From: havoc Date: Mon, 11 Dec 2006 16:39:13 +0000 (+0000) Subject: moved health counter in quake hud back to its original position, no longer overlappin... X-Git-Tag: xonotic-v0.1.0preview~3754 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=d3d93d4325cae4f09fe2512fe78335ca76d4bcb7;p=xonotic%2Fdarkplaces.git moved health counter in quake hud back to its original position, no longer overlapping hipnotic key icons (for some reason Black's patch to add the nexuiz hud in revision 1.27 also moved the quake health counter, I can't discern why...) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6646 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/sbar.c b/sbar.c index 2e1140ac..6bed527d 100644 --- a/sbar.c +++ b/sbar.c @@ -1325,7 +1325,7 @@ void Sbar_Draw (void) Sbar_DrawFace (); // health - Sbar_DrawNum (154, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25); + Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25); // ammo icon if (gamemode == GAME_ROGUE)