From: havoc Date: Fri, 27 Aug 2004 22:21:07 +0000 (+0000) Subject: 367 X-Git-Tag: xonotic-v0.1.0preview~5682 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=d24d728b6493e7634feabfa2932694b52dfa4802;p=xonotic%2Fdarkplaces.git 367 git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4396 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/todo b/todo index faa4f43c..a946cfd9 100644 --- a/todo +++ b/todo @@ -24,7 +24,6 @@ -d darkplaces renderer: check out qe1 textures and make sure they load in all the e1 maps, report of crashing in most but not all maps (Linny Amore) -d darkplaces renderer: figure out what's wrong with gloss rendering vertex calculations, which may be GF2 related (QorpsE) -d darkplaces renderer: make gl_picmip affect only maps, models, and sprites by setting their TEXF_PICMIP flag (-Zenex, Urre) --d darkplaces renderer: make gl_texture_anisotropy take effect immediately like gl_texturemode rather than needing an r_restart (-metlslime, zinx) -d darkplaces: add ogg music playback using optional library after adding wav music playback (-Joseph Caporale, Static_Fiend, Akuma) -d darkplaces: add wav music playback (-Joseph Caporale, Static_Fiend) -d dpmod: make grapple off-hand (joe hill) @@ -386,6 +385,7 @@ d darkplaces physics: standing on a slope that slopes into an obstacle causes a d darkplaces renderer: examine the surface rendering code to make sure it has no bugs regarding texture selection for any of the passes (sublim3) d darkplaces renderer: figure out the 'inverted bumps' bug on some texture orientations (see crate tops at end of e1m1, tenebrae1 does not suffer this problem somehow) (U8Poo) d darkplaces renderer: fix a crash when changing level while using qe1 textures (Todd) +d darkplaces renderer: make gl_texture_anisotropy take effect immediately like gl_texturemode rather than needing an r_restart (metlslime, zinx) d darkplaces server: figure out what is wrong with dedicated server console on win32 and fix it (and tell Willis) d darkplaces server: figure out what's making monsters act like notarget is on while underwater (romi) d darkplaces server: figure out why zombies are disappearing when not entirely submerged in some hipnotic maps (romi)