From: havoc Date: Thu, 15 Jan 2009 01:43:00 +0000 (+0000) Subject: remove templights change X-Git-Tag: xonotic-v0.1.0preview~1940 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=cdade52c5bec381a894b1b7bc42ad747dc2c9985;p=xonotic%2Fdarkplaces.git remove templights change git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8652 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/cl_particles.c b/cl_particles.c index 3d9cd312..ee2b0ad5 100644 --- a/cl_particles.c +++ b/cl_particles.c @@ -969,9 +969,7 @@ void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t o { matrix4x4_t tempmatrix; Matrix4x4_CreateFromQuakeEntity(&tempmatrix, originmaxs[0], originmaxs[1], originmaxs[2], 0, 0, 0, light[3]); - r_refdef.scene.templights[r_refdef.scene.numlights].corona_currentalpha = -1; - R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &tempmatrix, light, -1, NULL, true, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); - r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights++]; + R_RTLight_Update(&r_refdef.scene.lights[r_refdef.scene.numlights++], false, &tempmatrix, light, -1, NULL, true, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); } } @@ -1219,9 +1217,7 @@ void CL_ParticleTrail(int effectnameindex, float pcount, const vec3_t originmins // glowing entity // called by CL_LinkNetworkEntity Matrix4x4_Scale(&tempmatrix, info->lightradiusstart, 1); - r_refdef.scene.templights[r_refdef.scene.numlights].corona_currentalpha = -1; - R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &tempmatrix, info->lightcolor, -1, info->lightcubemapnum > 0 ? va("cubemaps/%i", info->lightcubemapnum) : NULL, info->lightshadow, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); - r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights++]; + R_RTLight_Update(&r_refdef.scene.lights[r_refdef.scene.numlights++], false, &tempmatrix, info->lightcolor, -1, info->lightcubemapnum > 0 ? va("cubemaps/%i", info->lightcubemapnum) : NULL, info->lightshadow, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); } }