From: Mario Date: Thu, 13 Sep 2018 11:12:01 +0000 (+1000) Subject: Increase trigger_hurt default damage to 10000, so tanks can't survive X-Git-Tag: xonotic-v0.8.5~1872 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=d77f78e65f422ba1acb9c4504cfbbfde5c10fe92;p=xonotic%2Fxonotic-data.pk3dir.git Increase trigger_hurt default damage to 10000, so tanks can't survive --- diff --git a/qcsrc/common/mapobjects/trigger/hurt.qc b/qcsrc/common/mapobjects/trigger/hurt.qc index 966e0cfb0..f517151b3 100644 --- a/qcsrc/common/mapobjects/trigger/hurt.qc +++ b/qcsrc/common/mapobjects/trigger/hurt.qc @@ -53,7 +53,7 @@ void trigger_hurt_touch(entity this, entity toucher) /*QUAKED spawnfunc_trigger_hurt (.5 .5 .5) ? Any object touching this will be hurt set dmg to damage amount -default dmg = 1000 +default dmg = 10000 */ .entity trigger_hurt_next; entity trigger_hurt_last; @@ -66,7 +66,7 @@ spawnfunc(trigger_hurt) this.use = trigger_hurt_use; this.enemy = world; // I hate you all if (!this.dmg) - this.dmg = 1000; + this.dmg = 10000; if (this.message == "") this.message = "was in the wrong place"; if (this.message2 == "")