self.health * 0.05; if(self.drop_size < 1) self.drop_size = 1; @@ -910,12 +902,12 @@ MUTATOR_HOOKFUNCTION(td_PlayerCommand) } if(self.classname != STR_PLAYER || self.health <= 0) { - sprint(self, "Can't spawn turrets while spectating/dead.\n"); + sprint(self, "Can't spawn turrets while spectating/dead\n"); return TRUE; } if(self.turret_cnt >= max_turrets) { - sprint(self, sprintf("Can't spawn more than %d turrets.\n", max_turrets)); + sprint(self, strcat("Can't spawn more than ", ftos(max_turrets), " turrets\n")); return TRUE; } switch(argv(1)) @@ -958,7 +950,7 @@ MUTATOR_HOOKFUNCTION(td_PlayerCommand) return TRUE; } } - sprint(self, sprintf("You do not have enough fuel to spawn a %s turret.\n", argv(1))); + sprint(self, strcat("You do not have enough fuel to spawn a ", argv(1), " turret\n")); return TRUE; } if(cmd_name == "buffturret") diff --git a/qcsrc/server/mutators/gamemode_td.qh b/qcsrc/server/mutators/gamemode_td.qh index 679cbd6ad..30d8e25f7 100644 --- a/qcsrc/server/mutators/gamemode_td.qh +++ b/qcsrc/server/mutators/gamemode_td.qh @@ -23,12 +23,10 @@ float SWARM_FLY = 3; float SWARM_SWIM = 4; float build_time; float td_dont_end; -.float lastcheck; void(float starting) wave_end; .float turret_cnt; float td_gencount; void() spawnfunc_td_controller; -float oldrespawncvar; float current_phase; #define PHASE_BUILD 1 #define PHASE_COMBAT 2 @@ -50,6 +48,5 @@ float current_phase; // Generator float gendestroyed; -float gendmg; #define GENERATOR_MIN '-52 -52 -14' #define GENERATOR_MAX '52 52 75' \ No newline at end of file