From: MirceaKitsune Date: Mon, 11 Jul 2011 22:41:21 +0000 (+0300) Subject: Update radar and finish renaming the map X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=c0c0939b7e10d11293fe6563e1434147e383cd48;p=voretournament%2Fvoretournament.git Update radar and finish renaming the map --- diff --git a/data/defaultVT.cfg b/data/defaultVT.cfg index 60e08cfa..b32b0801 100644 --- a/data/defaultVT.cfg +++ b/data/defaultVT.cfg @@ -410,7 +410,7 @@ set g_casings 2 "specifies which casings (0: none, 1: only shotgun casings, 2: s set g_norecoil 0 "if set to 1 shooting weapons won't make you crosshair to move upwards (recoil)" set g_maplist_mostrecent "" "contains the name of the maps that were most recently played" seta g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again" -seta g_maplist "voretemple gasolinepowered reslimed skycastle greatwall_overloaded basementctf brokenworld arahia stormkeep2 basement farewell greatwall_revisited soylent warfare ruiner desertfactory evilspace" +seta g_maplist "voretemple gasolinepowered reslimed skycastle greatwall_overloaded basementctf brokenworld arahia stormkeep basement farewell greatwall_revisited soylent warfare ruiner desertfactory evilspace" seta g_maplist_index 0 "this is used internally for saving position in maplist cycle" seta g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle" seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list" diff --git a/data/gfx/radar/stormkeep2_radar.tga b/data/gfx/radar/stormkeep2_radar.tga deleted file mode 100644 index bc758e42..00000000 Binary files a/data/gfx/radar/stormkeep2_radar.tga and /dev/null differ diff --git a/data/gfx/radar/stormkeep_radar.tga b/data/gfx/radar/stormkeep_radar.tga new file mode 100644 index 00000000..f48a33ce Binary files /dev/null and b/data/gfx/radar/stormkeep_radar.tga differ diff --git a/server/server.cfg b/server/server.cfg index 009bf2ce..5c104d3b 100644 --- a/server/server.cfg +++ b/server/server.cfg @@ -18,7 +18,7 @@ //log_file "server.log" // server console output will also be copied to this file. This: "${serverconfig}.log" uses variable substitution to make the logfile have the same name as your config file with .log appended which is useful if you run several servers // List of maps to play on the server. Set to "" to autodetect (which would enumerate ALL maps. Maps that don't support the current game mode will be skipped, so you don't need to remove them here. -//g_maplist "voretemple gasolinepowered reslimed skycastle greatwall_overloaded basementctf brokenworld arahia stormkeep2 basement farewell greatwall_revisited soylent warfare ruiner desertfactory evilspace" +//g_maplist "voretemple gasolinepowered reslimed skycastle greatwall_overloaded basementctf brokenworld arahia stormkeep basement farewell greatwall_revisited soylent warfare ruiner desertfactory evilspace" //g_maplist_shuffle 1 // 0 always selects the next map out of g_maplist (but then better set g_maplist_votable 0 below to prevent repetitive votes), 1 will select random maps each time //g_maplist_mostrecent_count 3 // number of maps that have to be played before a map can be repeated