From: Mario Date: Thu, 25 Dec 2014 10:34:17 +0000 (+1100) Subject: Fix a couple of hanging semicolons X-Git-Tag: xonotic-v0.8.0~49 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=d787ef77434af4984c331a5fcd1628cfca15cd60;p=xonotic%2Fxonotic-data.pk3dir.git Fix a couple of hanging semicolons --- diff --git a/qcsrc/server/mutators/gamemode_invasion.qc b/qcsrc/server/mutators/gamemode_invasion.qc index 364cb7fe3..dcdd3365a 100644 --- a/qcsrc/server/mutators/gamemode_invasion.qc +++ b/qcsrc/server/mutators/gamemode_invasion.qc @@ -126,7 +126,7 @@ float Invasion_CheckWinner() return 1; } - float total_alive_monsters = 0, supermonster_count = 0, red_alive = 0, blue_alive = 0, yellow_alive = 0, pink_alive = 0;; + float total_alive_monsters = 0, supermonster_count = 0, red_alive = 0, blue_alive = 0, yellow_alive = 0, pink_alive = 0; FOR_EACH_MONSTER(head) if(head.health > 0) { diff --git a/qcsrc/server/weapons/weaponsystem.qc b/qcsrc/server/weapons/weaponsystem.qc index 2d8fa6b00..25fce59a1 100644 --- a/qcsrc/server/weapons/weaponsystem.qc +++ b/qcsrc/server/weapons/weaponsystem.qc @@ -891,7 +891,7 @@ void W_Reload(float sent_ammo_min, string sent_sound) return; // TODO self.reload_ammo_min = sent_ammo_min; - self.reload_ammo_amount = e.reloading_ammo;; + self.reload_ammo_amount = e.reloading_ammo; self.reload_time = e.reloading_time; self.reload_sound = sent_sound;