From: havoc Date: Sat, 28 Sep 2002 04:42:02 +0000 (+0000) Subject: added sparks and smoke to explosions X-Git-Tag: RELEASE_0_2_0_RC1~187 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=be4a506979e1cb8be89fb84c8fe3a11cbb82f952;p=xonotic%2Fdarkplaces.git added sparks and smoke to explosions git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2454 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/cl_parse.c b/cl_parse.c index 1f950689..afc2fa3d 100644 --- a/cl_parse.c +++ b/cl_parse.c @@ -1178,7 +1178,7 @@ void CL_ParseTempEntity (void) // rocket explosion MSG_ReadVector(pos); Mod_FindNonSolidLocation(pos, cl.worldmodel); - CL_ParticleExplosion (pos, false); + CL_ParticleExplosion (pos); // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5 CL_AllocDlight (NULL, pos, 350, 1.25f, 1.0f, 0.5f, 700, 0.5); S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); @@ -1188,7 +1188,7 @@ void CL_ParseTempEntity (void) // quad rocket explosion MSG_ReadVector(pos); Mod_FindNonSolidLocation(pos, cl.worldmodel); - CL_ParticleExplosion (pos, false); + CL_ParticleExplosion (pos); CL_AllocDlight (NULL, pos, 600, 0.5f, 0.4f, 1.0f, 1200, 0.5); S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); break; @@ -1197,7 +1197,7 @@ void CL_ParseTempEntity (void) // Nehahra movie colored lighting explosion MSG_ReadVector(pos); Mod_FindNonSolidLocation(pos, cl.worldmodel); - CL_ParticleExplosion (pos, false); + CL_ParticleExplosion (pos); CL_AllocDlight (NULL, pos, 350, MSG_ReadCoord(), MSG_ReadCoord(), MSG_ReadCoord(), 700, 0.5); S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); break; @@ -1206,7 +1206,7 @@ void CL_ParseTempEntity (void) // colored lighting explosion MSG_ReadVector(pos); Mod_FindNonSolidLocation(pos, cl.worldmodel); - CL_ParticleExplosion (pos, false); + CL_ParticleExplosion (pos); color[0] = MSG_ReadByte() * (1.0 / 255.0); color[1] = MSG_ReadByte() * (1.0 / 255.0); color[2] = MSG_ReadByte() * (1.0 / 255.0); diff --git a/cl_particles.c b/cl_particles.c index 304eb937..4cc8ec06 100644 --- a/cl_particles.c +++ b/cl_particles.c @@ -19,7 +19,61 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" + +#ifdef WORKINGLQUAKE +#define lhrandom(MIN,MAX) ((rand() & 32767) * (((MAX)-(MIN)) * (1.0f / 32767.0f)) + (MIN)) +#define NUMVERTEXNORMALS 162 +siextern float r_avertexnormals[NUMVERTEXNORMALS][3]; +#define m_bytenormals r_avertexnormals +#define VectorNormalizeFast VectorNormalize +#define Mod_PointContents(v,m) (Mod_PointInLeaf(v,m)->contents) +typedef unsigned char qbyte; +#define cl_stainmaps.integer 0 +void R_Stain (vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, int cr2, int cg2, int cb2, int ca2) +{ +} +#define CL_EntityParticles R_EntityParticles +#define CL_ReadPointFile_f R_ReadPointFile_f +#define CL_ParseParticleEffect R_ParseParticleEffect +#define CL_ParticleExplosion R_ParticleExplosion +#define CL_ParticleExplosion2 R_ParticleExplosion2 +#define CL_BlobExplosion R_BlobExplosion +#define CL_RunParticleEffect R_RunParticleEffect +#define CL_LavaSplash R_LavaSplash +#define CL_RocketTrail2 R_RocketTrail2 +void R_CalcBeamVerts (float *vert, vec3_t org1, vec3_t org2, float width) +{ + vec3_t right1, right2, diff, normal; + + VectorSubtract (org2, org1, normal); + VectorNormalizeFast (normal); + + // calculate 'right' vector for start + VectorSubtract (r_origin, org1, diff); + VectorNormalizeFast (diff); + CrossProduct (normal, diff, right1); + + // calculate 'right' vector for end + VectorSubtract (r_origin, org2, diff); + VectorNormalizeFast (diff); + CrossProduct (normal, diff, right2); + + vert[ 0] = org1[0] + width * right1[0]; + vert[ 1] = org1[1] + width * right1[1]; + vert[ 2] = org1[2] + width * right1[2]; + vert[ 4] = org1[0] - width * right1[0]; + vert[ 5] = org1[1] - width * right1[1]; + vert[ 6] = org1[2] - width * right1[2]; + vert[ 8] = org2[0] - width * right2[0]; + vert[ 9] = org2[1] - width * right2[1]; + vert[10] = org2[2] - width * right2[2]; + vert[12] = org2[0] + width * right2[0]; + vert[13] = org2[1] + width * right2[1]; + vert[14] = org2[2] + width * right2[2]; +} +#else #include "cl_collision.h" +#endif #define MAX_PARTICLES 8192 // default max # of particles at one time #define ABSOLUTE_MIN_PARTICLES 512 // no fewer than this no matter what's on the command line @@ -126,7 +180,9 @@ cvar_t cl_particles_smoke = {CVAR_SAVE, "cl_particles_smoke", "1"}; cvar_t cl_particles_sparks = {CVAR_SAVE, "cl_particles_sparks", "1"}; cvar_t cl_particles_bubbles = {CVAR_SAVE, "cl_particles_bubbles", "1"}; +#ifndef WORKINGLQUAKE static mempool_t *cl_part_mempool; +#endif void CL_Particles_Clear(void) { @@ -167,9 +223,14 @@ void CL_Particles_Init (void) Cvar_RegisterVariable (&cl_particles_sparks); Cvar_RegisterVariable (&cl_particles_bubbles); +#ifdef WORKINGLQUAKE + particles = (particle_t *) Hunk_AllocName(cl_maxparticles * sizeof(particle_t), "particles"); + freeparticles = (void *) Hunk_AllocName(cl_maxparticles * sizeof(particle_t *), "particles"); +#else cl_part_mempool = Mem_AllocPool("CL_Part"); particles = (particle_t *) Mem_Alloc(cl_part_mempool, cl_maxparticles * sizeof(particle_t)); freeparticles = (void *) Mem_Alloc(cl_part_mempool, cl_maxparticles * sizeof(particle_t *)); +#endif cl_numparticles = 0; } @@ -266,7 +327,11 @@ void CL_EntityParticles (entity_t *ent) forward[1] = cp*sy; forward[2] = -sp; +#ifdef WORKINGLQUAKE + particle(pt_static, PARTICLE_BILLBOARD, particlepalette[0x6f], particlepalette[0x6f], tex_particle, false, false, 2, 2, 255, 0, 0, 0, 0, ent->origin[0] + m_bytenormals[i][0]*dist + forward[0]*beamlength, ent->origin[1] + m_bytenormals[i][1]*dist + forward[1]*beamlength, ent->origin[2] + m_bytenormals[i][2]*dist + forward[2]*beamlength, 0, 0, 0, 0, 0, 0, 0, 0, 0); +#else particle(pt_static, PARTICLE_BILLBOARD, particlepalette[0x6f], particlepalette[0x6f], tex_particle, false, false, 2, 2, 255, 0, 0, 0, 0, ent->render.origin[0] + m_bytenormals[i][0]*dist + forward[0]*beamlength, ent->render.origin[1] + m_bytenormals[i][1]*dist + forward[1]*beamlength, ent->render.origin[2] + m_bytenormals[i][2]*dist + forward[2]*beamlength, 0, 0, 0, 0, 0, 0, 0, 0, 0); +#endif } } @@ -275,16 +340,33 @@ void CL_ReadPointFile_f (void) { vec3_t org; int r, c; - char *pointfile, *pointfilepos, *t, tchar; - - pointfile = COM_LoadFile(va("maps/%s.pts", sv.name), true); + char *pointfile = NULL, *pointfilepos, *t, tchar; +#if WORKINGLQUAKE + char name[MAX_OSPATH]; + + sprintf (name,"maps/%s.pts", cl.worldmodel->name); + COM_FOpenFile (name, &f); + if (f) + { + int pointfilelength; + fseek(f, 0, SEEK_END); + pointfilelength = ftell(f); + fseek(f, 0, SEEK_SET); + pointfile = malloc(pointfilelength + 1); + fread(pointfile, 1, pointfilelength, f); + pointfile[pointfilelength] = 0; + fclose(f); + } +#else + pointfile = COM_LoadFile(va("maps/%s.pts", cl.worldmodel->name), true); +#endif if (!pointfile) { - Con_Printf ("couldn't open %s.pts\n", sv.name); + Con_Printf ("couldn't open %s.pts\n", cl.worldmodel->name); return; } - Con_Printf ("Reading %s.pts...\n", sv.name); + Con_Printf ("Reading %s.pts...\n", cl.worldmodel->name); c = 0; pointfilepos = pointfile; while (*pointfilepos) @@ -313,7 +395,11 @@ void CL_ReadPointFile_f (void) particle(pt_static, PARTICLE_BILLBOARD, particlepalette[(-c)&15], particlepalette[(-c)&15], tex_particle, false, false, 2, 2, 255, 0, 99999, 0, 0, org[0], org[1], org[2], 0, 0, 0, 0, 0, 0, 0, 0, 0); } +#ifdef WORKINGLQUAKE + free(pointfile); +#else Mem_Free(pointfile); +#endif Con_Printf ("%i points read\n", c); } @@ -326,8 +412,8 @@ Parse an effect out of the server message */ void CL_ParseParticleEffect (void) { - vec3_t org, dir; - int i, count, msgcount, color; + vec3_t org, dir; + int i, count, msgcount, color; for (i=0 ; i<3 ; i++) org[i] = MSG_ReadCoord (); @@ -350,9 +436,11 @@ CL_ParticleExplosion =============== */ -void CL_ParticleExplosion (vec3_t org, int smoke) +void CL_ParticleExplosion (vec3_t org) { - int i; + int i, k; + vec3_t v; + vec3_t v2; if (cl_stainmaps.integer) R_Stain(org, 96, 80, 80, 80, 64, 176, 176, 176, 64); @@ -364,6 +452,37 @@ void CL_ParticleExplosion (vec3_t org, int smoke) particle(pt_bubble, PARTICLE_BILLBOARD, 0x404040, 0x808080, tex_bubble, false, true, 2, 2, lhrandom(128, 255), 256, 9999, -0.25, 1.5, org[0] + lhrandom(-16, 16), org[1] + lhrandom(-16, 16), org[2] + lhrandom(-16, 16), lhrandom(-96, 96), lhrandom(-96, 96), lhrandom(-96, 96), 0, 0, 0, 0, (1.0 / 16.0), 0); } } + else + { + // smoke puff + if (cl_particles_smoke.integer) + { + for (i = 0;i < 64;i++) + { + for (k = 0;k < 16;k++) + { + v[0] = org[0] + lhrandom(-64, 64); + v[1] = org[1] + lhrandom(-64, 64); + v[2] = org[2] + lhrandom(-8, 24); + if (CL_TraceLine(org, v, v2, NULL, 0, true, NULL) >= 0.1) + break; + } + VectorSubtract(v2, org, v2); + VectorScale(v2, 2.0f, v2); + particle(pt_static, PARTICLE_BILLBOARD, 0x101010, 0x202020, tex_smoke[rand()&7], true, true, 12, 12, 255, 512, 9999, 0, 0, org[0], org[1], org[2], v2[0], v2[1], v2[2], 0, 0, 0, 0, 0, 0); + } + } + + if (cl_particles_sparks.integer) + { + // sparks + for (i = 0;i < 256;i++) + { + k = particlepalette[0x68 + (rand() & 7)]; + particle(pt_static, PARTICLE_BEAM, k, k, tex_particle, false, true, 1.5f, 0.05f, lhrandom(0, 255), 512, 9999, 1, 0, org[0], org[1], org[2], lhrandom(-192, 192), lhrandom(-192, 192), lhrandom(-192, 192) + 160, 0, 0, 0, 0, 0, 0); + } + } + } if (cl_explosions.integer) R_NewExplosion(org); @@ -414,7 +533,7 @@ void CL_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count) if (count == 1024) { - CL_ParticleExplosion(org, false); + CL_ParticleExplosion(org); return; } if (!cl_particles.integer) return; @@ -682,8 +801,8 @@ CL_TeleportSplash =============== */ -/* -void CL_TeleportSplash (vec3_t org) +#if WORKINGLQUAKE +void R_TeleportSplash (vec3_t org) { int i, j, k; if (!cl_particles.integer) return; @@ -693,9 +812,13 @@ void CL_TeleportSplash (vec3_t org) for (k=-24 ; k<32 ; k+=8) particle(pt_static, PARTICLE_BILLBOARD, 0xA0A0A0, 0xFFFFFF, tex_particle, false, true, 10, 10, lhrandom(64, 128), 256, 9999, 0, 0, org[0] + i + lhrandom(0, 8), org[1] + j + lhrandom(0, 8), org[2] + k + lhrandom(0, 8), lhrandom(-64, 64), lhrandom(-64, 64), lhrandom(-256, 256), 0, 0, 0, 0, 1, 0); } -*/ +#endif +#ifdef WORKINGLQUAKE +void R_RocketTrail (vec3_t start, vec3_t end, int type) +#else void CL_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent) +#endif { vec3_t vec, dir, vel, pos; float len, dec, speed, r; @@ -705,23 +828,30 @@ void CL_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent) VectorNormalize(dir); VectorSubtract (end, start, vec); +#ifdef WORKINGLQUAKE + len = VectorNormalize (vec); + dec = 0; + speed = 1.0f / (cl.time - cl.oldtime); + VectorSubtract(end, start, vel); +#else len = VectorNormalizeLength (vec); dec = -ent->persistent.trail_time; ent->persistent.trail_time += len; if (ent->persistent.trail_time < 0.01f) return; + // if we skip out, leave it reset + ent->persistent.trail_time = 0.0f; + speed = 1.0f / (ent->state_current.time - ent->state_previous.time); VectorSubtract(ent->state_current.origin, ent->state_previous.origin, vel); +#endif VectorScale(vel, speed, vel); // advance into this frame to reach the first puff location VectorMA(start, dec, vec, pos); len -= dec; - // if we skip out, leave it reset - ent->persistent.trail_time = 0.0f; - contents = Mod_PointContents(pos, cl.worldmodel); if (contents == CONTENTS_SKY || contents == CONTENTS_LAVA) return; @@ -804,7 +934,9 @@ void CL_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent) len -= dec; VectorMA (pos, dec, vec, pos); } +#ifndef WORKINGLQUAKE ent->persistent.trail_time = len; +#endif } void CL_RocketTrail2 (vec3_t start, vec3_t end, int color, entity_t *ent) @@ -816,7 +948,11 @@ void CL_RocketTrail2 (vec3_t start, vec3_t end, int color, entity_t *ent) VectorCopy(start, pos); VectorSubtract (end, start, vec); +#ifdef WORKINGLQUAKE + len = (int) (VectorNormalize (vec) * (1.0f / 3.0f)); +#else len = (int) (VectorNormalizeLength (vec) * (1.0f / 3.0f)); +#endif VectorScale(vec, 3, vec); color = particlepalette[color]; while (len--) @@ -842,7 +978,11 @@ void CL_MoveParticles (void) if (!cl_numparticles) return; +#ifdef WORKINGLQUAKE + frametime = cl.frametime; +#else frametime = cl.time - cl.oldtime; +#endif gravity = frametime * sv_gravity.value; dvel = 1+4*frametime; bloodwaterfade = max(cl_particles_blood_alpha.value, 0.01f) * frametime * 128.0f; @@ -856,6 +996,7 @@ void CL_MoveParticles (void) VectorCopy(p->org, p->oldorg); VectorMA(p->org, frametime, p->vel, p->org); VectorCopy(p->org, org); +#ifndef WORKINGLQUAKE if (p->bounce) { if (CL_TraceLine(p->oldorg, p->org, v, normal, 0, true, NULL) < 1) @@ -879,6 +1020,7 @@ void CL_MoveParticles (void) } } } +#endif p->vel[2] -= p->gravity * gravity; p->alpha -= p->alphafade * frametime; if (p->friction) @@ -1004,17 +1146,20 @@ typedef struct } particletexture_t; +#if WORKINGLQUAKE +static int particlefonttexture; +#else static rtexturepool_t *particletexturepool; - static rtexture_t *particlefonttexture; +#endif static particletexture_t particletexture[MAX_PARTICLETEXTURES]; static cvar_t r_drawparticles = {0, "r_drawparticles", "1"}; static qbyte shadebubble(float dx, float dy, vec3_t light) { - float dz, f, dot; - vec3_t normal; + float dz, f, dot; + vec3_t normal; dz = 1 - (dx*dx+dy*dy); if (dz > 0) // it does hit the sphere { @@ -1059,11 +1204,11 @@ static void setuptex(int cltexnum, int rtexnum, qbyte *data, qbyte *particletext static void R_InitParticleTexture (void) { - int x,y,d,i,m; - float dx, dy, radius, f, f2; - qbyte data[32][32][4], noise1[64][64], noise2[64][64]; - vec3_t light; - qbyte particletexturedata[256*256*4]; + int x,y,d,i,m; + float dx, dy, radius, f, f2; + qbyte data[32][32][4], noise1[64][64], noise2[64][64]; + vec3_t light; + qbyte particletexturedata[256*256*4]; memset(particletexturedata, 255, sizeof(particletexturedata)); @@ -1160,7 +1305,13 @@ static void R_InitParticleTexture (void) } setuptex(26, 34, &data[0][0][0], particletexturedata); +#if WORKINGLQUAKE + glBindTexture(GL_TEXTURE_2D, (particlefonttexture = gl_extension_number++)); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); +#else particlefonttexture = R_LoadTexture (particletexturepool, "particlefont", 256, 256, particletexturedata, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE); +#endif } static void r_part_start(void) @@ -1181,15 +1332,31 @@ static void r_part_newmap(void) void R_Particles_Init (void) { Cvar_RegisterVariable(&r_drawparticles); +#ifdef WORKINGLQUAKE + r_part_start(); +#else R_RegisterModule("R_Particles", r_part_start, r_part_shutdown, r_part_newmap); +#endif } +#ifdef WORKINGLQUAKE +void R_InitParticles(void) +{ + CL_Particles_Init(); + R_Particles_Init(); +} + +float varray_vertex[16]; +#endif + void R_DrawParticleCallback(const void *calldata1, int calldata2) { int additive, texnum, orientation; float org[3], up2[3], v[3], right[3], up[3], fog, ifog, fogvec[3], cr, cg, cb, ca; particletexture_t *tex; +#ifndef WORKINGLQUAKE rmeshstate_t m; +#endif const particle_t *p = calldata1; VectorCopy(p->org, org); @@ -1198,6 +1365,12 @@ void R_DrawParticleCallback(const void *calldata1, int calldata2) //dynlight = p->flags & P_DYNLIGHT; additive = p->flags & P_ADDITIVE; +#ifdef WORKINGLQUAKE + if (additive) + glBlendFunc(GL_SRC_ALPHA, GL_ONE); + else + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); +#else memset(&m, 0, sizeof(m)); m.blendfunc1 = GL_SRC_ALPHA; if (additive) @@ -1207,12 +1380,14 @@ void R_DrawParticleCallback(const void *calldata1, int calldata2) m.tex[0] = R_GetTexture(particlefonttexture); R_Mesh_Matrix(&r_identitymatrix); R_Mesh_State(&m); +#endif tex = &particletexture[texnum]; cr = p->color[0] * (1.0f / 255.0f); cg = p->color[1] * (1.0f / 255.0f); cb = p->color[2] * (1.0f / 255.0f); ca = p->alpha * (1.0f / 255.0f); +#ifndef WORKINGLQUAKE if (fogenabled) { VectorSubtract(org, r_origin, fogvec); @@ -1240,6 +1415,7 @@ void R_DrawParticleCallback(const void *calldata1, int calldata2) varray_texcoord[0][2] = tex->s1;varray_texcoord[0][3] = tex->t1; varray_texcoord[0][4] = tex->s1;varray_texcoord[0][5] = tex->t2; varray_texcoord[0][6] = tex->s2;varray_texcoord[0][7] = tex->t2; +#endif if (orientation == PARTICLE_BEAM) { @@ -1291,7 +1467,17 @@ void R_DrawParticleCallback(const void *calldata1, int calldata2) } else Host_Error("R_DrawParticles: unknown particle orientation %i\n", orientation); +#if WORKINGLQUAKE + glBegin(GL_QUADS); + glColor4f(cr, cg, cb, ca); + glTexCoord2f(tex->s2, tex->t1);glVertex3f(varray_vertex[ 0], varray_vertex[ 1], varray_vertex[ 2]); + glTexCoord2f(tex->s1, tex->t1);glVertex3f(varray_vertex[ 4], varray_vertex[ 5], varray_vertex[ 6]); + glTexCoord2f(tex->s1, tex->t2);glVertex3f(varray_vertex[ 8], varray_vertex[ 9], varray_vertex[10]); + glTexCoord2f(tex->s2, tex->t2);glVertex3f(varray_vertex[12], varray_vertex[13], varray_vertex[14]); + glEnd(); +#else R_Mesh_Draw(4, 2, polygonelements); +#endif } void R_DrawParticles (void) @@ -1304,13 +1490,25 @@ void R_DrawParticles (void) if ((!cl_numparticles) || (!r_drawparticles.integer)) return; - c_particles += cl_numparticles; - minparticledist = DotProduct(r_origin, vpn) + 16.0f; +#ifdef WORKINGLQUAKE + // helper code if anyone wants to port this to stock glquake engines + glBindTexture(GL_TEXTURE_2D, particlefonttexture); + glEnable(GL_BLEND); + glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + // LordHavoc: only render if not too close + for (i = 0, p = particles;i < cl_numparticles;i++, p++) + if (DotProduct(p->org, vpn) >= minparticledist) + R_DrawParticleCallback(p, 0); + // helper code if anyone wants to port this to stock glquake engines + glDisable(GL_BLEND); +#else // LordHavoc: only render if not too close + c_particles += cl_numparticles; for (i = 0, p = particles;i < cl_numparticles;i++, p++) if (DotProduct(p->org, vpn) >= minparticledist) R_MeshQueue_AddTransparent(p->org, R_DrawParticleCallback, p, 0); +#endif } diff --git a/client.h b/client.h index 3db28366..0df1f7a2 100644 --- a/client.h +++ b/client.h @@ -615,7 +615,7 @@ void CL_ParticleCube (vec3_t mins, vec3_t maxs, vec3_t dir, int count, int color void CL_ParticleRain (vec3_t mins, vec3_t maxs, vec3_t dir, int count, int colorbase, int type); void CL_EntityParticles (entity_t *ent); void CL_BlobExplosion (vec3_t org); -void CL_ParticleExplosion (vec3_t org, int smoke); +void CL_ParticleExplosion (vec3_t org); void CL_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength); void CL_LavaSplash (vec3_t org); void CL_TeleportSplash (vec3_t org);