From: terencehill Date: Fri, 2 Dec 2016 17:46:47 +0000 (+0100) Subject: If the hud_shownames_crosshairdistance code says a name must be hidden or displayed... X-Git-Tag: xonotic-v0.8.2~399 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=c83d07ebef806c25737c057bc91ea406707d6009;p=xonotic%2Fxonotic-data.pk3dir.git If the hud_shownames_crosshairdistance code says a name must be hidden or displayed don't bother checking whether it overlaps or not --- diff --git a/qcsrc/client/shownames.qc b/qcsrc/client/shownames.qc index 4b892304b..e46a97cb1 100644 --- a/qcsrc/client/shownames.qc +++ b/qcsrc/client/shownames.qc @@ -49,10 +49,22 @@ void Draw_ShowNames(entity this) hit = !(trace_fraction < 1 && (trace_networkentity != this.sv_entnum && trace_ent.entnum != this.sv_entnum)); } // handle tag fading - bool overlap = false; + int overlap = -1; vector o = project_3d_to_2d(this.origin + eZ * autocvar_hud_shownames_offset); + if (autocvar_hud_shownames_crosshairdistance) + { + float d = autocvar_hud_shownames_crosshairdistance; + float w = o.x - vid_conwidth / 2; + float h = o.y - vid_conheight / 2; + if (d * d > w * w + h * h) this.pointtime = time; + if (this.pointtime + autocvar_hud_shownames_crosshairdistance_time <= time) + overlap = 1; + else if(!autocvar_hud_shownames_crosshairdistance_antioverlap) + overlap = 0; + } + float dist = vlen(this.origin - view_origin); - if (autocvar_hud_shownames_antioverlap) + if (overlap == -1 && autocvar_hud_shownames_antioverlap) { // fade tag out if another tag that is closer to you overlaps entity entcs = NULL; @@ -66,23 +78,12 @@ void Draw_ShowNames(entity this) if (vdist(((eX * o.x + eY * o.y) - eo), <, autocvar_hud_shownames_antioverlap_distance) && vdist((it.origin - view_origin), <, dist)) { - overlap = true; + overlap = 1; break; } }); } bool onscreen = (o.z >= 0 && o.x >= 0 && o.y >= 0 && o.x <= vid_conwidth && o.y <= vid_conheight); - if (autocvar_hud_shownames_crosshairdistance) - { - float d = autocvar_hud_shownames_crosshairdistance; - float w = o.x - vid_conwidth / 2; - float h = o.y - vid_conheight / 2; - if (d * d > w * w + h * h) this.pointtime = time; - if (this.pointtime + autocvar_hud_shownames_crosshairdistance_time <= time) - overlap = true; - else if(!autocvar_hud_shownames_crosshairdistance_antioverlap) - overlap = false; - } if (!this.fadedelay) this.fadedelay = time + SHOWNAMES_FADEDELAY; if (this.csqcmodel_isdead) // dead player, fade out slowly { @@ -93,7 +94,7 @@ void Draw_ShowNames(entity this) this.alpha = max(0, this.alpha - SHOWNAMES_FADESPEED * frametime); this.fadedelay = 0; // reset fade in delay, enemy has left the view } - else if (overlap) // tag overlap detected, fade out + else if (overlap > 0) // tag overlap detected, fade out { this.alpha = max(0, this.alpha - SHOWNAMES_FADESPEED * frametime); }