From: havoc Date: Sat, 8 Aug 2009 08:50:16 +0000 (+0000) Subject: disable sv_gameplayfix_slidemoveprojectiles in hipnotic mission pack X-Git-Tag: xonotic-v0.1.0preview~1523 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=c49e16b147101637a45a20257d3eebe4ee54cbc4;p=xonotic%2Fdarkplaces.git disable sv_gameplayfix_slidemoveprojectiles in hipnotic mission pack because it makes prox mines bounce off of surfaces git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9106 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/sv_main.c b/sv_main.c index d37313ba..09411d8a 100644 --- a/sv_main.c +++ b/sv_main.c @@ -475,6 +475,8 @@ void SV_Init (void) Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0); // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue Cvar_SetValueQuick (&sys_ticrate, 0.02); + // hipnotic mission pack has issues in their proximity mine sticking code, which causes them to bounce off. + Cvar_SetValueQuick (&sv_gameplayfix_slidemoveprojectiles, 0); } if (gamemode == GAME_ROGUE) {