From: Rudolf Polzer Date: Sun, 4 Dec 2011 15:17:06 +0000 (+0100) Subject: fix weird projectile angles on impact X-Git-Tag: xonotic-v0.6.0~35^2~20 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=b99ef4e8c29dfc69eb2fd98f12802f8616f1dcd5;p=xonotic%2Fxonotic-data.pk3dir.git fix weird projectile angles on impact --- diff --git a/qcsrc/client/projectile.qc b/qcsrc/client/projectile.qc index e17d7ba3d..e8274c8cd 100644 --- a/qcsrc/client/projectile.qc +++ b/qcsrc/client/projectile.qc @@ -75,7 +75,7 @@ void Projectile_Draw() Movetype_Physics_MatchServer(autocvar_cl_projectiles_sloppy); if(!(self.move_flags & FL_ONGROUND)) if(self.velocity != '0 0 0') - self.angles = vectoangles(self.velocity); + self.move_angles = self.angles = vectoangles(self.velocity); } else {