From: Rudolf Polzer Date: Wed, 10 Nov 2010 21:02:06 +0000 (+0100) Subject: give 2 cells for vampire hit in minsta, not one (so cells actually increase) X-Git-Tag: xonotic-v0.1.0preview~162 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=c445450d257558c3426fc87a1d95fab4d03ce0a9;p=xonotic%2Fxonotic-data.pk3dir.git give 2 cells for vampire hit in minsta, not one (so cells actually increase) --- diff --git a/qcsrc/server/mutators/mutator_vampire.qc b/qcsrc/server/mutators/mutator_vampire.qc index dbaa654a9..54b5b9f57 100644 --- a/qcsrc/server/mutators/mutator_vampire.qc +++ b/qcsrc/server/mutators/mutator_vampire.qc @@ -5,7 +5,7 @@ MUTATOR_HOOKFUNCTION(vampire_PlayerDamage) if(g_minstagib) { // minstagib: each hit means +1 ammo - frag_attacker.ammo_cells += 1; + frag_attacker.ammo_cells += 2; // note: 1 cell was deducted for the shot } else {