From: Rudolf Polzer Date: Mon, 6 Dec 2010 11:38:33 +0000 (+0100) Subject: "team" is always integer X-Git-Tag: xonotic-v0.1.0preview~6 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=d518789;p=xonotic%2Fxonotic-maps.pk3dir.git "team" is always integer --- diff --git a/scripts/entities.def2ent b/scripts/entities.def2ent index bf312379..f709af2a 100755 --- a/scripts/entities.def2ent +++ b/scripts/entities.def2ent @@ -45,6 +45,7 @@ $types{target3} = "target"; $types{target4} = "target"; $types{targetname} = "targetname"; $types{target} = "target"; +$types{team} = "integer"; # missing definition in QC, q3map2 only $types{_ambient} = "real"; diff --git a/scripts/entities.ent b/scripts/entities.ent index 0bdb7300..6d7349b3 100644 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@ -380,7 +380,7 @@ Large Armor (default 100 armor points) time till it respawns (default: 30) amount of armor it gives (default: 100 (g_pickup_armorlarge)) max of armor it increases to (default: 999 (g_pickup_armorlarge_max)) -out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling @@ -394,7 +394,7 @@ Big Armor (default 50 armor points) time till it respawns (default: 20) amount of armor it gives (default: 50 (g_pickup_armorlarge)) max of armor it increases to (default: 999 (g_pickup_armorlarge_max)) -out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling @@ -408,7 +408,7 @@ Medium Armor (default 25 armor points) time till it respawns (default: 20) amount of armor it gives (default: 25 (g_pickup_armormedium)) max of armor it increases to (default: 999 (g_pickup_armormedium_max)) -out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling @@ -422,7 +422,7 @@ Small Armor (default 5 armor points) time till it respawns (default: 15) amount of armor it gives (default: 5 (g_pickup_armorsmall)) max of armor it increases to (default: 999 (g_pickup_armorsmall_max)) -out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling @@ -435,7 +435,7 @@ Machine Gun ammo -------- KEYS -------- bullets gained by this item (if unset, g_pickup_nails is used) time till it respawns (default: 15) -out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling @@ -448,7 +448,7 @@ Nex, Electro and Crylink ammo -------- KEYS -------- cells gained by this item (if unset, g_pickup_cells is used) time till it respawns (default: 15) -out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling @@ -488,7 +488,7 @@ Large Health (default 50 health points) time till it respawns (default: 20) amount of health it gives (default: 50 (g_pickup_healthlarge)) max of health it increases to (default: 999 (g_pickup_healthlarge_max)) -out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling @@ -502,7 +502,7 @@ Medium Health (default 25 health points) time till it respawns (default: 15) amount of health it gives (default: 25 (g_pickup_healthmedium)) max of health it increases to (default: 999 (g_pickup_healthmedium_max)) -out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling @@ -517,7 +517,7 @@ In Minstagib, this randomly turns into either an invisibility, an extra lives or time till it respawns (default: 30) amount of health it gives (default: 100 (g_pickup_healthmega)) max of health it increases to (default: 999 (g_pickup_healthmega_max)) -out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling @@ -531,7 +531,7 @@ Small Health (default 5 health points) time till it respawns (default: 15) amount of health it gives (default: 5 (g_pickup_healthsmall)) max of health it increases to (default: 5 (g_pickup_healthsmall_max)) -out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling @@ -544,7 +544,7 @@ Strong Shield In Minstagib, this randomly turns into either an invisibility, an extra lives or a speed power-up with a default respawn time of 120. -------- KEYS -------- time till it respawns (default: 120) -out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling @@ -558,7 +558,7 @@ Always contains 5 (g_minstagib_ammo_drop) shots. It only appears when playing Minstagib and prevents auto-replacement of weapon_nex & weapon_rocketlauncher when used. -------- KEYS -------- time till it respawns (default: 45) -out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling @@ -571,7 +571,7 @@ Rocket Launcher, Hagar and Mortar ammo -------- KEYS -------- rockets gained by this item (if unset, g_pickup_rockets is used) time till it respawns (default: 15) -out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling @@ -584,7 +584,7 @@ Shotgun ammo -------- KEYS -------- shells gained by this item (if unset, g_pickup_shells is used) time till it respawns (default: 15) -out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling @@ -597,7 +597,7 @@ Strength aka Quad damage In Minstagib, this randomly turns into either an invisibility, an extra lives or a speed power-up with a default respawn time of 120. -------- KEYS -------- time till it respawns (default: 120) -out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling @@ -659,7 +659,7 @@ Laser beam emitter. Note that for the laser to be deadly, it has to start OUTSID when set, makes a dark laser of the given strength; may be combined with colormod scales the beam thickness (default 1) scales the dynamic light radius at the endpoint (default 1, -1 to turn off) -team that gets hurt (5 = red, 14 = blue, etc) (when set, only this team can get hurt) +team that gets hurt (5 = red, 14 = blue, etc) (when set, only this team can get hurt) -------- SPAWNFLAGS -------- when targeted, the laser will start switched on the laser does not extend over its target like light would do, but stops there (takes more bandwidth) @@ -901,7 +901,7 @@ Base generator. onslaught_link entities can target this. -------- KEYS -------- -team that owns this generator (5 = red, 14 = blue, etc), MUST BE SET. +team that owns this generator (5 = red, 14 = blue, etc), MUST BE SET. name that onslaught_link entities will use to target this. @@ -1020,7 +1020,7 @@ Has the useful effect of automatically returning flags, keys and runes when they amount of damage to deal (default: 1000) kill message when someone gets killed by this (default: "was in the wrong place") kill message when someone gets pushed into this (default: "was thrown into a world of hurt by"). The # character is replaced by the attacker name if present (and it instead does not get appended to the end) -team that gets hurt (5 = red, 14 = blue, etc) (when set, only this team can get hurt) +team that gets hurt (5 = red, 14 = blue, etc) (when set, only this team can get hurt) -------- SPAWNFLAGS -------- the team that owns this will NOT jump when touching this @@ -1053,7 +1053,7 @@ Variable sized repeatable trigger. Must be targeted at one or more entities. I delay the triggering by the given time print this message to the player who activated the trigger remove all entities with this targetname when triggered -team that owns this trigger (5 = red, 14 = blue, etc) (when set, only this team can trigger) +team that owns this trigger (5 = red, 14 = blue, etc) (when set, only this team can trigger) -------- SPAWNFLAGS -------- the trigger can only be triggered by other entities, not by touching or firing (you should probably use trigger_relay or trigger_delay instead) the trigger responds to all entities, not just players (useful for targetting trigger_items) @@ -1090,7 +1090,7 @@ Quake "movedir/speed" way: player will get velocity movedir * speed * when target is not set, direction vector to push to speed of jump pad (default: 1000) sound to play when jump pad is used; default is misc/jumppad.wav; you can set it to "" to make the pad silent -team that owns this jump pad (5 = red, 14 = blue, etc) (when set, only this team can teleport) +team that owns this jump pad (5 = red, 14 = blue, etc) (when set, only this team can teleport) when targeted by a func_button, pressing the button will reassign the teleporter to the team of the activator. -------- SPAWNFLAGS -------- the team that owns the teleporter will NOT jump when touching this @@ -1127,7 +1127,7 @@ Note that in Xonotic, teleporters preserve momentum of the player using them. target to activate when the teleporter is used target to activate when the teleporter is used target to activate when the teleporter is used -team that owns this teleporter (5 = red, 14 = blue, etc) (when set, only this team can teleport) +team that owns this teleporter (5 = red, 14 = blue, etc) (when set, only this team can teleport) when targeted by a func_button, pressing the button will reassign the teleporter to the team of the activator. -------- SPAWNFLAGS -------- the team that owns the teleporter will NOT teleport when touching this @@ -1138,7 +1138,7 @@ the Crylink -------- KEYS -------- initial cells of the weapon (if unset, g_pickup_cells is used) time till it respawns (default: 15) -out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling @@ -1151,7 +1151,7 @@ the Electro -------- KEYS -------- initial cells of the weapon (if unset, g_pickup_cells is used) time till it respawns (default: 15) -out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling @@ -1164,7 +1164,7 @@ the Mortar -------- KEYS -------- initial rockets of the weapon (if unset, g_pickup_rockets is used) time till it respawns (default: 15) -out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling @@ -1177,7 +1177,7 @@ the Hagar -------- KEYS -------- initial rockets of the weapon (if unset, g_pickup_rockets is used) time till it respawns (default: 15) -out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling @@ -1191,7 +1191,7 @@ the Laser. Note that unless you use in your mapinfo file, everyone will already spawn with one, making this pickup useless. -------- KEYS -------- time till it respawns (default: 15) -out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling @@ -1205,7 +1205,7 @@ In Minstagib, this turns into an item_minst_cells if no explicit item_minst_cell -------- KEYS -------- initial cells of the weapon (if unset, g_pickup_cells is used) time till it respawns (default: 15 * g_balance_nex_respawntime_modifier) -out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling @@ -1219,7 +1219,7 @@ In Minstagib, this turns into an item_minst_cells if no explicit item_minst_cell -------- KEYS -------- initial rockets of the weapon (if unset, g_pickup_rockets is used) time till it respawns (default: 15) -out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling @@ -1234,7 +1234,7 @@ in your mapinfo file, everyone will already spawn with one, making this pickup u -------- KEYS -------- initial shells of the weapon (if unset, g_pickup_shells is used) time till it respawns (default: 15) -out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling @@ -1247,7 +1247,7 @@ the Machine Gun -------- KEYS -------- initial bullets of the weapon (if unset, g_pickup_nails is used) time till it respawns (default: 15) -out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling @@ -1409,7 +1409,7 @@ the MinstaGib Nex. Always kills with one shot. -------- KEYS -------- initial cells of the weapon (if unset, g_pickup_cells is used) time till it respawns (default: 15) -out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling @@ -1422,7 +1422,7 @@ the Port-O-Launch. Only can be shot once. Portals cannot be made on noimpact surfaces, and the portal missile will bounce on slick surfaces. -------- KEYS -------- time till it respawns (default: 120) -out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling @@ -1546,7 +1546,7 @@ the Heavy Laser Assault Cannon. -------- KEYS -------- initial cells of the weapon (if unset, g_pickup_cells is used) time till it respawns (default: 30) -out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling @@ -1560,7 +1560,7 @@ the T.A.G. Seeker. -------- KEYS -------- initial rockets of the weapon (if unset, g_pickup_rockets is used) time till it respawns (default: 30) -out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling @@ -1573,7 +1573,7 @@ the on-hand Grappling Hook. -------- KEYS -------- initial cells of the weapon (if unset, g_pickup_cells is used) time till it respawns (default: 30) -out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling @@ -1594,7 +1594,7 @@ the Camping Rifle. -------- KEYS -------- initial bullets of the weapon (if unset, g_pickup_nails is used) time till it respawns (default: 30) -out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling @@ -1654,7 +1654,7 @@ Works similar to trigger_relay, but only relays trigger events if the team of th delay the triggering by the given time print this message to the player who activated the trigger remove all entities with this targetname when triggered -5 for red, 14 for blue, 13 for yellow, 10 for pink team +5 for red, 14 for blue, 13 for yellow, 10 for pink team -------- SPAWNFLAGS -------- also relay events if the activator has no team set only relay the event if this entity has the matching team @@ -1740,7 +1740,7 @@ Jetpack fuel -------- KEYS -------- fuel units gained by this item (if unset, g_pickup_fuel is used) time till it respawns (default: 15) -out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling @@ -1752,7 +1752,7 @@ modeldisabled="models/items/g_fuel.md3" Fuel regenerator -------- KEYS -------- time till it respawns (default: 120) -out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling @@ -1765,7 +1765,7 @@ Jetpack -------- KEYS -------- fuel units gained by this item (if unset, g_pickup_fuel_jetpack is used) time till it respawns (default: 120) -out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling @@ -1799,7 +1799,7 @@ the Fireball -------- KEYS -------- initial rockets of the weapon (if unset, g_pickup_rockets is used) time till it respawns (default: 15) -out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. +out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling diff --git a/scripts/turrets.ent b/scripts/turrets.ent index 0d573b97..77d6d641 100644 --- a/scripts/turrets.ent +++ b/scripts/turrets.ent @@ -10,7 +10,7 @@ Fast firing moderate damage bullet (hitscan) turret. 2 = aim twice as fast, 0,5 = aim at half speed 2 = double health, 0.5 = half Defend the position of this entity -5=red, 14=blue +5=red, 14=blue -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- @@ -26,7 +26,7 @@ model="../xonotic-data.pk3dir/models/turrets/radiant/mg.md3" 2 = aim twice as fast, 0,5 = aim at half speed 2 = double health, 0.5 = half Defend the position of this entity -5=red, 14=blue +5=red, 14=blue -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) ---------NOTES---------- @@ -45,7 +45,7 @@ basic energy cannon * 2 2 = aim twice as fast, 0,5 = aim at half speed 2 = double health, 0.5 = half Defend the position of this entity -5=red, 14=blue +5=red, 14=blue -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- @@ -62,7 +62,7 @@ Only kills missiles, rockets, grenadelauncher & electro secondaries to be pr 2 = aim twice as fast, 0,5 = aim at half speed 2 = double health, 0.5 = half Defend the position of this entity -5=red, 14=blue +5=red, 14=blue -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- @@ -79,7 +79,7 @@ model="../xonotic-data.pk3dir/models/turrets/radiant/flac.md3" 2 = aim twice as fast, 0,5 = aim at half speed 2 = double health, 0.5 = half Defend the position of this entity -5=red, 14=blue +5=red, 14=blue -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- @@ -96,7 +96,7 @@ model="../xonotic-data.pk3dir/models/turrets/radiant/mlrs.md3" 2 = aim twice as fast, 0,5 = aim at half speed 2 = double health, 0.5 = half Defend the position of this entity -5=red, 14=blue +5=red, 14=blue -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- @@ -114,7 +114,7 @@ Single powerful rocket with the ability to evade obstacles to find its target. V 2 = aim twice as fast, 0,5 = aim at half speed 2 = double health, 0.5 = half Defend the position of this entity -5=red, 14=blue +5=red, 14=blue -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- @@ -131,7 +131,7 @@ Fires a lightning bolt that will jump to up to 10 targets if they are close enou 2 = aim twice as fast, 0,5 = aim at half speed 2 = double health, 0.5 = half Defend the position of this entity -5=red, 14=blue +5=red, 14=blue -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- @@ -148,7 +148,7 @@ Constant beam weapon that will considerably slow its target down while dealing l 2 = aim twice as fast, 0,5 = aim at half speed 2 = double health, 0.5 = half Defend the position of this entity -5=red, 14=blue +5=red, 14=blue -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- @@ -164,7 +164,7 @@ model="../xonotic-data.pk3dir/models/turrets/radiant/phaser.md3" 2 = double ammo carry & regen, 0.5 = half ammo carry & regen 2 = aim twice as fast, 0,5 = aim at half speed 2 = double health, 0.5 = half -5=red, 14=blue +5=red, 14=blue -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) ---------NOTES---------- @@ -186,7 +186,7 @@ Used to feed turrets capable of it with remote target info. currently only turre 2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen 2 = aim twice as fast, 0,5 = aim at half speed 2 = double health, 0.5 = half -5=red, 14=blue +5=red, 14=blue -----------SPAWNFLAGS----------- ---------NOTES---------- @@ -205,7 +205,7 @@ model="../xonotic-data.pk3dir/models/turrets/radiant/walker.md3" 2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen 2 = aim twice as fast, 0,5 = aim at half speed 2 = double health, 0.5 = half -5=red, 14=blue +5=red, 14=blue -----------SPAWNFLAGS----------- ---------NOTES----------