From: Samual Date: Mon, 26 Sep 2011 00:28:40 +0000 (-0400) Subject: In order for dds to save a texture file, its resolution must be a multiple of four... X-Git-Tag: xonotic-v0.6.0~40^2~110 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=c5d711414f9bcf2835e2cead0082454c9976f533;p=xonotic%2Fxonotic-data.pk3dir.git In order for dds to save a texture file, its resolution must be a multiple of four (due to recent engine change which uses hard coded relative texture size instead of ddssize argument) -- This may just be a workaround, but either way it's totally harmless (just resized 1x1 texture files to 4x4 texture files). A real solution would later be a new model which has a real texture. --- diff --git a/textures/invincible.jpg b/textures/invincible.jpg index 443b72807..1c252f8bc 100644 Binary files a/textures/invincible.jpg and b/textures/invincible.jpg differ diff --git a/textures/invincible_glow.jpg b/textures/invincible_glow.jpg index 443b72807..1c252f8bc 100644 Binary files a/textures/invincible_glow.jpg and b/textures/invincible_glow.jpg differ diff --git a/textures/strength.jpg b/textures/strength.jpg index ec1d1ddce..2c743fb6f 100644 Binary files a/textures/strength.jpg and b/textures/strength.jpg differ diff --git a/textures/strength_glow.jpg b/textures/strength_glow.jpg index ec1d1ddce..2c743fb6f 100644 Binary files a/textures/strength_glow.jpg and b/textures/strength_glow.jpg differ