From: MirceaKitsune Date: Mon, 19 Mar 2012 13:23:24 +0000 (+0200) Subject: Higher movement factor based on scale X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=d259fe564f296c5e9783359109cb89f6988555fe;p=voretournament%2Fvoretournament.git Higher movement factor based on scale --- diff --git a/data/defaultVT.cfg b/data/defaultVT.cfg index 4f96470a..db89655c 100644 --- a/data/defaultVT.cfg +++ b/data/defaultVT.cfg @@ -1678,7 +1678,7 @@ set g_healthsize_max 150 "Player size may not grow past this amount of health" set g_healthsize_death 0.25 "Dead players are further shrunken by this amount" set g_healthsize_death_min -100 "Health at which dead players stop being shrunken" set g_healthsize_weight 0.75 "Size affects player gravity by this amount" -set g_healthsize_movementfactor 0.5 "Amount by which player size affects jumping and running" +set g_healthsize_movementfactor 0.75 "Amount by which player size affects jumping and running" set g_healthsize_falldamagefactor 0.5 "Amount by which player size influences fall damage" set g_healthsize_viewfactor 2 "The view is offset by this amount based on player size" set g_healthsize_soundfactor 0.5 "The sounds players make are amplified or reduced by this amount based on their size" diff --git a/docs/Release notes.txt b/docs/Release notes.txt index bc3457e7..635c6333 100644 --- a/docs/Release notes.txt +++ b/docs/Release notes.txt @@ -344,6 +344,6 @@ Bug fixes: Features: -- ? +- Player size also influences weight. Macros will have more gravity while micros float more easily. Jump pads throw players at the correct destination if their weight is changed by scale, but a loaded stomach will still reduce traveling speed. Known bugs: diff --git a/docs/TODO.txt b/docs/TODO.txt index ceb8eae7..fd182472 100644 --- a/docs/TODO.txt +++ b/docs/TODO.txt @@ -108,6 +108,8 @@ - 0.8 BUG: Stomach load appeared 101 while my health was 100 +- 0.8: Give weapons a weight, which affects the player based on size + - 0.8: Make some g_healthsize cvars g_balance_healthsize, and move them to balanceVT.cfg - 0.8: Make player fatness depend on frags, using a trick I heard about with shaders