From: divverent Date: Wed, 1 Apr 2009 18:10:24 +0000 (+0000) Subject: turn off exact specular math by default (it's better for fps, and sometimes looks... X-Git-Tag: xonotic-v0.1.0preview~1766 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=c5c0d5593fc83fc216fc87553896dee676b47e8e;p=xonotic%2Fdarkplaces.git turn off exact specular math by default (it's better for fps, and sometimes looks less weird) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8841 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/r_shadow.c b/r_shadow.c index a14df78c..f1815487 100644 --- a/r_shadow.c +++ b/r_shadow.c @@ -215,7 +215,7 @@ cvar_t r_shadow_gloss = {CVAR_SAVE, "r_shadow_gloss", "1", "0 disables gloss (sp cvar_t r_shadow_gloss2intensity = {0, "r_shadow_gloss2intensity", "0.125", "how bright the forced flat gloss should look if r_shadow_gloss is 2"}; cvar_t r_shadow_glossintensity = {0, "r_shadow_glossintensity", "1", "how bright textured glossmaps should look if r_shadow_gloss is 1 or 2"}; cvar_t r_shadow_glossexponent = {0, "r_shadow_glossexponent", "32", "how 'sharp' the gloss should appear (specular power)"}; -cvar_t r_shadow_glossexact = {0, "r_shadow_glossexact", "1", "use exact reflection math for gloss (slightly slower, but should look a tad better)"}; +cvar_t r_shadow_glossexact = {0, "r_shadow_glossexact", "0", "use exact reflection math for gloss (slightly slower, but should look a tad better)"}; cvar_t r_shadow_lightattenuationdividebias = {0, "r_shadow_lightattenuationdividebias", "1", "changes attenuation texture generation"}; cvar_t r_shadow_lightattenuationlinearscale = {0, "r_shadow_lightattenuationlinearscale", "2", "changes attenuation texture generation"}; cvar_t r_shadow_lightintensityscale = {0, "r_shadow_lightintensityscale", "1", "renders all world lights brighter or darker"};