From: Samual Date: Fri, 14 Oct 2011 19:45:59 +0000 (-0400) Subject: Why were these seta? They should just be set, they're server side and have no reason... X-Git-Tag: xonotic-v0.6.0~40^2~38^2^2~2 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=d15ae48ba1d29b322ebcc856adbad538e77ec976;p=xonotic%2Fxonotic-data.pk3dir.git Why were these seta? They should just be set, they're server side and have no reason to be saved... (g_antilag and g_spawnshieldtime) --- diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 61923fa5b..e363331d4 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -490,8 +490,8 @@ alias g_waypointeditor_unreachable "impulse 107" locs_enable 0 pausable 0 -seta g_spawnshieldtime 1.000000 "number of seconds you are invincible after you spawned, this shield is lost after you fire" -seta g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)" +set g_spawnshieldtime 1 "number of seconds you are invincible after you spawned, this shield is lost after you fire" +set g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)" set g_trueaim_minrange 44 "TrueAim minimum range (TrueAim adjusts shots so they hit the crosshair point even though the gun is not at the screen center)" set g_antilag_nudge 0 "don't touch" set g_antilag_bullets 1 "Bullets AntiLag (0 = no AntiLag, 1 = server side hit scan in the past) - DO NOT TOUCH (severely changes weapon balance)"