From: Mario Date: Mon, 5 Aug 2013 08:37:17 +0000 (+1000) Subject: Fix monster count tripling each round X-Git-Tag: xonotic-v0.8.0~241^2^2~171 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=bc87f5cd3d6edcb939fd60e9ef36d0452490243d;p=xonotic%2Fxonotic-data.pk3dir.git Fix monster count tripling each round --- diff --git a/qcsrc/server/mutators/gamemode_invasion.qc b/qcsrc/server/mutators/gamemode_invasion.qc index 4212f63c7..4feee161c 100644 --- a/qcsrc/server/mutators/gamemode_invasion.qc +++ b/qcsrc/server/mutators/gamemode_invasion.qc @@ -142,7 +142,7 @@ void Invasion_RoundStart() numkilled = 0; if(roundcnt > 1) - maxspawned = rint(autocvar_g_invasion_monster_count * roundcnt / 0.7); + maxspawned = rint(autocvar_g_invasion_monster_count * (roundcnt * 0.5)); else maxspawned = autocvar_g_invasion_monster_count;