From: LegendaryGuard Date: Sun, 23 Jan 2022 15:17:25 +0000 (+0100) Subject: Refactor: when a player is controlling a vehicle inside the ring, the player is being... X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=ccd2f9f457446c204d046f05889ceed0a04a0ef8;p=xonotic%2Fxonotic-data.pk3dir.git Refactor: when a player is controlling a vehicle inside the ring, the player is being kicked off when trying to be safe lol moment :) --- diff --git a/qcsrc/common/gamemodes/gamemode/br/sv_br.qc b/qcsrc/common/gamemodes/gamemode/br/sv_br.qc index a54d03da5..0788c2e41 100644 --- a/qcsrc/common/gamemodes/gamemode/br/sv_br.qc +++ b/qcsrc/common/gamemodes/gamemode/br/sv_br.qc @@ -244,7 +244,7 @@ MUTATOR_HOOKFUNCTION(br, PlayerPreThink, CBC_ORDER_FIRST) } if (player.vehicle) // if a player is controlling vehicles - vehicles_damage(player.vehicle, ring, ring, 10 * ring.strength * frametime, DEATH_RING.m_id, DMG_NOWEP, player.vehicle.origin, '0 0 0'); + vehicles_exit(player.vehicle, VHEF_RELEASE); // begone! Damage(player, ring, ring, ring.strength * frametime, DEATH_RING.m_id, DMG_NOWEP, player.origin, '0 0 0'); // ring damage }