From: Juhu <5894800-Juhu_@users.noreply.gitlab.com> Date: Sat, 10 Jun 2023 02:48:08 +0000 (+0200) Subject: battle royale: adjust supply drop list, add missing weapons and drop health/armor... X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=d0a01fd642e7e8d4aec5f6129376ff91aa4754d3;p=xonotic%2Fxonotic-data.pk3dir.git battle royale: adjust supply drop list, add missing weapons and drop health/armor by default --- diff --git a/qcsrc/common/gamemodes/gamemode/br/sv_events.qh b/qcsrc/common/gamemodes/gamemode/br/sv_events.qh index 82bf71ee1..cc94cd907 100644 --- a/qcsrc/common/gamemodes/gamemode/br/sv_events.qh +++ b/qcsrc/common/gamemodes/gamemode/br/sv_events.qh @@ -5,48 +5,60 @@ void spawn_vehicle(); .bool br_vehicle_drop; -noref float autocvar_g_br_supply_health_probability = 0; -noref float autocvar_g_br_supply_armor_probability = 0; +noref float autocvar_g_br_supply_health_probability = 0.25; +noref float autocvar_g_br_supply_armor_probability = 0.25; noref float autocvar_g_br_supply_resource_probability = 0; noref float autocvar_g_br_supply_weapon_probability = 1; noref float autocvar_g_br_supply_powerup_probability = 0; noref float autocvar_g_br_supply_item_health_small_probability = 0; noref float autocvar_g_br_supply_item_health_medium_probability = 0; -noref float autocvar_g_br_supply_item_health_big_probability = 0; +noref float autocvar_g_br_supply_item_health_big_probability = 1; noref float autocvar_g_br_supply_item_health_mega_probability = 0; noref float autocvar_g_br_supply_item_armor_small_probability = 0; noref float autocvar_g_br_supply_item_armor_medium_probability = 0; -noref float autocvar_g_br_supply_item_armor_big_probability = 0; +noref float autocvar_g_br_supply_item_armor_big_probability = 1; noref float autocvar_g_br_supply_item_armor_mega_probability = 0; noref float autocvar_g_br_supply_item_bullets_probability = 0; noref float autocvar_g_br_supply_item_cells_probability = 0; +noref float autocvar_g_br_supply_item_extralife_probability = 0; noref float autocvar_g_br_supply_item_fuel_probability = 0; noref float autocvar_g_br_supply_item_fuel_regen_probability = 0; -noref float autocvar_g_br_supply_item_invisibility_probability = 0; noref float autocvar_g_br_supply_item_jetpack_probability = 0; noref float autocvar_g_br_supply_item_plasma_probability = 0; noref float autocvar_g_br_supply_item_rockets_probability = 0; noref float autocvar_g_br_supply_item_shells_probability = 0; -noref float autocvar_g_br_supply_item_shield_probability = 0; -noref float autocvar_g_br_supply_item_speed_probability = 0; -noref float autocvar_g_br_supply_item_strength_probability = 0; +noref float autocvar_g_br_supply_item_vaporizer_cells_probability = 0; noref float autocvar_g_br_supply_weapon_arc_probability = 0; noref float autocvar_g_br_supply_weapon_blaster_probability = 0; -noref float autocvar_g_br_supply_weapon_crylink_probability = 0.1; -noref float autocvar_g_br_supply_weapon_devastator_probability = 0.1; -noref float autocvar_g_br_supply_weapon_electro_probability = 0.1; +noref float autocvar_g_br_supply_weapon_crylink_probability = 1; +noref float autocvar_g_br_supply_weapon_devastator_probability = 1; +noref float autocvar_g_br_supply_weapon_electro_probability = 1; noref float autocvar_g_br_supply_weapon_fireball_probability = 0; -noref float autocvar_g_br_supply_weapon_hagar_probability = 0; +noref float autocvar_g_br_supply_weapon_hagar_probability = 1; +noref float autocvar_g_br_supply_weapon_hlac_probability = 0; noref float autocvar_g_br_supply_weapon_hook_probability = 0; -noref float autocvar_g_br_supply_weapon_machinegun_probability = 0.1; -noref float autocvar_g_br_supply_weapon_mortar_probability = 0.1; +noref float autocvar_g_br_supply_weapon_machinegun_probability = 1; +noref float autocvar_g_br_supply_weapon_minelayer_probability = 0; +noref float autocvar_g_br_supply_weapon_mortar_probability = 1; +noref float autocvar_g_br_supply_weapon_okhmg_probability = 0; +noref float autocvar_g_br_supply_weapon_okmachinegun_probability = 0; +noref float autocvar_g_br_supply_weapon_oknex_probability = 0; +noref float autocvar_g_br_supply_weapon_okrpc_probability = 0; +noref float autocvar_g_br_supply_weapon_okshotgun_probability = 0; noref float autocvar_g_br_supply_weapon_porto_probability = 0; +noref float autocvar_g_br_supply_weapon_rifle_probability = 0; +noref float autocvar_g_br_supply_weapon_seeker_probability = 0; noref float autocvar_g_br_supply_weapon_shockwave_probability = 0; -noref float autocvar_g_br_supply_weapon_shotgun_probability = 0.1; -noref float autocvar_g_br_supply_weapon_tuba_probability = 0; +noref float autocvar_g_br_supply_weapon_shotgun_probability = 1; +noref float autocvar_g_br_supply_weapon_tuba_probability = 0.01; noref float autocvar_g_br_supply_weapon_vaporizer_probability = 0; -noref float autocvar_g_br_supply_weapon_vortex_probability = 0.1; +noref float autocvar_g_br_supply_weapon_vortex_probability = 1; + +noref float autocvar_g_br_supply_item_invisibility_probability = 0; +noref float autocvar_g_br_supply_item_shield_probability = 0; +noref float autocvar_g_br_supply_item_speed_probability = 0; +noref float autocvar_g_br_supply_item_strength_probability = 0;