From: Mario Date: Thu, 13 Nov 2014 09:55:52 +0000 (+1100) Subject: Move all stats definitions into a single file, for easy reference X-Git-Tag: xonotic-v0.8.0~170^2~2 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=d2afcc7713e39f3df0359a2c1f3554ade2cc1e31;p=xonotic%2Fxonotic-data.pk3dir.git Move all stats definitions into a single file, for easy reference --- diff --git a/qcsrc/client/progs.src b/qcsrc/client/progs.src index 1a518c5a6..360b0f15a 100644 --- a/qcsrc/client/progs.src +++ b/qcsrc/client/progs.src @@ -8,6 +8,7 @@ sys-post.qh Defs.qc ../dpdefs/keycodes.qc ../common/constants.qh +../common/stats.qh ../warpzonelib/anglestransform.qh ../warpzonelib/mathlib.qh diff --git a/qcsrc/common/constants.qh b/qcsrc/common/constants.qh index bf312e3ad..266747017 100644 --- a/qcsrc/common/constants.qh +++ b/qcsrc/common/constants.qh @@ -139,78 +139,6 @@ const float CVAR_READONLY = 4; /////////////////////////// // csqc communication stuff -const float STAT_KH_KEYS = 32; -const float STAT_CTF_STATE = 33; -const float STAT_WEAPONS = 35; -const float STAT_SWITCHWEAPON = 36; -const float STAT_GAMESTARTTIME = 37; -const float STAT_STRENGTH_FINISHED = 38; -const float STAT_INVINCIBLE_FINISHED = 39; -const float STAT_PRESSED_KEYS = 42; -const float STAT_ALLOW_OLDNEXBEAM = 43; // this stat could later contain some other bits of info, like, more server-side particle config -const float STAT_FUEL = 44; -const float STAT_NB_METERSTART = 45; -const float STAT_SHOTORG = 46; // compressShotOrigin -const float STAT_LEADLIMIT = 47; -const float STAT_WEAPON_CLIPLOAD = 48; -const float STAT_WEAPON_CLIPSIZE = 49; -const float STAT_NEX_CHARGE = 50; -const float STAT_LAST_PICKUP = 51; -const float STAT_HUD = 52; -const float STAT_NEX_CHARGEPOOL = 53; -const float STAT_HIT_TIME = 54; -const float STAT_TYPEHIT_TIME = 55; -const float STAT_LAYED_MINES = 56; -const float STAT_HAGAR_LOAD = 57; -const float STAT_SWITCHINGWEAPON = 58; -const float STAT_SUPERWEAPONS_FINISHED = 59; - -const float STAT_VEHICLESTAT_HEALTH = 60; -const float STAT_VEHICLESTAT_SHIELD = 61; -const float STAT_VEHICLESTAT_ENERGY = 62; -const float STAT_VEHICLESTAT_AMMO1 = 63; -const float STAT_VEHICLESTAT_RELOAD1 = 64; -const float STAT_VEHICLESTAT_AMMO2 = 65; -const float STAT_VEHICLESTAT_RELOAD2 = 66; - -const float STAT_SECRETS_TOTAL = 70; -const float STAT_SECRETS_FOUND = 71; - -const float STAT_RESPAWN_TIME = 72; -const float STAT_ROUNDSTARTTIME = 73; - -const float STAT_WEAPONS2 = 74; -const float STAT_WEAPONS3 = 75; - -const float STAT_MONSTERS_TOTAL = 76; -const float STAT_MONSTERS_KILLED = 77; - -// mod stats (1xx) -const float STAT_REDALIVE = 100; -const float STAT_BLUEALIVE = 101; -const float STAT_YELLOWALIVE = 102; -const float STAT_PINKALIVE = 103; - -// freeze tag -const float STAT_FROZEN = 104; -const float STAT_REVIVE_PROGRESS = 105; - -// domination -const float STAT_DOM_TOTAL_PPS = 100; -const float STAT_DOM_PPS_RED = 101; -const float STAT_DOM_PPS_BLUE = 102; -const float STAT_DOM_PPS_PINK = 103; -const float STAT_DOM_PPS_YELLOW = 104; - -//const float STAT_SPIDERBOT_AIM 53 // compressShotOrigin -//const float STAT_SPIDERBOT_TARGET 54 // compressShotOrigin - -// see DP source, quakedef.h -const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222; -const float STAT_MOVEVARS_AIRSTRAFEACCEL_QW = 223; -const float STAT_MOVEVARS_MAXSPEED = 244; -const float STAT_MOVEVARS_AIRACCEL_QW = 254; - const float CTF_STATE_ATTACK = 1; const float CTF_STATE_DEFEND = 2; const float CTF_STATE_COMMANDER = 3; diff --git a/qcsrc/common/stats.qh b/qcsrc/common/stats.qh new file mode 100644 index 000000000..fe26eb95e --- /dev/null +++ b/qcsrc/common/stats.qh @@ -0,0 +1,285 @@ +// Full list of all stat constants, icnluded in a single location for easy reference +// 255 is the current limit (MAX_CL_STATS - 1), engine will need to be modified if you wish to add more stats + +const float MAX_CL_STATS = 256; +const float STAT_HEALTH = 0; +// 1 empty? +const float STAT_WEAPON = 2; +const float STAT_AMMO = 3; +const float STAT_ARMOR = 4; +const float STAT_WEAPONFRAME = 5; +const float STAT_SHELLS = 6; +const float STAT_NAILS = 7; +const float STAT_ROCKETS = 8; +const float STAT_CELLS = 9; +const float STAT_ACTIVEWEAPON = 10; +const float STAT_TOTALSECRETS = 11; +const float STAT_TOTALMONSTERS = 12; +const float STAT_SECRETS = 13; +const float STAT_MONSTERS = 14; +const float STAT_ITEMS = 15; +const float STAT_VIEWHEIGHT = 16; +// 17 empty? +// 18 empty? +// 19 empty? +// 20 empty? +const float STAT_VIEWZOOM = 21; +// 22 empty? +// 23 empty? +// 24 empty? +// 25 empty? +// 26 empty? +// 27 empty? +// 28 empty? +// 29 empty? +// 30 empty? +// 31 empty? +const float STAT_KH_KEYS = 32; +const float STAT_CTF_STATE = 33; +// 34 empty? +const float STAT_WEAPONS = 35; +const float STAT_SWITCHWEAPON = 36; +const float STAT_GAMESTARTTIME = 37; +const float STAT_STRENGTH_FINISHED = 38; +const float STAT_INVINCIBLE_FINISHED = 39; +// 40 empty? +// 41 empty? +const float STAT_PRESSED_KEYS = 42; +const float STAT_ALLOW_OLDNEXBEAM = 43; // this stat could later contain some other bits of info, like, more server-side particle config +const float STAT_FUEL = 44; +const float STAT_NB_METERSTART = 45; +const float STAT_SHOTORG = 46; // compressShotOrigin +const float STAT_LEADLIMIT = 47; +const float STAT_WEAPON_CLIPLOAD = 48; +const float STAT_WEAPON_CLIPSIZE = 49; +const float STAT_NEX_CHARGE = 50; +const float STAT_LAST_PICKUP = 51; +const float STAT_HUD = 52; +const float STAT_NEX_CHARGEPOOL = 53; +const float STAT_HIT_TIME = 54; +const float STAT_TYPEHIT_TIME = 55; +const float STAT_LAYED_MINES = 56; +const float STAT_HAGAR_LOAD = 57; +const float STAT_SWITCHINGWEAPON = 58; +const float STAT_SUPERWEAPONS_FINISHED = 59; +const float STAT_VEHICLESTAT_HEALTH = 60; +const float STAT_VEHICLESTAT_SHIELD = 61; +const float STAT_VEHICLESTAT_ENERGY = 62; +const float STAT_VEHICLESTAT_AMMO1 = 63; +const float STAT_VEHICLESTAT_RELOAD1 = 64; +const float STAT_VEHICLESTAT_AMMO2 = 65; +const float STAT_VEHICLESTAT_RELOAD2 = 66; +const float STAT_VEHICLESTAT_W2MODE = 67; +// 68 empty? +// 69 empty? +const float STAT_SECRETS_TOTAL = 70; +const float STAT_SECRETS_FOUND = 71; +const float STAT_RESPAWN_TIME = 72; +const float STAT_ROUNDSTARTTIME = 73; +const float STAT_WEAPONS2 = 74; +const float STAT_WEAPONS3 = 75; +const float STAT_MONSTERS_TOTAL = 76; +const float STAT_MONSTERS_KILLED = 77; +// 78 empty? +// 79 empty? +// 80 empty? +// 86 empty? +// 87 empty? +// 88 empty? +// 89 empty? +// 90 empty? +// 91 empty? +// 92 empty? +// 93 empty? +// 94 empty? +// 95 empty? +// 96 empty? +// 97 empty? +// 98 empty? +// 99 empty? + + +/* The following stats change depending on the gamemode, so can share the same ID */ +// IDs 100 to 104 reserved for gamemodes + +// freeze tag, clan arena, jailbreak +const float STAT_REDALIVE = 100; +const float STAT_BLUEALIVE = 101; +const float STAT_YELLOWALIVE = 102; +const float STAT_PINKALIVE = 103; + +// domination +const float STAT_DOM_TOTAL_PPS = 100; +const float STAT_DOM_PPS_RED = 101; +const float STAT_DOM_PPS_BLUE = 102; +const float STAT_DOM_PPS_YELLOW = 103; +const float STAT_DOM_PPS_PINK = 104; + +// vip +const float STAT_VIP = 100; +const float STAT_VIP_RED = 101; +const float STAT_VIP_BLUE = 102; +const float STAT_VIP_YELLOW = 103; +const float STAT_VIP_PINK = 104; + +// key hunt +const float STAT_KH_REDKEY_TEAM = 100; +const float STAT_KH_BLUEKEY_TEAM = 101; +const float STAT_KH_YELLOWKEY_TEAM = 102; +const float STAT_KH_PINKKEY_TEAM = 103; + +/* Gamemode-specific stats end here */ + + +const float STAT_FROZEN = 105; +const float STAT_REVIVE_PROGRESS = 106; +// 107 empty? +// 108 empty? +// 109 empty? +// 110 empty? +// 111 empty? +// 112 empty? +// 113 empty? +// 114 empty? +// 115 empty? +// 116 empty? +// 117 empty? +// 118 empty? +// 119 empty? +// 120 empty? +// 121 empty? +// 122 empty? +// 123 empty? +// 124 empty? +// 125 empty? +// 126 empty? +// 127 empty? +// 128 empty? +// 129 empty? +// 130 empty? +// 131 empty? +// 132 empty? +// 133 empty? +// 134 empty? +// 135 empty? +// 136 empty? +// 137 empty? +// 138 empty? +// 139 empty? +// 140 empty? +// 141 empty? +// 142 empty? +// 143 empty? +// 144 empty? +// 145 empty? +// 146 empty? +// 147 empty? +// 148 empty? +// 149 empty? +// 150 empty? +// 151 empty? +// 152 empty? +// 153 empty? +// 154 empty? +// 155 empty? +// 156 empty? +// 157 empty? +// 158 empty? +// 159 empty? +// 160 empty? +// 161 empty? +// 162 empty? +// 162 empty? +// 163 empty? +// 164 empty? +// 165 empty? +// 166 empty? +// 167 empty? +// 168 empty? +// 169 empty? +// 170 empty? +// 171 empty? +// 172 empty? +// 173 empty? +// 174 empty? +// 175 empty? +// 176 empty? +// 177 empty? +// 178 empty? +// 179 empty? +// 180 empty? +// 181 empty? +// 182 empty? +// 183 empty? +// 184 empty? +// 185 empty? +// 186 empty? +// 187 empty? +// 188 empty? +// 189 empty? +// 190 empty? +// 191 empty? +// 192 empty? +// 193 empty? +// 194 empty? +// 195 empty? +// 196 empty? +// 197 empty? +// 198 empty? +// 199 empty? +// 200 empty? +// 201 empty? +// 202 empty? +// 203 empty? +// 204 empty? +// 205 empty? +// 206 empty? +// 207 empty? +// 208 empty? +// 209 empty? +// 210 empty? +// 211 empty? +// 212 empty? +// 213 empty? +// 214 empty? +// 215 empty? +// 216 empty? +// 217 empty? +// 218 empty? +// 219 empty? +const float STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR = 220; +const float STAT_MOVEVARS_AIRCONTROL_PENALTY = 221; +const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222; +const float STAT_MOVEVARS_AIRSTRAFEACCEL_QW = 223; +const float STAT_MOVEVARS_AIRCONTROL_POWER = 224; +const float STAT_MOVEFLAGS = 225; +const float STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL = 226; +const float STAT_MOVEVARS_WARSOWBUNNY_ACCEL = 227; +const float STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED = 228; +const float STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL = 229; +const float STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO = 230; +const float STAT_MOVEVARS_AIRSTOPACCELERATE = 231; +const float STAT_MOVEVARS_AIRSTRAFEACCELERATE = 232; +const float STAT_MOVEVARS_MAXAIRSTRAFESPEED = 233; +const float STAT_MOVEVARS_AIRCONTROL = 234; +const float STAT_FRAGLIMIT = 235; +const float STAT_TIMELIMIT = 236; +const float STAT_MOVEVARS_WALLFRICTION = 237; +const float STAT_MOVEVARS_FRICTION = 238; +const float STAT_MOVEVARS_WATERFRICTION = 239; +const float STAT_MOVEVARS_TICRATE = 240; +const float STAT_MOVEVARS_TIMESCALE = 241; +const float STAT_MOVEVARS_GRAVITY = 242; +const float STAT_MOVEVARS_STOPSPEED = 243; +const float STAT_MOVEVARS_MAXSPEED = 244; +const float STAT_MOVEVARS_SPECTATORMAXSPEED = 245; +const float STAT_MOVEVARS_ACCELERATE = 246; +const float STAT_MOVEVARS_AIRACCELERATE = 247; +const float STAT_MOVEVARS_WATERACCELERATE = 248; +const float STAT_MOVEVARS_ENTGRAVITY = 249; +const float STAT_MOVEVARS_JUMPVELOCITY = 250; +const float STAT_MOVEVARS_EDGEFRICTION = 251; +const float STAT_MOVEVARS_MAXAIRSPEED = 252; +const float STAT_MOVEVARS_STEPHEIGHT = 253; +const float STAT_MOVEVARS_AIRACCEL_QW = 254; +const float STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION = 255; diff --git a/qcsrc/server/progs.src b/qcsrc/server/progs.src index 1ae22e202..def387b1f 100644 --- a/qcsrc/server/progs.src +++ b/qcsrc/server/progs.src @@ -13,6 +13,7 @@ sys-post.qh ../warpzonelib/server.qh ../common/constants.qh +../common/stats.qh ../common/teams.qh ../common/util.qh ../common/test.qh