From: havoc Date: Tue, 3 May 2011 00:59:01 +0000 (+0000) Subject: fix two bugs with the Windows handling of GAMEDIRMODE_SAVEDGAMES, it now works properly X-Git-Tag: xonotic-v0.6.0~163^2~455 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=ccb7a250d36552a62dd9abbe9b9fc87853d9cba2;p=xonotic%2Fdarkplaces.git fix two bugs with the Windows handling of GAMEDIRMODE_SAVEDGAMES, it now works properly git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11091 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/fs.c b/fs.c index d2fbb52c..b5ffaf2a 100644 --- a/fs.c +++ b/fs.c @@ -420,13 +420,13 @@ static const char* shfolderdllnames [] = static dllhandle_t shfolder_dll = NULL; const GUID qFOLDERID_SavedGames = {0x4C5C32FF, 0xBB9D, 0x43b0, {0xB5, 0xB4, 0x2D, 0x72, 0xE5, 0x4E, 0xAA, 0xA4}}; -#define qREFKNOWNFOLDERID GUID +#define qREFKNOWNFOLDERID const GUID * #define qKF_FLAG_CREATE 0x8000 #define qKF_FLAG_NO_ALIAS 0x1000 static HRESULT (WINAPI *qSHGetKnownFolderPath) (qREFKNOWNFOLDERID rfid, DWORD dwFlags, HANDLE hToken, PWSTR *ppszPath); static dllfunction_t shell32funcs[] = { - {"SHGetKnownFolderPathA", (void **) &qSHGetKnownFolderPath}, + {"SHGetKnownFolderPath", (void **) &qSHGetKnownFolderPath}, {NULL, NULL} }; static const char* shell32dllnames [] = @@ -1680,6 +1680,13 @@ static void FS_ListGameDirs(void) } } +/* +#ifdef WIN32 +#pragma comment(lib, "shell32.lib") +#include +#endif +*/ + /* ================ FS_Init_SelfPack @@ -1797,7 +1804,14 @@ int FS_ChooseUserDir(userdirmode_t userdirmode, char *userdir, size_t userdirsiz { savedgamesdir[0] = 0; qCoInitializeEx(NULL, COINIT_APARTMENTTHREADED); - if (qSHGetKnownFolderPath(qFOLDERID_SavedGames, qKF_FLAG_CREATE | qKF_FLAG_NO_ALIAS, NULL, &savedgamesdirw) == S_OK) +/* +#ifdef __cplusplus + if (SHGetKnownFolderPath(FOLDERID_SavedGames, KF_FLAG_CREATE | KF_FLAG_NO_ALIAS, NULL, &savedgamesdirw) == S_OK) +#else + if (SHGetKnownFolderPath(&FOLDERID_SavedGames, KF_FLAG_CREATE | KF_FLAG_NO_ALIAS, NULL, &savedgamesdirw) == S_OK) +#endif +*/ + if (qSHGetKnownFolderPath(&qFOLDERID_SavedGames, qKF_FLAG_CREATE | qKF_FLAG_NO_ALIAS, NULL, &savedgamesdirw) == S_OK) { memset(savedgamesdir, 0, sizeof(savedgamesdir)); #if _MSC_VER >= 1400