From: Mario Date: Fri, 31 Jul 2020 10:48:34 +0000 (+1000) Subject: Add Read/WriteAngleVector macros to simplify the networking of angles X-Git-Tag: xonotic-v0.8.5~816 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=bc4be8c518a62d8ae09227114c32a90133d0fde8;p=xonotic%2Fxonotic-data.pk3dir.git Add Read/WriteAngleVector macros to simplify the networking of angles --- diff --git a/qcsrc/common/effects/qc/modeleffects.qc b/qcsrc/common/effects/qc/modeleffects.qc index 9849b5be7..41eee445c 100644 --- a/qcsrc/common/effects/qc/modeleffects.qc +++ b/qcsrc/common/effects/qc/modeleffects.qc @@ -30,15 +30,11 @@ bool modeleffect_SendEntity(entity this, entity to, int sf) } if(f & 2) { - WriteCoord(MSG_ENTITY, this.angles.x); - WriteCoord(MSG_ENTITY, this.angles.y); - WriteCoord(MSG_ENTITY, this.angles.z); + WriteAngleVector(MSG_ENTITY, this.angles); } if(f & 4) { - WriteCoord(MSG_ENTITY, this.avelocity.x); - WriteCoord(MSG_ENTITY, this.avelocity.y); - WriteCoord(MSG_ENTITY, this.avelocity.z); + WriteAngleVector(MSG_ENTITY, this.avelocity); } WriteShort(MSG_ENTITY, this.scale * 256.0); WriteShort(MSG_ENTITY, this.scale2 * 256.0); @@ -128,15 +124,11 @@ NET_HANDLE(ENT_CLIENT_MODELEFFECT, bool isnew) } if(f & 2) { - e.angles_x = ReadAngle(); - e.angles_y = ReadAngle(); - e.angles_z = ReadAngle(); + e.angles = ReadAngleVector(); } if(f & 4) { - e.avelocity_x = ReadAngle(); - e.avelocity_y = ReadAngle(); - e.avelocity_z = ReadAngle(); + e.avelocity = ReadAngleVector(); } e.scale1 = ReadShort() / 256.0; e.scale2 = ReadShort() / 256.0; diff --git a/qcsrc/common/gamemodes/gamemode/onslaught/onslaught.qc b/qcsrc/common/gamemodes/gamemode/onslaught/onslaught.qc index 66ae14db4..f0a0046d8 100644 --- a/qcsrc/common/gamemodes/gamemode/onslaught/onslaught.qc +++ b/qcsrc/common/gamemodes/gamemode/onslaught/onslaught.qc @@ -12,9 +12,7 @@ NET_HANDLE(ENT_ONSCAMERA, bool isnew) this.origin = ReadVector(); setorigin(this, this.origin); - this.angles_x = ReadAngle(); - this.angles_y = ReadAngle(); - this.angles_z = ReadAngle(); + this.angles = ReadAngleVector(); this.drawmask = MASK_NORMAL; setmodel(this, MDL_Null); // give it a size for clientcamera diff --git a/qcsrc/common/gamemodes/gamemode/onslaught/sv_onslaught.qc b/qcsrc/common/gamemodes/gamemode/onslaught/sv_onslaught.qc index 1f3e43378..170845298 100644 --- a/qcsrc/common/gamemodes/gamemode/onslaught/sv_onslaught.qc +++ b/qcsrc/common/gamemodes/gamemode/onslaught/sv_onslaught.qc @@ -39,9 +39,7 @@ bool clientcamera_send(entity this, entity to, int sf) WriteVector(MSG_ENTITY, this.origin); - WriteAngle(MSG_ENTITY, this.angles_x); - WriteAngle(MSG_ENTITY, this.angles_y); - WriteAngle(MSG_ENTITY, this.angles_z); + WriteAngleVector(MSG_ENTITY, this.angles); return true; } @@ -876,6 +874,7 @@ void ons_camSetup(entity this) FOREACH_CLIENT(true, it.clientcamera = cam;); + // NOTE: engine networked WriteByte(MSG_ALL, SVC_SETVIEWANGLES); WriteAngle(MSG_ALL, cam.angles_x); WriteAngle(MSG_ALL, cam.angles_y); diff --git a/qcsrc/common/mapobjects/func/plat.qc b/qcsrc/common/mapobjects/func/plat.qc index 53dbed02f..64275a357 100644 --- a/qcsrc/common/mapobjects/func/plat.qc +++ b/qcsrc/common/mapobjects/func/plat.qc @@ -31,9 +31,7 @@ float plat_send(entity this, entity to, float sf) WriteVector(MSG_ENTITY, this.size); - WriteAngle(MSG_ENTITY, this.mangle_x); - WriteAngle(MSG_ENTITY, this.mangle_y); - WriteAngle(MSG_ENTITY, this.mangle_z); + WriteAngleVector(MSG_ENTITY, this.mangle); WriteShort(MSG_ENTITY, this.speed); WriteShort(MSG_ENTITY, this.height); @@ -152,9 +150,7 @@ NET_HANDLE(ENT_CLIENT_PLAT, bool isnew) this.size = ReadVector(); - this.mangle_x = ReadAngle(); - this.mangle_y = ReadAngle(); - this.mangle_z = ReadAngle(); + this.mangle = ReadAngleVector(); this.speed = ReadShort(); this.height = ReadShort(); diff --git a/qcsrc/common/mapobjects/func/train.qc b/qcsrc/common/mapobjects/func/train.qc index 4e9c33456..4ee741d58 100644 --- a/qcsrc/common/mapobjects/func/train.qc +++ b/qcsrc/common/mapobjects/func/train.qc @@ -164,9 +164,7 @@ float train_send(entity this, entity to, float sf) WriteVector(MSG_ENTITY, this.view_ofs); - WriteAngle(MSG_ENTITY, this.mangle_x); - WriteAngle(MSG_ENTITY, this.mangle_y); - WriteAngle(MSG_ENTITY, this.mangle_z); + WriteAngleVector(MSG_ENTITY, this.mangle); WriteShort(MSG_ENTITY, this.speed); WriteShort(MSG_ENTITY, this.height); @@ -303,9 +301,7 @@ NET_HANDLE(ENT_CLIENT_TRAIN, bool isnew) this.view_ofs = ReadVector(); - this.mangle_x = ReadAngle(); - this.mangle_y = ReadAngle(); - this.mangle_z = ReadAngle(); + this.mangle = ReadAngleVector(); this.speed = ReadShort(); this.height = ReadShort(); diff --git a/qcsrc/common/mapobjects/misc/laser.qc b/qcsrc/common/mapobjects/misc/laser.qc index 812dce76b..77435e938 100644 --- a/qcsrc/common/mapobjects/misc/laser.qc +++ b/qcsrc/common/mapobjects/misc/laser.qc @@ -161,8 +161,7 @@ bool laser_SendEntity(entity this, entity to, float sendflags) } else { - WriteAngle(MSG_ENTITY, this.mangle_x); - WriteAngle(MSG_ENTITY, this.mangle_y); + WriteAngleVector2D(MSG_ENTITY, this.mangle); } } if(sendflags & SF_LASER_UPDATE_ACTIVE) @@ -388,8 +387,7 @@ NET_HANDLE(ENT_CLIENT_LASER, bool isnew) } else { - this.angles_x = ReadAngle(); - this.angles_y = ReadAngle(); + this.angles = ReadAngleVector2D(); } } if(sendflags & SF_LASER_UPDATE_ACTIVE) diff --git a/qcsrc/common/mapobjects/misc/teleport_dest.qc b/qcsrc/common/mapobjects/misc/teleport_dest.qc index 7402726d4..6bf95f24f 100644 --- a/qcsrc/common/mapobjects/misc/teleport_dest.qc +++ b/qcsrc/common/mapobjects/misc/teleport_dest.qc @@ -14,10 +14,7 @@ bool teleport_dest_send(entity this, entity to, int sendflags) WriteCoord(MSG_ENTITY, this.speed); WriteString(MSG_ENTITY, this.targetname); WriteVector(MSG_ENTITY, this.origin); - - WriteAngle(MSG_ENTITY, this.mangle_x); - WriteAngle(MSG_ENTITY, this.mangle_y); - WriteAngle(MSG_ENTITY, this.mangle_z); + WriteAngleVector(MSG_ENTITY, this.mangle); } return true; @@ -72,10 +69,7 @@ NET_HANDLE(ENT_CLIENT_TELEPORT_DEST, bool isnew) this.speed = ReadCoord(); this.targetname = strzone(ReadString()); this.origin = ReadVector(); - - this.mangle_x = ReadAngle(); - this.mangle_y = ReadAngle(); - this.mangle_z = ReadAngle(); + this.mangle = ReadAngleVector(); setorigin(this, this.origin); diff --git a/qcsrc/common/mapobjects/models.qc b/qcsrc/common/mapobjects/models.qc index bcaca193f..c70effedb 100644 --- a/qcsrc/common/mapobjects/models.qc +++ b/qcsrc/common/mapobjects/models.qc @@ -109,11 +109,7 @@ bool g_clientmodel_genericsendentity(entity this, entity to, int sf) if(sf & BIT(2)) { if(sf & 0x10) - { - WriteAngle(MSG_ENTITY, this.angles.x); - WriteAngle(MSG_ENTITY, this.angles.y); - WriteAngle(MSG_ENTITY, this.angles.z); - } + WriteAngleVector(MSG_ENTITY, this.angles); } if(sf & BIT(3)) @@ -334,11 +330,7 @@ NET_HANDLE(ENT_CLIENT_WALL, bool isnew) if(f & 4) { if(f & 0x10) - { - this.angles_x = ReadAngle(); - this.angles_y = ReadAngle(); - this.angles_z = ReadAngle(); - } + this.angles = ReadAngleVector(); else this.angles = '0 0 0'; } diff --git a/qcsrc/common/mapobjects/trigger/jumppads.qc b/qcsrc/common/mapobjects/trigger/jumppads.qc index 5138419d1..b016dde9a 100644 --- a/qcsrc/common/mapobjects/trigger/jumppads.qc +++ b/qcsrc/common/mapobjects/trigger/jumppads.qc @@ -634,9 +634,7 @@ bool target_push_send(entity this, entity to, float sf) WriteString(MSG_ENTITY, this.targetname); WriteVector(MSG_ENTITY, this.origin); - WriteAngle(MSG_ENTITY, this.angles_x); - WriteAngle(MSG_ENTITY, this.angles_y); - WriteAngle(MSG_ENTITY, this.angles_z); + WriteAngleVector(MSG_ENTITY, this.angles); return true; } @@ -726,9 +724,7 @@ NET_HANDLE(ENT_CLIENT_TARGET_PUSH, bool isnew) this.targetname = strzone(ReadString()); this.origin = ReadVector(); - this.angles_x = ReadAngle(); - this.angles_y = ReadAngle(); - this.angles_z = ReadAngle(); + this.angles = ReadAngleVector(); return = true; diff --git a/qcsrc/common/mapobjects/trigger/viewloc.qc b/qcsrc/common/mapobjects/trigger/viewloc.qc index ba5dcbe44..354d36cb7 100644 --- a/qcsrc/common/mapobjects/trigger/viewloc.qc +++ b/qcsrc/common/mapobjects/trigger/viewloc.qc @@ -125,9 +125,7 @@ bool viewloc_send(entity this, entity to, int sf) WriteVector(MSG_ENTITY, this.origin); - WriteAngle(MSG_ENTITY, this.angles_x); - WriteAngle(MSG_ENTITY, this.angles_y); - WriteAngle(MSG_ENTITY, this.angles_z); + WriteAngleVector(MSG_ENTITY, this.angles); return true; } @@ -200,9 +198,7 @@ NET_HANDLE(ENT_CLIENT_VIEWLOC, bool isnew) this.origin = ReadVector(); setorigin(this, this.origin); - this.movedir_x = ReadAngle(); - this.movedir_y = ReadAngle(); - this.movedir_z = ReadAngle(); + this.movedir = ReadAngleVector(); return = true; diff --git a/qcsrc/common/t_items.qc b/qcsrc/common/t_items.qc index ef2923b86..3b550f93e 100644 --- a/qcsrc/common/t_items.qc +++ b/qcsrc/common/t_items.qc @@ -168,9 +168,7 @@ NET_HANDLE(ENT_CLIENT_ITEM, bool isnew) if(sf & ISF_ANGLES) { - this.angles_x = ReadAngle(); - this.angles_y = ReadAngle(); - this.angles_z = ReadAngle(); + this.angles = ReadAngleVector(); } if(sf & ISF_SIZE) @@ -321,9 +319,7 @@ bool ItemSend(entity this, entity to, int sf) if(sf & ISF_ANGLES) { - WriteAngle(MSG_ENTITY, this.angles_x); - WriteAngle(MSG_ENTITY, this.angles_y); - WriteAngle(MSG_ENTITY, this.angles_z); + WriteAngleVector(MSG_ENTITY, this.angles); } // sets size on the client, unused on server diff --git a/qcsrc/common/turrets/cl_turrets.qc b/qcsrc/common/turrets/cl_turrets.qc index df20e1ad2..fca9f7f23 100644 --- a/qcsrc/common/turrets/cl_turrets.qc +++ b/qcsrc/common/turrets/cl_turrets.qc @@ -376,8 +376,7 @@ NET_HANDLE(ENT_CLIENT_TURRET, bool isnew) this.origin = ReadVector(); setorigin(this, this.origin); - this.angles_x = ReadAngle(); - this.angles_y = ReadAngle(); + this.angles = ReadAngleVector2D(); turret_construct(this, isnew); this.colormap = 1024; diff --git a/qcsrc/common/turrets/sv_turrets.qc b/qcsrc/common/turrets/sv_turrets.qc index d8587b14a..ceaae8ad5 100644 --- a/qcsrc/common/turrets/sv_turrets.qc +++ b/qcsrc/common/turrets/sv_turrets.qc @@ -320,7 +320,6 @@ void turrets_setframe(entity this, float _frame, float client_only) bool turret_send(entity this, entity to, float sf) { - WriteHeader(MSG_ENTITY, ENT_CLIENT_TURRET); WriteByte(MSG_ENTITY, sf); if(sf & TNSF_SETUP) @@ -329,8 +328,7 @@ bool turret_send(entity this, entity to, float sf) WriteVector(MSG_ENTITY, this.origin); - WriteAngle(MSG_ENTITY, this.angles_x); - WriteAngle(MSG_ENTITY, this.angles_y); + WriteAngleVector2D(MSG_ENTITY, this.angles); } if(sf & TNSF_ANG) diff --git a/qcsrc/common/vehicles/sv_vehicles.qc b/qcsrc/common/vehicles/sv_vehicles.qc index 7273f5a64..5d864b1b5 100644 --- a/qcsrc/common/vehicles/sv_vehicles.qc +++ b/qcsrc/common/vehicles/sv_vehicles.qc @@ -839,6 +839,7 @@ void vehicles_exit(entity vehic, bool eject) WriteByte (MSG_ONE, SVC_SETVIEWPORT); WriteEntity( MSG_ONE, player); + // NOTE: engine networked WriteByte (MSG_ONE, SVC_SETVIEWANGLES); WriteAngle(MSG_ONE, 0); WriteAngle(MSG_ONE, vehic.angles_y); @@ -1081,6 +1082,7 @@ void vehicles_enter(entity pl, entity veh) WriteByte (MSG_ONE, SVC_SETVIEWPORT); WriteEntity(MSG_ONE, veh.vehicle_viewport); + // NOTE: engine networked WriteByte (MSG_ONE, SVC_SETVIEWANGLES); if(veh.tur_head) { diff --git a/qcsrc/common/vehicles/vehicle/bumblebee.qc b/qcsrc/common/vehicles/vehicle/bumblebee.qc index 224f96564..0a8875b48 100644 --- a/qcsrc/common/vehicles/vehicle/bumblebee.qc +++ b/qcsrc/common/vehicles/vehicle/bumblebee.qc @@ -230,6 +230,7 @@ void bumblebee_gunner_exit(entity this, int _exitflag) WriteByte(MSG_ONE, SVC_SETVIEWPORT); WriteEntity(MSG_ONE, player); + // NOTE: engine networked WriteByte(MSG_ONE, SVC_SETVIEWANGLES); WriteAngle(MSG_ONE, 0); WriteAngle(MSG_ONE, vehic.angles.y); @@ -340,6 +341,7 @@ bool bumblebee_gunner_enter(entity this, entity player) WriteByte(MSG_ONE, SVC_SETVIEWPORT); WriteEntity(MSG_ONE, gunner.vehicle_viewport); + // NOTE: engine networked WriteByte(MSG_ONE, SVC_SETVIEWANGLES); WriteAngle(MSG_ONE, gunner.angles_x + vehic.angles_x); // tilt WriteAngle(MSG_ONE, gunner.angles_y + vehic.angles_y); // yaw diff --git a/qcsrc/common/weapons/weapon/arc.qc b/qcsrc/common/weapons/weapon/arc.qc index 387bb910f..5f79c8ccf 100644 --- a/qcsrc/common/weapons/weapon/arc.qc +++ b/qcsrc/common/weapons/weapon/arc.qc @@ -40,9 +40,7 @@ bool W_Arc_Beam_Send(entity this, entity to, int sf) } if(sf & ARC_SF_BEAMDIR) // beam direction { - WriteAngle(MSG_ENTITY, this.beam_dir.x); - WriteAngle(MSG_ENTITY, this.beam_dir.y); - WriteAngle(MSG_ENTITY, this.beam_dir.z); + WriteAngleVector(MSG_ENTITY, this.beam_dir); } if(sf & ARC_SF_BEAMTYPE) // beam type { @@ -1274,9 +1272,7 @@ NET_HANDLE(ENT_CLIENT_ARC_BEAM, bool isnew) if(sf & ARC_SF_BEAMDIR) // beam direction { - this.angles_x = ReadAngle(); - this.angles_y = ReadAngle(); - this.angles_z = ReadAngle(); + this.angles = ReadAngleVector(); } if(sf & ARC_SF_BEAMTYPE) // beam type diff --git a/qcsrc/common/wepent.qc b/qcsrc/common/wepent.qc index 5e78207d4..3d751035b 100644 --- a/qcsrc/common/wepent.qc +++ b/qcsrc/common/wepent.qc @@ -36,10 +36,10 @@ MACRO_END \ PROP(false, porto_v_angle_held, WEPENT_SET_NORMAL, \ { WriteByte(chan, this.porto_v_angle_held); if(this.porto_v_angle_held) { \ - WriteAngle(chan, this.owner.porto_v_angle.x); WriteAngle(chan, this.owner.porto_v_angle.y); \ + WriteAngleVector2D(chan, this.owner.porto_v_angle); \ } }, \ { (viewmodels[this.m_wepent_slot]).angles_held_status = ReadByte(); if((viewmodels[this.m_wepent_slot]).angles_held_status) { \ - (viewmodels[this.m_wepent_slot]).angles_held = vec2(ReadAngle(), ReadAngle()); } \ + (viewmodels[this.m_wepent_slot]).angles_held = ReadAngleVector2D(); } \ else { (viewmodels[this.m_wepent_slot]).angles_held = '0 0 0'; } }) \ \ PROP(false, tuba_instrument, WEPENT_SET_NORMAL, \ diff --git a/qcsrc/lib/net.qh b/qcsrc/lib/net.qh index 3cec9fd9b..522b4ff23 100644 --- a/qcsrc/lib/net.qh +++ b/qcsrc/lib/net.qh @@ -357,6 +357,8 @@ MACRO_END #define ReadFloat() ReadCoord() #define ReadVector() vec3(ReadFloat(), ReadFloat(), ReadFloat()) #define ReadVector2D() vec2(ReadFloat(), ReadFloat()) + #define ReadAngleVector() vec3(ReadAngle(), ReadAngle(), ReadAngle()) + #define ReadAngleVector2D() vec2(ReadAngle(), ReadAngle()) int Readbits(int num) { @@ -397,6 +399,8 @@ MACRO_END #define WriteFloat(to, f) WriteCoord(to, f) #define WriteVector(to, v) MACRO_BEGIN WriteFloat(to, v.x); WriteFloat(to, v.y); WriteFloat(to, v.z); MACRO_END #define WriteVector2D(to, v) MACRO_BEGIN WriteFloat(to, v.x); WriteFloat(to, v.y); MACRO_END + #define WriteAngleVector(to, v) MACRO_BEGIN WriteAngle(to, v.x); WriteAngle(to, v.y); WriteAngle(to, v.z); MACRO_END + #define WriteAngleVector2D(to, v) MACRO_BEGIN WriteAngle(to, v.x); WriteAngle(to, v.y); MACRO_END void Writebits(float dst, float val, int num) {