From: tomaz Date: Sat, 18 Sep 2004 21:25:11 +0000 (+0000) Subject: 339 X-Git-Tag: xonotic-v0.1.0preview~5579 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=d743109a43cc17c6ebe0b4179ec29c2d3ddee02f;p=xonotic%2Fdarkplaces.git 339 git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4527 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/todo b/todo index 859cbf26..af3b5b79 100644 --- a/todo +++ b/todo @@ -18,7 +18,6 @@ -d (Mitchell) darkplaces client: lerp lightstyles (Mitchell) -d (Mitchell) darkplaces menu: player setup menu network speed is never applying to rate (Mitchell) -d (QorpsE) darkplaces renderer: figure out what's wrong with gloss rendering vertex calculations, which may be GF2 related (QorpsE) --d (Sajt) darkplaces menu: add confirm question to "Reset to Defaults" option, with No selected (Sajt) -d (Speeds) darkplaces client: add a config saving command (Speeds) -d (Throvold@uboot.com) darkplaces client: add cvars for sbar alpha (background and foreground) (Throvold@uboot.com) -d (avirox) darkplaces editlights: light entity loader is broken, it ends up with scrambled colors (avirox, Tomaz) @@ -375,6 +374,7 @@ d darkplaces loading: make hl map loading halve the lightmap samples, to fit hl' d darkplaces loading: make it only reload rtlights when current map changes, not when restarting renderer or reloading same map (Stribbs) d darkplaces loading: make sure .skin files work on md3 models that have no default shaders but do have mesh names (VorteX) d darkplaces loading: missing triangles in q3bsp patches, appears only one of the two triangles per cell is being rendered (Zombie) +d darkplaces menu: add confirm question to "Reset to Defaults" option, with No selected (Sajt) d darkplaces menu: add sv_maxrate cvar to server setup menu d darkplaces physics: disable sv_gameplayfix_stepdown while underwater (Sajt) d darkplaces physics: make players step down stairs rather than just flying off (Riot)