From: Mario <mario.mario@y7mail.com>
Date: Wed, 27 Feb 2013 11:33:19 +0000 (+1100)
Subject: Also kill barricade's waypoint sprite if it died
X-Git-Tag: xonotic-v0.8.0~241^2^2~502
X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=c07c6c693439fa4afc18a76ef85d2da81e8dd8b4;p=xonotic%2Fxonotic-data.pk3dir.git

Also kill barricade's waypoint sprite if it died
---

diff --git a/qcsrc/server/mutators/gamemode_td.qc b/qcsrc/server/mutators/gamemode_td.qc
index ca1168b21a..b3bce3e896 100644
--- a/qcsrc/server/mutators/gamemode_td.qc
+++ b/qcsrc/server/mutators/gamemode_td.qc
@@ -238,6 +238,8 @@ void barricade_die()
 	self.takedamage = DAMAGE_NO;
 	self.event_damage = func_null;
 	
+	WaypointSprite_Kill(self.sprite);
+	
 	pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
 	sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);