From: Mircea Kitsune Date: Sun, 10 Apr 2011 13:45:14 +0000 (+0300) Subject: Better (shorter) defaults for damage effects X-Git-Tag: xonotic-v0.6.0~110^2^2~126 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=c9446b95db42208207010116ca4320196b9e6389;p=xonotic%2Fxonotic-data.pk3dir.git Better (shorter) defaults for damage effects --- diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 8cb3bcd03..18d0c87ce 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -351,8 +351,8 @@ set g_telefrags_avoid 1 "when teleporters have a random destination, avoid telep set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed" set sv_damageeffect_tick 0.05 "how often the damage effect is updated (particles per second), low values might cause lag" -set sv_damageeffect_lifetime 0.1 "how much a damage effect lasts, multiplied by damage amount" -set sv_damageeffect_lifetime_max 8 "maximum amount of lifetime a damage effect may have at a time" +set sv_damageeffect_lifetime 0.04 "how much a damage effect lasts, multiplied by damage amount" +set sv_damageeffect_lifetime_max 5 "maximum amount of lifetime a damage effect may have at a time" set cl_damageeffect 1 "enable weapon damage effects on players, value specifies particle count offset" set cl_damageeffect_gib_probability 0.15 "probability of effect showing on gibs each tick (used to reduce the effect on gibs)"