From: Freddy Date: Sat, 10 Mar 2018 16:34:51 +0000 (+0100) Subject: Remove legacy item_key1 and item_key2, use item_key instead X-Git-Tag: xonotic-v0.8.5~120^2~13 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=c1989235281d65ad6fc59cf2fbe3129d8a4dab1d;p=xonotic%2Fxonotic-maps.pk3dir.git Remove legacy item_key1 and item_key2, use item_key instead --- diff --git a/scripts/entities.ent b/scripts/entities.ent index 6b8c19ba..66a0f3b9 100644 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@ -697,32 +697,6 @@ This is the only correct way to put keys on the map! itemkeys MUST always have exactly one bit set. - -SILVER key. ------------KEYS------------ -color of the key (default: '.9 .9 .9'). -message to print when player picks up this key. -custom model to use. -custom sound to play when player picks up the key. --------- SPAWNFLAGS -------- -the item will float in air, instead of aligning to the floor by falling ----------NOTES---------- -Don't use this entity on new maps! Use item_key instead. - - - -GOLD key. ------------KEYS------------ -color of the key (default: '1 .9 0'). -message to print when player picks up this key. -custom model to use. -custom sound to play when player picks up the key. --------- SPAWNFLAGS -------- -the item will float in air, instead of aligning to the floor by falling ----------NOTES---------- -Don't use this entity on new maps! Use item_key instead. - - Instagib ammo. Always contains 5 (g_instagib_ammo_drop) shots.