From: havoc Date: Thu, 12 Nov 2009 12:44:23 +0000 (+0000) Subject: fix crash with predicted player locations X-Git-Tag: xonotic-v0.1.0preview~1168 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=d719609802e7fba8f1685d8fbce9d4f581fb32a9;p=xonotic%2Fdarkplaces.git fix crash with predicted player locations git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9474 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/quakedef.h b/quakedef.h index a004fa13..490a7de6 100644 --- a/quakedef.h +++ b/quakedef.h @@ -84,7 +84,7 @@ extern char engineversion[128]; #define MAX_DEMONAME 16 #define MAX_SAVEGAMES 12 #define SAVEGAME_COMMENT_LENGTH 39 -#define MAX_CLIENTNETWORKEYES 1 +#define MAX_CLIENTNETWORKEYES 2 #define MAX_OCCLUSION_QUERIES 256 #define MAX_WATERPLANES 2 @@ -133,7 +133,7 @@ extern char engineversion[128]; #define MAX_DEMONAME 16 ///< max demo name length for demos command #define MAX_SAVEGAMES 12 ///< max savegames listed in savegame menu #define SAVEGAME_COMMENT_LENGTH 39 ///< max comment length of savegame in menu -#define MAX_CLIENTNETWORKEYES 1 ///< max number of locations that can be added to pvs when culling network entities +#define MAX_CLIENTNETWORKEYES 2 ///< max number of locations that can be added to pvs when culling network entities (must be at least 2 for prediction) #define MAX_OCCLUSION_QUERIES 4096 ///< max number of GL_ARB_occlusion_query objects that can be used in one frame #define MAX_WATERPLANES 16 ///< max number of water planes visible (each one causes additional view renders)