From: MirceaKitsune Date: Thu, 4 Aug 2011 21:38:10 +0000 (+0300) Subject: Even lower gib health, now that gibbing damage is influenced by player scale, and... X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=bf3389b405a14de66388d468e24f0ec1c7d6e8fc;p=voretournament%2Fvoretournament.git Even lower gib health, now that gibbing damage is influenced by player scale, and dead bodies are small --- diff --git a/data/defaultVT.cfg b/data/defaultVT.cfg index fbddbf8e..f69a2587 100644 --- a/data/defaultVT.cfg +++ b/data/defaultVT.cfg @@ -299,7 +299,7 @@ set g_respawn_ghosts 1 "if 1 dead bodies become ghosts and float away when the p set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate" set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would" -set sv_gibhealth -100 "Amount of health a dead body must have in order to get gibbed" +set sv_gibhealth -150 "Amount of health a dead body must have in order to get gibbed, influenced by player size" // fragmessage: This allows extra information to be displayed with the frag centerprints. set sv_fragmessage_information_ping 0 "Enable ping display information, 0 = Never display; 1 = Always display (If the player is a bot, it will say bot instead of the ping.)"