From: FruitieX Date: Sat, 23 Oct 2010 15:55:21 +0000 (+0300) Subject: remove some of this tied stuff... it won't make any difference anyway (score is set... X-Git-Tag: xonotic-v0.1.0preview~245^2~8^2~5 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=cbe05c21e92788046a900225f8dc7e9ba3358e5f;p=xonotic%2Fxonotic-data.pk3dir.git remove some of this tied stuff... it won't make any difference anyway (score is set immediately as enemy dies, win sound is played etc. What would you do if the round then after that got tied?) --- diff --git a/qcsrc/server/arena.qc b/qcsrc/server/arena.qc index 7c329b898..a6aea0a21 100644 --- a/qcsrc/server/arena.qc +++ b/qcsrc/server/arena.qc @@ -307,7 +307,7 @@ void Spawnqueue_Check() strunzone(champion_name); champion_name = strzone(champion.netname); } - else if((!redspawned && !bluespawned) || (!redspawned && !bluealive) || (!bluespawned && !redalive) || time - warmup > cvar("g_ca_round_timelimit")) { + else if((!redspawned && !bluespawned) || time - warmup > cvar("g_ca_round_timelimit")) { FOR_EACH_CLIENT(self) centerprint(self, strcat("^7Round tied.", "^7\n")); next_round = time + 5; }