From: Mario Date: Mon, 22 Apr 2013 14:38:59 +0000 (+1000) Subject: Fix case sensitive monster type in mobspawn command X-Git-Tag: xonotic-v0.8.0~241^2^2~309 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=ba88ae93167933164f7e5a8dbf9aae1de7b69b28;p=xonotic%2Fxonotic-data.pk3dir.git Fix case sensitive monster type in mobspawn command --- diff --git a/qcsrc/server/command/cmd.qc b/qcsrc/server/command/cmd.qc index 35bb12cbb..73998ef76 100644 --- a/qcsrc/server/command/cmd.qc +++ b/qcsrc/server/command/cmd.qc @@ -265,7 +265,7 @@ void ClientCommand_mobspawn(float request, float argc) float moveflag; moveflag = (argv(2) ? stof(argv(2)) : 1); // follow owner if not defined - tospawn = argv(1); + tospawn = strtolower(argv(1)); mname = argv(3); if(tospawn == "list")