From: MirceaKitsune Date: Sun, 18 Mar 2012 11:25:49 +0000 (+0200) Subject: Don't show prey on the radar X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=ba4e5daa26f3bd116be3a36dc42011845642a000;p=voretournament%2Fvoretournament.git Don't show prey on the radar --- diff --git a/data/qcsrc/client/radar.qc b/data/qcsrc/client/radar.qc index bae1c5c5..6e03aa11 100644 --- a/data/qcsrc/client/radar.qc +++ b/data/qcsrc/client/radar.qc @@ -386,6 +386,7 @@ void() radar_view = { col = GetPlayerColor(tm.sv_entnum); //if(color == COLOR_SPECTATOR || color == col) + if not(tm.eaten) // don't show prey on the radar draw_radar_player(tm.origin, tm.angles, GetTeamRGB(col)); } draw_radar_player(view_origin, view_angles, '1 1 1'); diff --git a/docs/Release notes.txt b/docs/Release notes.txt index 0229f8c5..38afb0bd 100644 --- a/docs/Release notes.txt +++ b/docs/Release notes.txt @@ -278,6 +278,8 @@ Bug fixes: - Fix floating player names showing for prey, which was both wrong and caused overlapping. +- Fix prey showing on the radar + Features: - There is no longer a player swallow limit. Players have a stomach capacity (for predators) and a mass (for prey), both based on player scale. As long as your mass is not exceeded, you can keep swallowing players. This affects your weight and overall player capacity based on player size as well. eg: You might be able to eat only one large player, three tiny players, or two normal sized players at the same time. Stomach size will also reflect your capacity, not the player count, being bigger or smaller based on the prey inside and their size compared to yours. By default, a macro can swallow up to 15 mircos and a micro up to 1 macro. diff --git a/docs/TODO.txt b/docs/TODO.txt index 583abe9e..6ba2edc1 100644 --- a/docs/TODO.txt +++ b/docs/TODO.txt @@ -150,8 +150,6 @@ - 0.8: Maybe make self a different color on the radar (possibly just change brightness) -- 0.7: Prey still appears on the radar! - - !: Arrange this TODO better in order of importance and target version - 0.7: Update the engine, netradiant, and fteqcc