From: Mario Date: Mon, 5 Aug 2013 20:24:39 +0000 (+1000) Subject: Disable monster spawning in invasion mode X-Git-Tag: xonotic-v0.8.0~241^2^2~164 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=d62f080f87269edfbd05d88ce15cd8ea2cf30001;p=xonotic%2Fxonotic-data.pk3dir.git Disable monster spawning in invasion mode --- diff --git a/qcsrc/server/command/cmd.qc b/qcsrc/server/command/cmd.qc index 8655b6741..a12fc3f14 100644 --- a/qcsrc/server/command/cmd.qc +++ b/qcsrc/server/command/cmd.qc @@ -278,6 +278,7 @@ void ClientCommand_mobspawn(float request, float argc) if(autocvar_g_monsters_max <= 0 || autocvar_g_monsters_max_perplayer <= 0) { sprint(self, "Monster spawning is disabled.\n"); } else if(!IS_PLAYER(self)) { sprint(self, "You can't spawn monsters while spectating.\n"); } + else if(g_invasion) { sprint(self, "You can't spawn monsters during an invasion!\n"); } else if not(autocvar_g_monsters) { Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_MONSTERS_DISABLED); } else if(self.vehicle) { sprint(self, "You can't spawn monsters while driving a vehicle.\n"); } else if(autocvar_g_campaign) { sprint(self, "You can't spawn monsters in campaign mode.\n"); }