From: TimePath Date: Wed, 3 Jan 2018 12:09:25 +0000 (+1100) Subject: Fix release mode X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=bba7f00436d1d052d5ec56946da6bd87385a7c88;p=xonotic%2Fnetradiant.git Fix release mode --- diff --git a/radiant/main.cpp b/radiant/main.cpp index 0fea7c2b..cd328b37 100644 --- a/radiant/main.cpp +++ b/radiant/main.cpp @@ -302,16 +302,16 @@ bool handleMessage(){ globalErrorStream() << m_buffer.c_str(); if ( !m_lock.locked() ) { ScopedLock lock( m_lock ); -#if GDEF_DEBUG - m_buffer << "Break into the debugger?\n"; - bool handled = alert( ui::root, m_buffer.c_str(), "Radiant - Runtime Error", ui::alert_type::YESNO, ui::alert_icon::Error ) == ui::alert_response::NO; - m_buffer.clear(); - return handled; -#else - m_buffer << "Please report this error to the developers\n"; - ui::root.window().alert( m_buffer.c_str(), "Radiant - Runtime Error", ui::alert_type::OK, ui::alert_icon::Error ); - m_buffer.clear(); -#endif + if (GDEF_DEBUG) { + m_buffer << "Break into the debugger?\n"; + bool handled = ui::alert(ui::root, m_buffer.c_str(), "Radiant - Runtime Error", ui::alert_type::YESNO, ui::alert_icon::Error) == ui::alert_response::NO; + m_buffer.clear(); + return handled; + } else { + m_buffer << "Please report this error to the developers\n"; + ui::alert(ui::root, m_buffer.c_str(), "Radiant - Runtime Error", ui::alert_type::OK, ui::alert_icon::Error); + m_buffer.clear(); + } } return true; } @@ -368,34 +368,31 @@ bool check_version(){ // make something idiot proof and someone will make better idiots, this may be overkill // let's leave it disabled in debug mode in any case // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=431 -#if !GDEF_DEBUG -#define CHECK_VERSION -#endif -#ifdef CHECK_VERSION - // locate and open RADIANT_MAJOR and RADIANT_MINOR - bool bVerIsGood = true; - { - StringOutputStream ver_file_name( 256 ); - ver_file_name << AppPath_get() << "RADIANT_MAJOR"; - bVerIsGood = check_version_file( ver_file_name.c_str(), RADIANT_MAJOR_VERSION ); - } - { - StringOutputStream ver_file_name( 256 ); - ver_file_name << AppPath_get() << "RADIANT_MINOR"; - bVerIsGood = check_version_file( ver_file_name.c_str(), RADIANT_MINOR_VERSION ); - } + if (GDEF_DEBUG) { + return true; + } + // locate and open RADIANT_MAJOR and RADIANT_MINOR + bool bVerIsGood = true; + { + StringOutputStream ver_file_name(256); + ver_file_name << AppPath_get() << "RADIANT_MAJOR"; + bVerIsGood = check_version_file(ver_file_name.c_str(), RADIANT_MAJOR_VERSION); + } + { + StringOutputStream ver_file_name(256); + ver_file_name << AppPath_get() << "RADIANT_MINOR"; + bVerIsGood = check_version_file(ver_file_name.c_str(), RADIANT_MINOR_VERSION); + } - if ( !bVerIsGood ) { - StringOutputStream msg( 256 ); - msg << "This editor binary (" RADIANT_VERSION ") doesn't match what the latest setup has configured in this directory\n" - "Make sure you run the right/latest editor binary you installed\n" - << AppPath_get(); - ui::root.window().alert( msg.c_str(), "Radiant", ui::alert_type::OK, ui::alert_icon::Default); - } - return bVerIsGood; -#else - return true; -#endif + if (!bVerIsGood) { + StringOutputStream msg(256); + msg + << "This editor binary (" RADIANT_VERSION ") doesn't match what the latest setup has configured in this directory\n" + "Make sure you run the right/latest editor binary you installed\n" + << AppPath_get(); + ui::alert(ui::root, msg.c_str(), "Radiant", ui::alert_type::OK, ui::alert_icon::Default); + } + return bVerIsGood; } void create_global_pid(){ @@ -422,21 +419,22 @@ void create_global_pid(){ } // in debug, never prompt to clean registry, turn console logging auto after a failed start -#if !GDEF_DEBUG - StringOutputStream msg( 256 ); - msg << "Radiant failed to start properly the last time it was run.\n" - "The failure may be related to current global preferences.\n" - "Do you want to reset global preferences to defaults?"; - - if ( ui::root.window().alert( msg.c_str(), "Radiant - Startup Failure", ui::alert_type::YESNO, ui::alert_icon::Question ) == ui::alert_response::YES ) { - g_GamesDialog.Reset(); - } + if (!GDEF_DEBUG) { + StringOutputStream msg(256); + msg << "Radiant failed to start properly the last time it was run.\n" + "The failure may be related to current global preferences.\n" + "Do you want to reset global preferences to defaults?"; + + if (ui::alert(ui::root, msg.c_str(), "Radiant - Startup Failure", ui::alert_type::YESNO, ui::alert_icon::Question) == ui::alert_response::YES) { + g_GamesDialog.Reset(); + } - msg.clear(); - msg << "Logging console output to " << SettingsPath_get() << "radiant.log\nRefer to the log if Radiant fails to start again."; + msg.clear(); + msg << "Logging console output to " << SettingsPath_get() + << "radiant.log\nRefer to the log if Radiant fails to start again."; - ui::root.window().alert( msg.c_str(), "Radiant - Console Log", ui::alert_type::OK ); -#endif + ui::alert(ui::root, msg.c_str(), "Radiant - Console Log", ui::alert_type::OK); + } // set without saving, the class is not in a coherent state yet // just do the value change and call to start logging, CGamesDialog will pickup when relevant @@ -481,21 +479,22 @@ void create_local_pid(){ } // in debug, never prompt to clean registry, turn console logging auto after a failed start -#if !GDEF_DEBUG - StringOutputStream msg; - msg << "Radiant failed to start properly the last time it was run.\n" - "The failure may be caused by current preferences.\n" - "Do you want to reset all preferences to defaults?"; - - if ( ui::root.window().alert( msg.c_str(), "Radiant - Startup Failure", ui::alert_type::YESNO, ui::alert_icon::Question ) == ui::alert_response::YES ) { - Preferences_Reset(); - } + if (!GDEF_DEBUG) { + StringOutputStream msg; + msg << "Radiant failed to start properly the last time it was run.\n" + "The failure may be caused by current preferences.\n" + "Do you want to reset all preferences to defaults?"; + + if (ui::alert(ui::root, msg.c_str(), "Radiant - Startup Failure", ui::alert_type::YESNO, ui::alert_icon::Question) == ui::alert_response::YES) { + Preferences_Reset(); + } - msg.clear(); - msg << "Logging console output to " << SettingsPath_get() << "radiant.log\nRefer to the log if Radiant fails to start again."; + msg.clear(); + msg << "Logging console output to " << SettingsPath_get() + << "radiant.log\nRefer to the log if Radiant fails to start again."; - ui::root.window().alert( msg.c_str(), "Radiant - Console Log", ui::alert_type::OK ); -#endif + ui::alert(ui::root, msg.c_str(), "Radiant - Console Log", ui::alert_type::OK); + } // force console logging on! (will go in prefs too) g_GamesDialog.m_bForceLogConsole = true;