From: Mario <mario.mario@y7mail.com>
Date: Fri, 12 Jun 2020 11:18:31 +0000 (+1000)
Subject: Reference the correct local entity when checking for the player's vehicle, fixes... 
X-Git-Tag: xonotic-v0.8.5~920
X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=d12946552ac747e0565d867f2d979b6c32153640;p=xonotic%2Fxonotic-data.pk3dir.git

Reference the correct local entity when checking for the player's vehicle, fixes compile
---

diff --git a/qcsrc/common/mutators/mutator/instagib/sv_instagib.qc b/qcsrc/common/mutators/mutator/instagib/sv_instagib.qc
index 0bcea9885..f4ff4d34a 100644
--- a/qcsrc/common/mutators/mutator/instagib/sv_instagib.qc
+++ b/qcsrc/common/mutators/mutator/instagib/sv_instagib.qc
@@ -235,7 +235,7 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerPowerups)
 		play_countdown(player, STAT(STRENGTH_FINISHED, player), SND_POWEROFF);
 		if (time > STAT(STRENGTH_FINISHED, player))
 		{
-			if(!this.vehicle) // already reset upon exit
+			if(!player.vehicle) // already reset upon exit
 			{
 				player.alpha = default_player_alpha;
 				player.exteriorweaponentity.alpha = default_weapon_alpha;
@@ -248,7 +248,7 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerPowerups)
 	{
 		if (time < STAT(STRENGTH_FINISHED, player))
 		{
-			if(!this.vehicle) // incase the player is given powerups while inside a vehicle
+			if(!player.vehicle) // incase the player is given powerups while inside a vehicle
 			{
 				player.alpha = autocvar_g_instagib_invis_alpha;
 				player.exteriorweaponentity.alpha = autocvar_g_instagib_invis_alpha;