From: havoc Date: Tue, 8 Nov 2011 20:27:31 +0000 (+0000) Subject: allow time-based traileffectnum effects by passing frametime as count to X-Git-Tag: xonotic-v0.6.0~163^2~20 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=bff24a1ec93aad0f413d2d22171aa95e105fbdb6;p=xonotic%2Fdarkplaces.git allow time-based traileffectnum effects by passing frametime as count to the particle effect, this means that a trail effect can use count rather than trailspacing for a time-based effect git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11539 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/cl_main.c b/cl_main.c index 9566174a..cb03ffab 100644 --- a/cl_main.c +++ b/cl_main.c @@ -1259,7 +1259,8 @@ static void CL_UpdateNetworkEntityTrail(entity_t *e) if (len > 0) len = 1.0f / len; VectorScale(vel, len, vel); - CL_ParticleTrail(trailtype, 1, e->persistent.trail_origin, origin, vel, vel, e, e->state_current.glowcolor, false, true, NULL, NULL); + // pass time as count so that trails that are time based (such as an emitter) will emit properly as long as they don't use trailspacing + CL_ParticleTrail(trailtype, bound(0, cl.time - cl.oldtime, 0.1), e->persistent.trail_origin, origin, vel, vel, e, e->state_current.glowcolor, false, true, NULL, NULL); } // now that the entity has survived one trail update it is allowed to // leave a real trail on later frames