From: Mircea Kitsune Date: Wed, 20 Apr 2011 14:54:14 +0000 (+0300) Subject: Fix issues when hagar is reloadable (now respects weapon load properly) X-Git-Tag: xonotic-v0.5.0~263^2~10^2~8 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=d80e411d43ece10f150d4e7a7623e4f8147c38d9;p=xonotic%2Fxonotic-data.pk3dir.git Fix issues when hagar is reloadable (now respects weapon load properly) --- diff --git a/qcsrc/server/w_hagar.qc b/qcsrc/server/w_hagar.qc index e59cf875a..d7692561a 100644 --- a/qcsrc/server/w_hagar.qc +++ b/qcsrc/server/w_hagar.qc @@ -185,9 +185,15 @@ void W_Hagar_Attack2_Load (void) { // loadable hagar secondary attack, must always run each frame - local float loaded; + local float loaded, enough_ammo; loaded = self.hagar_load >= autocvar_g_balance_hagar_secondary_load_max; + // this is different than WR_CHECKAMMO when it comes to reloading + if(autocvar_g_balance_hagar_reload_ammo) + enough_ammo = self.weapon_load[WEP_HAGAR] >= autocvar_g_balance_hagar_secondary_ammo; + else + enough_ammo = self.ammo_rockets >= autocvar_g_balance_hagar_secondary_ammo; + if(self.BUTTON_ATCK2) { if(self.BUTTON_ATCK && autocvar_g_balance_hagar_secondary_load_abort) @@ -209,7 +215,7 @@ void W_Hagar_Attack2_Load (void) else { // check if we can attempt to load another rocket - if(!self.hagar_loadblock && !loaded && weapon_action(self.weapon, WR_CHECKAMMO2)) + if(!self.hagar_loadblock && !loaded && enough_ammo) if(self.hagar_loadstep < time) { W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_hagar_secondary_ammo, autocvar_g_balance_hagar_reload_ammo); @@ -234,7 +240,7 @@ void W_Hagar_Attack2_Load (void) { self.weapon_forbidchange = TRUE; - if(!self.BUTTON_ATCK2 || ((loaded || !weapon_action(self.weapon, WR_CHECKAMMO2)) && self.hagar_loadstep < time && !autocvar_g_balance_hagar_secondary_load_hold)) + if(!self.BUTTON_ATCK2 || ((loaded || !enough_ammo) && self.hagar_loadstep < time && !autocvar_g_balance_hagar_secondary_load_hold)) W_Hagar_Attack2_Load_Release(); } else @@ -266,30 +272,27 @@ float w_hagar(float req) } else if (req == WR_THINK) { + local float loadable_secondary; + loadable_secondary = autocvar_g_balance_hagar_secondary_load && autocvar_g_balance_hagar_secondary; + + if (loadable_secondary) + W_Hagar_Attack2_Load(); // must always run each frame if(autocvar_g_balance_hagar_reload_ammo && self.clip_load < min(autocvar_g_balance_hagar_primary_ammo, autocvar_g_balance_hagar_secondary_ammo)) // forced reload weapon_action(self.weapon, WR_RELOAD); - else + else if (self.BUTTON_ATCK && !self.hagar_load && !self.hagar_loadblock) // not while secondary is loaded or awaiting reset { - local float loadable_secondary; - loadable_secondary = autocvar_g_balance_hagar_secondary_load && autocvar_g_balance_hagar_secondary; - - if (loadable_secondary) - W_Hagar_Attack2_Load(); // must run each frame, even when no firing buttons are pressed - if (self.BUTTON_ATCK && !self.hagar_load && !self.hagar_loadblock) // not while secondary is loaded or awaiting reset + if (weapon_prepareattack(0, autocvar_g_balance_hagar_primary_refire)) { - if (weapon_prepareattack(0, autocvar_g_balance_hagar_primary_refire)) - { - W_Hagar_Attack(); - weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_hagar_primary_refire, w_ready); - } + W_Hagar_Attack(); + weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_hagar_primary_refire, w_ready); } - else if (self.BUTTON_ATCK2 && !loadable_secondary && autocvar_g_balance_hagar_secondary) + } + else if (self.BUTTON_ATCK2 && !loadable_secondary && autocvar_g_balance_hagar_secondary) + { + if (weapon_prepareattack(1, autocvar_g_balance_hagar_secondary_refire)) { - if (weapon_prepareattack(1, autocvar_g_balance_hagar_secondary_refire)) - { - W_Hagar_Attack2(); - weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_hagar_secondary_refire, w_ready); - } + W_Hagar_Attack2(); + weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_hagar_secondary_refire, w_ready); } } } @@ -339,7 +342,8 @@ float w_hagar(float req) } else if (req == WR_RELOAD) { - W_Reload(min(autocvar_g_balance_hagar_primary_ammo, autocvar_g_balance_hagar_secondary_ammo), autocvar_g_balance_hagar_reload_ammo, autocvar_g_balance_hagar_reload_time, "weapons/reload.wav"); + if not(self.hagar_load) // require releasing loaded rockets first + W_Reload(min(autocvar_g_balance_hagar_primary_ammo, autocvar_g_balance_hagar_secondary_ammo), autocvar_g_balance_hagar_reload_ammo, autocvar_g_balance_hagar_reload_time, "weapons/reload.wav"); } return TRUE; };