From: FruitieX Date: Mon, 2 Aug 2010 11:18:43 +0000 (+0300) Subject: copy current balanceXonotic into balanceXPM, and disable the laser altogether in... X-Git-Tag: xonotic-v0.1.0preview~379 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=d6a3515a1a1a727956ad02a2330916c7101d0d86;p=xonotic%2Fxonotic-data.pk3dir.git copy current balanceXonotic into balanceXPM, and disable the laser altogether in XPM (the shotgun already has a good enough melee ;)) --- diff --git a/balanceXPM.cfg b/balanceXPM.cfg index 55b6a5486..7fe1c71ed 100644 --- a/balanceXPM.cfg +++ b/balanceXPM.cfg @@ -1,5 +1,5 @@ // {{{ starting gear -set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_laser 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" @@ -18,7 +18,7 @@ set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_balance_health_start 125 set g_balance_armor_start 0 -set g_start_ammo_shells 14 +set g_start_ammo_shells 20 set g_start_ammo_nails 0 set g_start_ammo_rockets 0 set g_start_ammo_cells 0 @@ -54,8 +54,8 @@ set g_balance_nix_ammoincr_fuel 2 // {{{ pickup items set g_pickup_ammo_anyway 1 set g_pickup_weapons_anyway 1 -set g_pickup_shells 10 -set g_pickup_shells_max 30 +set g_pickup_shells 20 +set g_pickup_shells_max 45 set g_pickup_nails 120 set g_pickup_nails_max 300 set g_pickup_rockets 25 @@ -104,9 +104,9 @@ set g_pickup_respawntimejitter_ammo 0 // }}} // {{{ regen/rot -set g_balance_health_regen 0 +set g_balance_health_regen 0.05 set g_balance_health_regenlinear 0 -set g_balance_pause_health_regen 0 +set g_balance_pause_health_regen 5 set g_balance_pause_health_regen_spawn 0 set g_balance_health_rot 0 set g_balance_health_rotlinear 1 @@ -218,10 +218,10 @@ set g_balance_laser_primary_lifetime 5 set g_balance_laser_primary_shotangle 0 set g_balance_laser_primary_delay 0 set g_balance_laser_primary_gauntlet 0 -set g_balance_laser_secondary 1 // when 1, a secondary laser mode exists -set g_balance_laser_secondary_damage 110 // dps +set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists +set g_balance_laser_secondary_damage 200 // dps set g_balance_laser_secondary_edgedamage 0 -set g_balance_laser_secondary_force 1000 +set g_balance_laser_secondary_force 1300 set g_balance_laser_secondary_radius 60 set g_balance_laser_secondary_speed 0 set g_balance_laser_secondary_spread 0 @@ -233,8 +233,8 @@ set g_balance_laser_secondary_delay 0 set g_balance_laser_secondary_gauntlet 1 // }}} // {{{ shotgun -set g_balance_shotgun_primary_bullets 16 -set g_balance_shotgun_primary_damage 4 +set g_balance_shotgun_primary_bullets 20 +set g_balance_shotgun_primary_damage 3 set g_balance_shotgun_primary_force 20 set g_balance_shotgun_primary_spread 0.16 set g_balance_shotgun_primary_refire 1 @@ -271,11 +271,11 @@ set g_balance_uzi_bulletconstant 115 // 13.1qu set g_balance_grenadelauncher_primary2secondary 0 set g_balance_grenadelauncher_primary_sticky 0 set g_balance_grenadelauncher_primary_damage 60 -set g_balance_grenadelauncher_primary_edgedamage 35 +set g_balance_grenadelauncher_primary_edgedamage 25 set g_balance_grenadelauncher_primary_force 300 set g_balance_grenadelauncher_primary_radius 100 -set g_balance_grenadelauncher_primary_speed 2000 -set g_balance_grenadelauncher_primary_speed_up 200 +set g_balance_grenadelauncher_primary_speed 1400 +set g_balance_grenadelauncher_primary_speed_up 225 set g_balance_grenadelauncher_primary_speed_z 0 set g_balance_grenadelauncher_primary_spread 0 set g_balance_grenadelauncher_primary_lifetime 5 @@ -285,12 +285,12 @@ set g_balance_grenadelauncher_primary_animtime 0.2 set g_balance_grenadelauncher_primary_ammo 2 set g_balance_grenadelauncher_primary_health 72 set g_balance_grenadelauncher_secondary_sticky 1 -set g_balance_grenadelauncher_secondary_damage 100 -set g_balance_grenadelauncher_secondary_edgedamage 30 +set g_balance_grenadelauncher_secondary_damage 90 +set g_balance_grenadelauncher_secondary_edgedamage 32 set g_balance_grenadelauncher_secondary_force 300 set g_balance_grenadelauncher_secondary_radius 150 -set g_balance_grenadelauncher_secondary_speed 1000 -set g_balance_grenadelauncher_secondary_speed_up 200 +set g_balance_grenadelauncher_secondary_speed 1400 +set g_balance_grenadelauncher_secondary_speed_up 225 set g_balance_grenadelauncher_secondary_speed_z 0 set g_balance_grenadelauncher_secondary_spread 0 set g_balance_grenadelauncher_secondary_lifetime 5 @@ -298,16 +298,16 @@ set g_balance_grenadelauncher_secondary_lifetime2 1 set g_balance_grenadelauncher_secondary_refire 0.8 set g_balance_grenadelauncher_secondary_animtime 0.2 set g_balance_grenadelauncher_secondary_ammo 2 -set g_balance_grenadelauncher_secondary_health 72 +set g_balance_grenadelauncher_secondary_health 40 set g_balance_grenadelauncher_secondary_damageforcescale 0 set g_balance_grenadelauncher_secondary_bouncefactor 0.7 set g_balance_grenadelauncher_secondary_bouncestop 0.12 // }}} // {{{ electro // TODO set g_balance_electro_lightning 1 -set g_balance_electro_primary_damage 100 +set g_balance_electro_primary_damage 90 set g_balance_electro_primary_edgedamage 0 -set g_balance_electro_primary_force 600 +set g_balance_electro_primary_force 550 set g_balance_electro_primary_force_up 125 set g_balance_electro_primary_radius 850 set g_balance_electro_primary_comboradius 75 @@ -316,25 +316,25 @@ set g_balance_electro_primary_spread 0 set g_balance_electro_primary_lifetime 0 set g_balance_electro_primary_refire 0.03333333 set g_balance_electro_primary_animtime 0.03333333 -set g_balance_electro_primary_ammo 6 +set g_balance_electro_primary_ammo 10 set g_balance_electro_primary_range 800 -set g_balance_electro_secondary_damage 40 +set g_balance_electro_secondary_damage 25 set g_balance_electro_secondary_spread 0 set g_balance_electro_secondary_edgedamage 0 set g_balance_electro_secondary_force 100 set g_balance_electro_secondary_radius 100 -set g_balance_electro_secondary_speed 500 +set g_balance_electro_secondary_speed 700 set g_balance_electro_secondary_speed_up 200 set g_balance_electro_secondary_speed_z 0 set g_balance_electro_secondary_spread 0.08 set g_balance_electro_secondary_lifetime 3.5 -set g_balance_electro_secondary_refire 0.5 -set g_balance_electro_secondary_refire2 0 -set g_balance_electro_secondary_animtime 0.5 +set g_balance_electro_secondary_refire 0.2 +set g_balance_electro_secondary_refire2 2 +set g_balance_electro_secondary_animtime 0.2 set g_balance_electro_secondary_ammo 2 set g_balance_electro_secondary_health 10 set g_balance_electro_secondary_damageforcescale 4 -set g_balance_electro_secondary_count 1 +set g_balance_electro_secondary_count 3 set g_balance_electro_combo_damage 40 set g_balance_electro_combo_edgedamage 0 set g_balance_electro_combo_force 80 @@ -345,12 +345,12 @@ set g_balance_electro_combo_speed 400 // {{{ crylink set g_balance_crylink_primary_damage 10 set g_balance_crylink_primary_edgedamage 8 -set g_balance_crylink_primary_force 25 +set g_balance_crylink_primary_force -60 set g_balance_crylink_primary_radius 100 set g_balance_crylink_primary_speed 1100 set g_balance_crylink_primary_spread 0.1 set g_balance_crylink_primary_shots 7 -set g_balance_crylink_primary_bounces 1 +set g_balance_crylink_primary_bounces 2 set g_balance_crylink_primary_refire 0.8 set g_balance_crylink_primary_animtime 0.4 set g_balance_crylink_primary_ammo 2 @@ -358,15 +358,15 @@ set g_balance_crylink_primary_bouncedamagefactor 0.2 set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000 set g_balance_crylink_primary_middle_fadetime 5 -set g_balance_crylink_primary_star_lifetime 0.8 // range: 800 full, fades to 1300 +set g_balance_crylink_primary_star_lifetime 2 // range: 800 full, fades to 1300 set g_balance_crylink_primary_star_fadetime 0.25 -set g_balance_crylink_primary_other_lifetime 0.8 // range: 800 full, fades to 1300 +set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300 set g_balance_crylink_primary_other_fadetime 0.25 set g_balance_crylink_secondary 1 set g_balance_crylink_secondary_damage 4 set g_balance_crylink_secondary_edgedamage 0 -set g_balance_crylink_secondary_force 16 +set g_balance_crylink_secondary_force -20 set g_balance_crylink_secondary_radius 15 set g_balance_crylink_secondary_speed 1600 set g_balance_crylink_secondary_spread 0.03 @@ -383,26 +383,26 @@ set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 80 set g_balance_crylink_secondary_line_fadetime 2 // }}} // {{{ nex -set g_balance_nex_primary_damage 100 +set g_balance_nex_primary_damage 80 set g_balance_nex_primary_force 200 set g_balance_nex_primary_refire 1.25 -set g_balance_nex_primary_animtime 1 +set g_balance_nex_primary_animtime 0.75 set g_balance_nex_primary_ammo 5 set g_balance_nex_primary_damagefalloff_mindist 1000 set g_balance_nex_primary_damagefalloff_maxdist 3000 -set g_balance_nex_primary_damagefalloff_halflife 2000 -set g_balance_nex_primary_damagefalloff_forcehalflife 2000 +set g_balance_nex_primary_damagefalloff_halflife 4000 +set g_balance_nex_primary_damagefalloff_forcehalflife 4000 -set g_balance_nex_secondary 0 -set g_balance_nex_secondary_damage 100 -set g_balance_nex_secondary_force 200 +set g_balance_nex_secondary 1 +set g_balance_nex_secondary_damage 80 +set g_balance_nex_secondary_force -200 set g_balance_nex_secondary_refire 1.25 -set g_balance_nex_secondary_animtime 1 +set g_balance_nex_secondary_animtime 0.75 set g_balance_nex_secondary_ammo 5 set g_balance_nex_secondary_damagefalloff_mindist 1000 set g_balance_nex_secondary_damagefalloff_maxdist 3000 -set g_balance_nex_secondary_damagefalloff_halflife 2000 -set g_balance_nex_secondary_damagefalloff_forcehalflife 2000 +set g_balance_nex_secondary_damagefalloff_halflife 4000 +set g_balance_nex_secondary_damagefalloff_forcehalflife 4000 // }}} // {{{ minstanex set g_balance_minstanex_refire 1.25 @@ -523,13 +523,13 @@ set g_balance_hlac_secondary_ammo 10 set g_balance_hlac_secondary_shots 6 // }}} // {{{ campingrifle -set g_balance_campingrifle_magazinecapacity 0 +set g_balance_campingrifle_magazinecapacity 4 // make it pretty much useless in close combat set g_balance_campingrifle_reloadtime 2 // matches reload anim set g_balance_campingrifle_auto_reload_after_changing_weapons 0 set g_balance_campingrifle_bursttime 0 set g_balance_campingrifle_tracer 1 -set g_balance_campingrifle_primary_damage 50 -set g_balance_campingrifle_primary_headshotaddeddamage 35 +set g_balance_campingrifle_primary_damage 60 +set g_balance_campingrifle_primary_headshotaddeddamage 50 set g_balance_campingrifle_primary_spread 0 set g_balance_campingrifle_primary_force 2 set g_balance_campingrifle_primary_speed 35000 @@ -540,9 +540,9 @@ set g_balance_campingrifle_primary_ammo 10 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu set g_balance_campingrifle_primary_burstcost 0 set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot -set g_balance_campingrifle_secondary 0 -set g_balance_campingrifle_secondary_damage 15 -set g_balance_campingrifle_secondary_headshotaddeddamage 25 // 50 damage only on head +set g_balance_campingrifle_secondary 1 +set g_balance_campingrifle_secondary_damage 25 +set g_balance_campingrifle_secondary_headshotaddeddamage 20 // 45 damage only on head set g_balance_campingrifle_secondary_spread 0.008 set g_balance_campingrifle_secondary_force 1 set g_balance_campingrifle_secondary_speed 20000 @@ -620,8 +620,8 @@ set g_balance_seeker_flac_spread 0.4 set g_balance_seeker_missile_accel 1.05 set g_balance_seeker_missile_ammo 2 set g_balance_seeker_missile_animtime 0.3 -set g_balance_seeker_missile_count 3 -set g_balance_seeker_missile_damage 33 +set g_balance_seeker_missile_count 8 +set g_balance_seeker_missile_damage 15 set g_balance_seeker_missile_damageforcescale 4 set g_balance_seeker_missile_decel 0.9 set g_balance_seeker_missile_delay 0.25