From: Mircea Kitsune Date: Sat, 6 Oct 2012 12:54:50 +0000 (+0300) Subject: Improve last commit, and show a separate text while the server is working on respawni... X-Git-Tag: xonotic-v0.7.0~198^2~1 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=be48928fb84ee1951c1d5eb2e0c5ed6ef64c0b04;p=xonotic%2Fxonotic-data.pk3dir.git Improve last commit, and show a separate text while the server is working on respawning the player --- diff --git a/qcsrc/client/scoreboard.qc b/qcsrc/client/scoreboard.qc index 41ac0a727..913a0bfb3 100644 --- a/qcsrc/client/scoreboard.qc +++ b/qcsrc/client/scoreboard.qc @@ -1379,21 +1379,22 @@ void HUD_DrawScoreboard() // print information about respawn status float respawn_time = getstatf(STAT_RESPAWN_TIME); - if(respawn_time < 0) - { - // a negative number means we are awaiting respawn, time value is still the same - respawn_time *= -1; // remove mark now that we checked it - if(respawn_time - time > 0) - str = strcat("^1Respawning in ^3", ftos_decimals(respawn_time - time, 2), "^1 seconds..."); - else - respawn_time = 0; // don't show a negative value while the server is respawning the player - } - else if(time < respawn_time) - str = strcat("You are dead, wait ^3", ftos_decimals(respawn_time - time, 2), "^7 seconds before respawning"); - else if(time >= respawn_time) - str = strcat("You are dead, press ^2", getcommandkey("primary fire", "+fire"), "^7 to respawn"); if(respawn_time) { + if(respawn_time < 0) + { + // a negative number means we are awaiting respawn, time value is still the same + respawn_time *= -1; // remove mark now that we checked it + if(time >= respawn_time) // don't show a negative value while the server is respawning the player (lag) + str = strcat("^1Respawning..."); + else + str = strcat("^1Respawning in ^3", ftos_decimals(respawn_time - time, 2), "^1 seconds..."); + } + else if(time < respawn_time) + str = strcat("You are dead, wait ^3", ftos_decimals(respawn_time - time, 2), "^7 seconds before respawning"); + else if(time >= respawn_time) + str = strcat("You are dead, press ^2", getcommandkey("primary fire", "+fire"), "^7 to respawn"); + pos_y += 1.2 * hud_fontsize_y; drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, hud_fontsize)), str, hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL); }