From: Mario Date: Tue, 24 Jan 2017 14:32:57 +0000 (+1000) Subject: Massively optimize bulldozer by using controllers with number arrays (reduces the... X-Git-Tag: xonotic-v0.8.2~200^2~1 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=d2cb5cac7ce84be3633293503dcd74f31b604e53;p=xonotic%2Fxonotic-data.pk3dir.git Massively optimize bulldozer by using controllers with number arrays (reduces the entity count per bulldozer minigame by almost 400!), virtually nullifies the PL caused by restarting or changing levels --- diff --git a/qcsrc/common/minigames/minigame/bd.qc b/qcsrc/common/minigames/minigame/bd.qc index 09fae55d8..d4e1eebe8 100644 --- a/qcsrc/common/minigames/minigame/bd.qc +++ b/qcsrc/common/minigames/minigame/bd.qc @@ -1,13 +1,18 @@ #include "bd.qh" REGISTER_MINIGAME(bd, "Bulldozer"); +REGISTER_NET_LINKED(ENT_CLIENT_BD_CONTROLLER) + const int BD_TURN_MOVE = 0x0100; // player must move the bulldozer const int BD_TURN_WIN = 0x0200; // victory const int BD_TURN_LOSS = 0x0400; // they did it?! const int BD_TURN_EDIT = 0x0800; // editing mode const int BD_TURN_TYPE = 0x0f00; // turn type mask +// send flags const int BD_SF_PLAYERMOVES = MINIG_SF_CUSTOM; +const int BD_SF_UPDATE_SINGLE = MINIG_SF_CUSTOM<<1; +const int BD_SF_UPDATE_ALL = MINIG_SF_CUSTOM<<2; // 240 tiles... const int BD_LET_CNT = 20; @@ -19,15 +24,22 @@ const int BD_TEAMS = 1; .int bd_dir; +.int bd_dirs[BD_NUM_CNT]; + .int bd_moves; +.int bd_tilelet; + .string bd_levelname; .string bd_nextlevel; #ifdef SVQC .bool bd_canedit; +.int bd_forceupdate; #endif +.int bd_tiletypes[BD_NUM_CNT]; + .int bd_tiletype; const int BD_TILE_DOZER = 1; const int BD_TILE_TARGET = 2; @@ -61,6 +73,15 @@ entity bd_find_piece(entity minig, string tile, bool check_target) return NULL; } +entity bd_find_controller(entity minig, int letter) +{ + entity e = NULL; + while ( ( e = findentity(e,owner,minig) ) ) + if ( e.classname == "bd_controller" && e.bd_tilelet == letter ) + return e; + return NULL; +} + // check if the tile name is valid (15x15 grid) bool bd_valid_tile(string tile) { @@ -71,6 +92,14 @@ bool bd_valid_tile(string tile) return 0 <= number && number < BD_NUM_CNT && 0 <= letter && letter < BD_LET_CNT; } +void bd_controller_update(entity controller, int number) +{ +#ifdef SVQC + controller.bd_forceupdate = number; +#endif + minigame_server_sendflags(controller,BD_SF_UPDATE_SINGLE); +} + entity bd_find_dozer(entity minig) { entity e = NULL; @@ -80,6 +109,71 @@ entity bd_find_dozer(entity minig) return NULL; } +#ifdef SVQC +bool bd_controller_send(entity this, entity to, int sf) +{ + WriteHeader(MSG_ENTITY, ENT_CLIENT_BD_CONTROLLER); + if(sf & BD_SF_UPDATE_ALL) + sf &= ~BD_SF_UPDATE_SINGLE; + + WriteByte(MSG_ENTITY, sf); + WriteByte(MSG_ENTITY, this.bd_tilelet); + WriteString(MSG_ENTITY,this.owner.netname); + + if(sf & BD_SF_UPDATE_SINGLE) + { + int number = this.bd_forceupdate; + //this.bd_forceupdate = 0; + int ttype = this.bd_tiletypes[number]; + int dir = this.bd_dirs[number]; + WriteByte(MSG_ENTITY, number); + WriteByte(MSG_ENTITY, ttype); + WriteByte(MSG_ENTITY, dir); + } + + if(sf & BD_SF_UPDATE_ALL) + { + for(int j = 0; j < BD_NUM_CNT; ++j) + { + int ttype = this.bd_tiletypes[j]; + int dir = this.bd_dirs[j]; + WriteByte(MSG_ENTITY, ttype); + WriteByte(MSG_ENTITY, dir); + } + } + + return true; +} +#elif defined(CSQC) +void minigame_read_owner(entity this); + +NET_HANDLE(ENT_CLIENT_BD_CONTROLLER, bool isNew) +{ + this.classname = "bd_controller"; + return = true; + + int sf = ReadByte(); + this.bd_tilelet = ReadByte(); + minigame_read_owner(this); + + if(sf & BD_SF_UPDATE_SINGLE) + { + int number = ReadByte(); + this.bd_tiletypes[number] = ReadByte(); + this.bd_dirs[number] = ReadByte(); + } + + if(sf & BD_SF_UPDATE_ALL) + { + for(int j = 0; j < BD_NUM_CNT; ++j) + { + this.bd_tiletypes[j] = ReadByte(); + this.bd_dirs[j] = ReadByte(); + } + } +} +#endif + void bd_check_winner(entity minig) { int total = 0, valid = 0; @@ -168,11 +262,11 @@ bool bd_move_dozer(entity minigame, entity dozer) myy += dir.y; string newpos = minigame_tile_buildname(myx, myy); - entity hit = bd_find_piece(minigame, newpos, false); - if(!bd_valid_tile(newpos)) return false; + entity hit = bd_find_piece(minigame, newpos, false); + if(hit) switch(hit.bd_tiletype) { @@ -207,6 +301,20 @@ bool bd_move_dozer(entity minigame, entity dozer) } } + entity controller = bd_find_controller(minigame, minigame_tile_letter(newpos)); + int number = minigame_tile_number(newpos); + switch(controller.bd_tiletypes[number]) + { + case BD_TILE_BRICK8: + case BD_TILE_BRICK7: + case BD_TILE_BRICK6: + case BD_TILE_BRICK5: + case BD_TILE_BRICK4: + case BD_TILE_BRICK3: + case BD_TILE_BRICK2: + case BD_TILE_BRICK1: return false; + } + if(dozer.netname) { strunzone(dozer.netname); } dozer.netname = strzone(newpos); @@ -281,6 +389,17 @@ void bd_editor_place(entity minigame, entity player, string pos, int thetile, st //if(dozer && thetile == BD_TILE_DOZER && pos != dozer.netname) //return; // nice try + int tlet = minigame_tile_letter(pos); + int tnum = minigame_tile_number(pos); + entity controller = bd_find_controller(minigame, tlet); + if(controller.bd_tiletypes[tnum]) + { + controller.bd_tiletypes[tnum] = 0; + controller.bd_dirs[tnum] = 0; + bd_controller_update(controller, tnum); + return; + } + if(found_piece || (targ && thetile != BD_TILE_BOULDER)) { entity piece = bd_find_piece(minigame, pos, false); @@ -294,12 +413,24 @@ void bd_editor_place(entity minigame, entity player, string pos, int thetile, st return; } - entity piece = msle_spawn(minigame,"minigame_board_piece"); - piece.team = 1; - piece.netname = strzone(pos); - piece.bd_tiletype = thetile; - piece.bd_dir = 0; - minigame_server_sendflags(piece,MINIG_SF_UPDATE); + if(bd_canfill(thetile)) + { + int number = minigame_tile_number(pos); + int letter = minigame_tile_letter(pos); + entity controller = bd_find_controller(minigame, letter); + controller.bd_tiletypes[number] = thetile; + controller.bd_dirs[number] = 0; + bd_controller_update(controller, number); + } + else + { + entity piece = msle_spawn(minigame,"minigame_board_piece"); + piece.team = 1; + piece.netname = strzone(pos); + piece.bd_tiletype = thetile; + piece.bd_dir = 0; + minigame_server_sendflags(piece,MINIG_SF_UPDATE); + } minigame_server_sendflags(minigame,MINIG_SF_UPDATE); } @@ -425,6 +556,22 @@ void bd_setup_pieces(entity minigame) if(e.netname) { strunzone(e.netname); } delete(e); } + e = NULL; + while( (e = findentity(e, owner, minigame)) ) + if(e.classname == "bd_controller") + { + delete(e); + } + + for(int letter = 0; letter < BD_LET_CNT; ++letter) + { + entity controller = new_pure(bd_controller); + controller.owner = minigame; + controller.bd_tilelet = letter; + #ifdef SVQC + Net_LinkEntity(controller, false, 0, bd_controller_send); + #endif + } bd_load_level(minigame); } @@ -488,6 +635,19 @@ void bd_activate_editor(entity minigame, entity player) bd_setup_pieces(minigame); } +string bd_save_controller_piece(entity minigame, entity e, int number) +{ + string bd_string = ""; + + string tilename = minigame_tile_buildname(e.bd_tilelet, number); + + bd_string = strcat(bd_string, "\"", tilename, "\" "); + bd_string = strcat(bd_string, ftos(e.bd_tiletypes[number]), " "); + bd_string = strcat(bd_string, ftos(e.bd_dirs[number])); + + return bd_string; +} + string bd_save_piece(entity minigame, entity e) { string bd_string = ""; @@ -517,25 +677,37 @@ int bd_fix_dir(vector dir) return BD_DIR_DN; // down if all else fails } -entity bd_load_piece(entity minigame, string s) +void bd_load_piece(entity minigame, string s) { // separate pieces between the ; symbols string bd_string = s; tokenize_console(bd_string); - entity e = msle_spawn(minigame,"minigame_board_piece"); - e.team = 1; - e.bd_dir = 0; - int argv_num = 0; - e.netname = strzone(argv(argv_num)); ++argv_num; - e.bd_tiletype = stof(argv(argv_num)); ++argv_num; - e.bd_dir = stoi(argv(argv_num)); ++argv_num; + string tilename = strzone(argv(argv_num)); ++argv_num; + int tiletype = stoi(argv(argv_num)); ++argv_num; + int dir = stoi(argv(argv_num)); ++argv_num; - minigame_server_sendflags(e,MINIG_SF_ALL); + if(bd_canfill(tiletype)) + { + int letter = minigame_tile_letter(tilename); + int number = minigame_tile_number(tilename); + entity controller = bd_find_controller(minigame, letter); + controller.bd_tiletypes[number] = tiletype; + controller.bd_dirs[number] = dir; - return e; + bd_controller_update(controller, number); + } + else + { + entity e = msle_spawn(minigame,"minigame_board_piece"); + e.netname = tilename; + e.team = 1; + e.bd_dir = dir; + e.bd_tiletype = tiletype; + minigame_server_sendflags(e,MINIG_SF_ALL); + } } bool bd_save_level(entity minigame) @@ -569,6 +741,17 @@ bool bd_save_level(entity minigame) fputs(file_get, strcat("nextlevel = \"", minigame.bd_nextlevel, "\"\n")); entity e = NULL; + while ( ( e = findentity(e,owner,minigame) ) ) + if ( e.classname == "bd_controller" ) + { + for(int j = 0; j < BD_NUM_CNT; ++j) + { + // use a line of text for each object, listing all properties + fputs(file_get, strcat(bd_save_controller_piece(minigame, e, j), "\n")); + } + } + e = NULL; + while ( ( e = findentity(e,owner,minigame) ) ) if ( e.classname == "minigame_board_piece" ) { @@ -612,8 +795,7 @@ void bd_load_level(entity minigame) continue; } - entity e; - e = bd_load_piece(minigame, file_read); + bd_load_piece(minigame, file_read); } } fclose(file_get); @@ -673,6 +855,12 @@ int bd_server_event(entity minigame, string event, ...) if(e.netname) { strunzone(e.netname); } delete(e); } + e = NULL; + while( (e = findentity(e, owner, minigame)) ) + if(e.classname == "bd_controller") + { + delete(e); + } if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); } if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); } @@ -800,7 +988,26 @@ void bd_hud_board(vector pos, vector mySize) } FOREACH_MINIGAME_ENTITY(e) { - if ( e.classname == "minigame_board_piece" ) + if ( e.classname == "bd_controller" ) + { + for(int j = 0; j < BD_NUM_CNT; ++j) + { + if(!e.bd_tiletypes[j]) continue; + + int letter = e.bd_tilelet; + string mypos = minigame_tile_buildname(letter, j); + + tile_pos = minigame_tile_pos(mypos,BD_NUM_CNT,BD_LET_CNT); + tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize); + + string thepiece = bd_get_tile_pic(e.bd_tiletypes[j]); + + minigame_drawpic_centered( tile_pos, + minigame_texture(thepiece), + tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL ); + } + } + else if ( e.classname == "minigame_board_piece" ) { if(e.bd_tiletype != BD_TILE_DOZER && !e.bd_hide) // hide boulders {