From: terencehill Date: Sat, 5 Nov 2016 23:49:17 +0000 (+0100) Subject: LMS: fix bots getting stuck right after one of them is out of lives X-Git-Tag: xonotic-v0.8.2~388^2~4 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=cc2034216bcc410f5f6b322adb524fff0a14aa22;p=xonotic%2Fxonotic-data.pk3dir.git LMS: fix bots getting stuck right after one of them is out of lives --- diff --git a/qcsrc/server/mutators/mutator/gamemode_lms.qc b/qcsrc/server/mutators/mutator/gamemode_lms.qc index 608517fbf..793cbf6b7 100644 --- a/qcsrc/server/mutators/mutator/gamemode_lms.qc +++ b/qcsrc/server/mutators/mutator/gamemode_lms.qc @@ -145,7 +145,11 @@ void lms_RemovePlayer(entity player) if(PlayerScore_Add(player, SP_LMS_RANK, 0) == 666) player.frags = FRAGS_SPECTATOR; else + { + if(IS_BOT_CLIENT(player)) + bot_clear(player); player.frags = FRAGS_LMS_LOSER; + } if(player.killcount != FRAGS_SPECTATOR) if(PlayerScore_Add(player, SP_LMS_RANK, 0) > 0 && player.lms_spectate_warning != 2)