From: Mario Date: Sat, 24 Jun 2017 00:43:45 +0000 (+1000) Subject: Fix a crash from clones dying X-Git-Tag: xonotic-v0.8.5~2704 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=ca0aabda083082e8220b8ff68603e82458b5c025;p=xonotic%2Fxonotic-data.pk3dir.git Fix a crash from clones dying --- diff --git a/qcsrc/server/player.qc b/qcsrc/server/player.qc index 5aae35599..faba40f3f 100644 --- a/qcsrc/server/player.qc +++ b/qcsrc/server/player.qc @@ -311,7 +311,6 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage, { float take, save, dh, da; vector v; - float valid_damage_for_weaponstats; float excess; dh = max(this.health, 0); @@ -484,7 +483,7 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage, bool abot = (IS_BOT_CLIENT(attacker)); bool vbot = (IS_BOT_CLIENT(this)); - valid_damage_for_weaponstats = 0; + bool valid_damage_for_weaponstats = false; Weapon awep = WEP_Null; .entity weaponentity = weaponentities[0]; // TODO: unhardcode @@ -497,7 +496,7 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage, awep = attacker.(weaponentity).m_weapon; else awep = DEATH_WEAPONOF(deathtype); - valid_damage_for_weaponstats = 1; + valid_damage_for_weaponstats = true; } dh = dh - max(this.health, 0); @@ -560,10 +559,13 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage, MUTATOR_CALLHOOK(PlayerDies, inflictor, attacker, this, deathtype, damage); excess = M_ARGV(4, float); - Weapon wep = this.(weaponentity).m_weapon; + //Weapon wep = this.(weaponentity).m_weapon; for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) { .entity went = weaponentities[slot]; + if(!this.(weaponentity)) + continue; // TODO: clones have no weapon, but we don't want to have to check this all the time + Weapon wep = this.(weaponentity).m_weapon; wep.wr_playerdeath(wep, this, went); } @@ -649,13 +651,17 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage, } // reset fields the weapons may use just in case - FOREACH(Weapons, it != WEP_Null, LAMBDA( - it.wr_resetplayer(it, this); - for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) + if(this.classname != "body") + { + FOREACH(Weapons, it != WEP_Null, { - ATTACK_FINISHED_FOR(this, it.m_id, slot) = 0; - } - )); + it.wr_resetplayer(it, this); + for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) + { + ATTACK_FINISHED_FOR(this, it.m_id, slot) = 0; + } + }); + } MUTATOR_CALLHOOK(PlayerDied, this); } }