From: vortex <vortex@d7cf8633-e32d-0410-b094-e92efae38249>
Date: Fri, 13 May 2011 21:37:16 +0000 (+0000)
Subject: Multisampling initialisation moved from vid_sdl to gl_backend. Make cubemaps array... 
X-Git-Tag: xonotic-v0.5.0~166
X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=c3431ebbd898a01ed1c12d7e611c6ab6d39221bf;p=xonotic%2Fdarkplaces.git

Multisampling initialisation moved from vid_sdl to gl_backend. Make cubemaps array dynamic (segments are allocated on load), this uses less memory, and MAX_CUBEMAPS was raised.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11147 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=e272f5efe910b09242dd42c4044aa85bfe9b1710
---

diff --git a/gl_backend.c b/gl_backend.c
index 5fbf7979..0efde344 100644
--- a/gl_backend.c
+++ b/gl_backend.c
@@ -2120,6 +2120,35 @@ void GL_CullFace(int state)
 	}
 }
 
+void GL_MultiSampling(qboolean state)
+{
+	switch(vid.renderpath)
+	{
+		case RENDERPATH_GL11:
+		case RENDERPATH_GL13:
+		case RENDERPATH_GLES1:
+		case RENDERPATH_GL20:
+		case RENDERPATH_GLES2:
+			if (vid.support.arb_multisample)
+			{
+				if (state)
+					qglEnable(GL_MULTISAMPLE_ARB);
+				else
+					qglDisable(GL_MULTISAMPLE_ARB);
+				CHECKGLERROR
+			}
+			break;
+		case RENDERPATH_D3D9:
+			break;
+		case RENDERPATH_D3D10:
+			break;
+		case RENDERPATH_D3D11:
+			break;
+		case RENDERPATH_SOFT:
+			break;
+	}
+}
+
 void GL_AlphaTest(int state)
 {
 	if (gl_state.alphatest != state)
diff --git a/gl_backend.h b/gl_backend.h
index 82b9ed4f..8f6e5ab1 100644
--- a/gl_backend.h
+++ b/gl_backend.h
@@ -40,6 +40,7 @@ void R_SetStencil(qboolean enable, int writemask, int fail, int zfail, int zpass
 void GL_PolygonOffset(float planeoffset, float depthoffset);
 void GL_CullFace(int state);
 void GL_AlphaTest(int state);
+void GL_MultiSampling(qboolean state);
 void GL_ColorMask(int r, int g, int b, int a);
 void GL_Color(float cr, float cg, float cb, float ca);
 void GL_ActiveTexture(unsigned int num);
diff --git a/gl_rmain.c b/gl_rmain.c
index 354160da..6c0b6505 100644
--- a/gl_rmain.c
+++ b/gl_rmain.c
@@ -282,7 +282,7 @@ typedef struct cubemapinfo_s
 cubemapinfo_t;
 
 int r_texture_numcubemaps;
-cubemapinfo_t r_texture_cubemaps[MAX_CUBEMAPS];
+cubemapinfo_t *r_texture_cubemaps[MAX_CUBEMAPS];
 
 unsigned int r_queries[MAX_OCCLUSION_QUERIES];
 unsigned int r_numqueries;
@@ -3741,14 +3741,36 @@ rtexture_t *R_GetCubemap(const char *basename)
 {
 	int i;
 	for (i = 0;i < r_texture_numcubemaps;i++)
-		if (!strcasecmp(r_texture_cubemaps[i].basename, basename))
-			return r_texture_cubemaps[i].texture ? r_texture_cubemaps[i].texture : r_texture_whitecube;
+		if (r_texture_cubemaps[i] != NULL)
+			if (!strcasecmp(r_texture_cubemaps[i]->basename, basename))
+				return r_texture_cubemaps[i]->texture ? r_texture_cubemaps[i]->texture : r_texture_whitecube;
 	if (i >= MAX_CUBEMAPS)
 		return r_texture_whitecube;
 	r_texture_numcubemaps++;
-	strlcpy(r_texture_cubemaps[i].basename, basename, sizeof(r_texture_cubemaps[i].basename));
-	r_texture_cubemaps[i].texture = R_LoadCubemap(r_texture_cubemaps[i].basename);
-	return r_texture_cubemaps[i].texture;
+	r_texture_cubemaps[i] = (cubemapinfo_t *)Mem_Alloc(r_main_mempool, sizeof(cubemapinfo_t));
+	strlcpy(r_texture_cubemaps[i]->basename, basename, sizeof(r_texture_cubemaps[i]->basename));
+	r_texture_cubemaps[i]->texture = R_LoadCubemap(r_texture_cubemaps[i]->basename);
+	return r_texture_cubemaps[i]->texture;
+}
+
+void R_FreeCubemap(const char *basename)
+{
+	int i;
+
+	for (i = 0;i < r_texture_numcubemaps;i++)
+	{
+		if (r_texture_cubemaps[i] != NULL)
+		{
+			if (r_texture_cubemaps[i]->texture)
+			{
+				if (developer_loading.integer)
+					Con_DPrintf("unloading cubemap \"%s\"\n", r_texture_cubemaps[i]->basename);
+				R_FreeTexture(r_texture_cubemaps[i]->texture);
+				Mem_Free(r_texture_cubemaps[i]);
+				r_texture_cubemaps[i] = NULL;
+			}
+		}
+	}
 }
 
 void R_FreeCubemaps(void)
@@ -3757,9 +3779,13 @@ void R_FreeCubemaps(void)
 	for (i = 0;i < r_texture_numcubemaps;i++)
 	{
 		if (developer_loading.integer)
-			Con_DPrintf("unloading cubemap \"%s\"\n", r_texture_cubemaps[i].basename);
-		if (r_texture_cubemaps[i].texture)
-			R_FreeTexture(r_texture_cubemaps[i].texture);
+			Con_DPrintf("unloading cubemap \"%s\"\n", r_texture_cubemaps[i]->basename);
+		if (r_texture_cubemaps[i] != NULL)
+		{
+			if (r_texture_cubemaps[i]->texture)
+				R_FreeTexture(r_texture_cubemaps[i]->texture);
+			Mem_Free(r_texture_cubemaps[i]);
+		}
 	}
 	r_texture_numcubemaps = 0;
 }
@@ -3911,6 +3937,9 @@ void gl_main_start(void)
 	hlslshaderstring = NULL;
 	memset(&r_svbsp, 0, sizeof (r_svbsp));
 
+	memset(r_texture_cubemaps, 0, sizeof(r_texture_cubemaps));
+	r_texture_numcubemaps = 0;
+
 	r_refdef.fogmasktable_density = 0;
 }
 
diff --git a/quakedef.h b/quakedef.h
index 3ab283a2..2310bc20 100644
--- a/quakedef.h
+++ b/quakedef.h
@@ -86,7 +86,7 @@ extern char engineversion[128];
 #define MAX_NETWM_ICON 1026 // one 32x32
 
 #define	MAX_WATERPLANES			2
-#define	MAX_CUBEMAPS			64
+#define	MAX_CUBEMAPS			1024
 #define	MAX_EXPLOSIONS			8
 #define	MAX_DLIGHTS				16
 #define	MAX_CACHED_PICS			1024 // this is 144 bytes each (or 152 on 64bit)
@@ -153,7 +153,7 @@ extern char engineversion[128];
 #define MAX_NETWM_ICON 352822 // 16x16, 22x22, 24x24, 32x32, 48x48, 64x64, 128x128, 256x256, 512x512
 
 #define	MAX_WATERPLANES			16 ///< max number of water planes visible (each one causes additional view renders)
-#define	MAX_CUBEMAPS			256 ///< max number of cubemap textures loaded for light filters
+#define	MAX_CUBEMAPS			1024 ///< max number of cubemap textures loaded for light filters
 #define	MAX_EXPLOSIONS			64 ///< max number of explosion shell effects active at once (not particle related)
 #define	MAX_DLIGHTS				256 ///< max number of dynamic lights (rocket flashes, etc) in scene at once
 #define	MAX_CACHED_PICS			1024 ///< max number of 2D pics loaded at once
diff --git a/vid_sdl.c b/vid_sdl.c
index 2f9bba72..4fb37539 100644
--- a/vid_sdl.c
+++ b/vid_sdl.c
@@ -2151,27 +2151,6 @@ qboolean VID_InitModeGL(viddef_mode_t *mode)
 	vid_hasfocus = true;
 	vid_usingmouse = false;
 	vid_usinghidecursor = false;
-
-	// enable multisampling
-	if (vid_multisampling.integer)
-	{
-		if (vid.support.arb_multisample)
-		{
-			qglEnable(GL_MULTISAMPLE_ARB);
-			// it seems that enabling GL_MULTISAMPLE_ARB forces antialiasing to always work, fix the cvar as well
-			// make sure vid_sample is at least 2 to make things correct
-			if (vid_samples.integer < 2)
-				Cvar_SetValueQuick(&vid_samples, 0);	
-		}
-		else
-		{
-			Cvar_SetValueQuick(&vid_multisampling, 0);
-			qglDisable(GL_MULTISAMPLE_ARB);
-		}
-	}
-	else
-		qglDisable(GL_MULTISAMPLE_ARB);
-	CHECKGLERROR
 		
 #if SETVIDEOMODE
 	SDL_WM_GrabInput(SDL_GRAB_OFF);
diff --git a/vid_shared.c b/vid_shared.c
index 05a19eac..fd5cbc71 100644
--- a/vid_shared.c
+++ b/vid_shared.c
@@ -1742,6 +1742,15 @@ void VID_Shared_Init(void)
 int VID_Mode(int fullscreen, int width, int height, int bpp, float refreshrate, int stereobuffer, int samples)
 {
 	viddef_mode_t mode;
+
+	// multisampling should set at least 2 samples
+	if (vid.support.arb_multisample)
+	{
+		GL_MultiSampling(false);
+		if (vid_multisampling.integer)
+			samples = max(2, samples);
+	}
+
 	memset(&mode, 0, sizeof(mode));
 	mode.fullscreen = fullscreen != 0;
 	mode.width = width;
@@ -1780,6 +1789,10 @@ int VID_Mode(int fullscreen, int width, int height, int bpp, float refreshrate,
 			Cvar_SetValueQuick(&vid_refreshrate, vid.mode.refreshrate);
 		Cvar_SetValueQuick(&vid_stereobuffer, vid.mode.stereobuffer);
 
+		// activate multisampling
+		if (vid_multisampling.integer)
+			GL_MultiSampling(true);
+
 		return true;
 	}
 	else