From: Rudolf Polzer Date: Sun, 18 Jul 2010 15:07:45 +0000 (+0200) Subject: sticky grenades - way simpler code. Please test. X-Git-Tag: xonotic-v0.1.0preview~423^2~61 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=ce197770d0df6af609603340197206ddb4e71d75;p=xonotic%2Fxonotic-data.pk3dir.git sticky grenades - way simpler code. Please test. --- diff --git a/qcsrc/server/w_grenadelauncher.qc b/qcsrc/server/w_grenadelauncher.qc index a6e4d0dc0..d5a4c747d 100644 --- a/qcsrc/server/w_grenadelauncher.qc +++ b/qcsrc/server/w_grenadelauncher.qc @@ -49,37 +49,17 @@ void W_Grenade_Touch1 (void) PROJECTILE_TOUCH; if(cvar("g_balance_grenadelauncher_primary_sticky") && other.takedamage != DAMAGE_AIM) { - entity oldowner; - oldowner = self.owner; + spamsound (self, CHAN_PROJECTILE, "weapons/grenade_stick.wav", VOL_BASE, ATTN_NORM); - vector temporigin; - temporigin = self.origin; + // let it stick whereever it is + self.velocity = '0 0 0'; + self.movetype = MOVETYPE_NONE; // also disables gravity + UpdateCSQCProjectile(self); - remove(self); - local entity gren; + // do not respond to any more touches + self.solid = SOLID_NOT; - gren = spawn (); - gren.owner = oldowner; - gren.classname = "grenade"; - gren.bot_dodge = TRUE; - gren.bot_dodgerating = cvar("g_balance_grenadelauncher_primary_damage"); - gren.movetype = MOVETYPE_NONE; - PROJECTILE_MAKETRIGGER(gren); - gren.projectiledeathtype = WEP_GRENADE_LAUNCHER; - setorigin(gren, temporigin); - setsize(gren, '0 0 -3', '0 0 -3'); - - gren.nextthink = time + cvar("g_balance_grenadelauncher_primary_lifetime2"); - gren.think = adaptor_think2use_hittype_splash; - gren.use = W_Grenade_Explode; - - gren.flags = FL_PROJECTILE; - - gren.takedamage = DAMAGE_YES; - gren.health = cvar("g_balance_grenadelauncher_primary_health"); - gren.event_damage = W_Grenade_Damage; - - CSQCProjectile(gren, TRUE, PROJECTILE_GRENADE, TRUE); + self.nextthink = min(self.nextthink, time + cvar("g_balance_grenadelauncher_primary_lifetime2")); } else W_Grenade_Explode (); @@ -138,6 +118,10 @@ void W_Grenade_Attack (void) gren.think = adaptor_think2use_hittype_splash; gren.use = W_Grenade_Explode; gren.touch = W_Grenade_Touch1; + + gren.takedamage = DAMAGE_YES; + gren.health = cvar("g_balance_grenadelauncher_primary_health"); + gren.event_damage = W_Grenade_Damage; W_SETUPPROJECTILEVELOCITY_UP(gren, g_balance_grenadelauncher_primary); gren.angles = vectoangles (gren.velocity); @@ -167,13 +151,14 @@ void W_Grenade_Attack2 (void) gren.bouncestop = cvar("g_balance_grenadelauncher_secondary_bouncestop"); PROJECTILE_MAKETRIGGER(gren); gren.projectiledeathtype = WEP_GRENADE_LAUNCHER | HITTYPE_SECONDARY; - setsize(gren, '0 0 -3', '0 0 -3'); setorigin(gren, w_shotorg); + setsize(gren, '0 0 -3', '0 0 -3'); gren.nextthink = time + cvar("g_balance_grenadelauncher_secondary_lifetime"); gren.think = adaptor_think2use_hittype_splash; gren.use = W_Grenade_Explode2; gren.touch = W_Grenade_Touch2; + gren.takedamage = DAMAGE_YES; gren.health = cvar("g_balance_grenadelauncher_secondary_health"); gren.damageforcescale = cvar("g_balance_grenadelauncher_secondary_damageforcescale"); @@ -244,6 +229,7 @@ float w_glauncher(float req) precache_sound ("weapons/grenade_bounce4.wav"); precache_sound ("weapons/grenade_bounce5.wav"); precache_sound ("weapons/grenade_bounce6.wav"); + precache_sound ("weapons/grenade_stick.wav"); precache_sound ("weapons/grenade_fire.wav"); } else if (req == WR_SETUP)