From: Mario Date: Fri, 30 Sep 2016 20:49:56 +0000 (+1000) Subject: Fix second model sticking after death X-Git-Tag: xonotic-v0.8.2~326^2~80 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=d186bb36ce473d7a8015ba4902524479a8bd7aef;p=xonotic%2Fxonotic-data.pk3dir.git Fix second model sticking after death --- diff --git a/qcsrc/common/weapons/all.qc b/qcsrc/common/weapons/all.qc index d2acab1a0..6139d41b4 100644 --- a/qcsrc/common/weapons/all.qc +++ b/qcsrc/common/weapons/all.qc @@ -391,7 +391,9 @@ void CL_WeaponEntity_SetModel(entity this, string name, bool _anim) { if (name == "") { - this.model = ""; + vector oldmin = this.mins, oldmax = this.maxs; + setmodel(this, MDL_Null); + setsize(this, oldmin, oldmax); if (this.weaponchild) delete(this.weaponchild); this.weaponchild = NULL; this.movedir = '0 0 0';